发信人: bitbird()
整理人: hoyohoyo(1999-08-17 15:56:16), 站内信件
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Author's Message:-
I'm writing this FAQ because of the sheer volume of people who hav e contacted me having problems with various parts of CM3. I cannot pro mise an "instant fix", and you've all got to face the fact that this g ame is totally different to it's predecessors. You won't be able to cl imb up the divisions and win the European cup in the first few years, and you won't be able to go out and sign the worlds best eleven in the space of a few weeks.
I've set this file out in the way I have so you an choose which pa rts to view, and which to ignore, so it doesn't spoil the game for you too much. You all spent ?0 on this game, and I know I'd be pretty an noyed if I'd won everything already.
This is the first of what will probably be a constantly updated fi le, so if anything is missing, feel free to e-mail me at the address s hown at the bottom, but don't e-mail me telling me that I haven't put Ronaldo on the recommended players' list, or things like that, because I'm trying to tell you things that most people DON'T already know!
Finally, this FAQ is in no way connected or endorsed by SI, Eidos or anyone else linked to the CM3 name, so don't complain to them if yo u don't like what you're reading!
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Introduction.
This document is written in HTML, so it's easy to navigate your wa y around by clicking on the links. If any of the external links become broken, don't blame me, and I'll try to update them for the next vers ion of this file. DON'T, whatever you do, putting messages on the offi cial CM3 message board about this FAQ, as it's nothing to do with them , and it just clogs up their system (which it what this file is trying to solve).
| STARTING UP | STAFF | PLAYERS | TRAINING | TACTICS | THE B OARD |
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STARTING UP:-
The important thing to remember, is that just because you're manag ing you favorite team, doesn't mean you're going to have success. If y ou are struggling to take Barnet out if division three, or whatever, t hen try an easier team first, just to get the hang of tactics, trainin g and to find some good young players. Then, when you've started winni ng, you can try a harder challenge.
The easiest teams that I've found to start with are:-
Man Utd
Arsenal
Liverpool
Crewe
Cambridge
Telford
Chelmsford
Internazionale
Juventus
Barcelona
Real Madrid
Just find one that you're comfortable with, and remember that the staff and money situations are better the higher up you start, but you opposition is also a lot better, and you board will expect far more o f you.
One last thing to remember before you decide who you are is ground capacity. It's all very well taking a conference side to the premiers hip, but because the game won't expand your ground, you won't get the gate reciepts you would if you were managing Tottenham, for example. T his really does come in to play if you start signing people on ?0,000 a week, and you're only getting ?00,00 every home game (you've got c lose season as well, remember!). And for those who keep asking, you do n't get season tickets in the first season because they've already bee n added to the bank balance, you do get them for all the other seasons , though.
The grounds with good capacities in the lower divisions are:-
Rushden (6600)
Huddersfield (25,000)
Man City (33,000)
Reading (15,000) (should be 25,000?)
Layton Orient (14,000)
There are others, but you'll have to find them for yourself.
When the game has initialised, (if you think it's slow, you obviou sly never player the original on an Amiga 500!), you can start setting up you team. First thing's first, renew as many contracts as you can BEFORE you play any matches, because that way the good players will be contracted to your club beyond the first season. If they won't sign, you have to decide whether they are too good to leave out, or you shou ld find a replacement quick.
Take note of what the board expects of you. Remember that if you a chieve what the board wants, they will be satisfied, but in order to i mpress them, you have to exceed their expectations. Your reputation wo n't improve unless you do this.
Next, sort out your staff, and tactics. If you think you're brave enough, then you can also try different training methods for different players. Once you have done this, go to the fixtures page and arrange some friendlies. I've heard that some people have experienced crashes if they've tried to play a friendly league tournament (including me), so it might be best to avoid that one. Remember though that when you play a friendly game, you players are not entirely fit (especially if they are part-time), and you will no doubt get spanked off the ground no matter who you play. Don't read too much into this, just concentrat e on the players playing really badly, or really well. (Strikers and G K's are most likely to play well or badly).
Once you've played a few friendlies, then you can decide if you ne ed to buy some new players. Because you are an unproven manager, you w on't get a large selection of available players, but there are some re al gems out there if you look hard enough! If you can't sign the playe rs you need, change your tactic, and play some more non-competitive fo otball. Don't give up, because it all comes right in the end (usually! ).
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STAFF:-
The manual doesn't really say anything helpful about staff, so the re are probably a lot of you out there who don't know what they're doi ng.
Firstly, staff are like players, they will join you according to y our reputation, so don't expect to sign premiership coaches if you're a third division side. Secondly, don't use the filters on the staff se arch page to look for anyone but your assistant manager, because this is the only job most of them are interested in.
To sack existing staff, just click on the in the info page, and te rminate their contract, you will need to do this before you appoint so meone in their place. Be wary of player/coaches, as when they retire f rom playing, their contract expires, and you can't sack them! Make sur e that any player/coaches you do have are going to be good enough for at least a few years.
If you are any lower than the first division, then you're going to have real trouble signing staff, so it is often worth only looking fo r an additional coach and a good assistant manager until you gain prom otion. Whatever you do DON'T sack your physios, as I haven't managed t o employ a new one yet.
But what do staff do?
Physios and coaches explain themselves really, the better they are , the better you team will fair on and off the pitch. For more info on coaches, look at the training section. Assistant managers are a littl e bit of an enigma, but I'll tell you what I've managed to work out fr om them, at least.
A good assistant manager will be more attractive to potential play ers than a really bad one, so the reputation of the asst manager is im portant. I THINK he coaches the youth squad if you don't, so he should really have a high Working With Youngsters stat, as well as being app roachable to the rest of you team as well. Look at his preferred style of play, just to ensure it isn't totally different to your own, espec ially if you have the reserves playing the same system as the first te am.
Scouts.
Because of the way the player search engine has been changed in CM 3, scouts are very important if you're going to do well. Instead of sc ouring the free transfers at the beginning of the game and buying a lo ad of duds, send you scouts out to find some talent. Don't be tempted to just buy the 5* players either, look at the others to see what they have to offer.
Scouts should have the ability to realise player potential, and to judge player ability, howver, they don't have to have quite as good a grasp of English (or whatevr language you're playing in) as the rest of your staff. Foriegn coaches may sound very fancy, but the players m ay not like him, and if he doesn't speak the language, he will find it difficult to settle.
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PLAYERS:-
BUYING:
Loads of you have been complaining about how hard it is to sign new players. Well if you think about it, few football teams (unless run b y Barry Fry) sign 30 players a season! In fact few famous players move during the season at all, so in this way, I think the game is an impr ovement on the last one.
BIDDING:
A warning to everyone who really, really wants to sign that star s triker. If your board has to block and unrealistic bid, They will beco me unhappy. If they have to block more than about 4 bids, they will sa ck you! I think this must be what is happening to all the people who a re suddenly finding their jobs at risk even if they are doing well, so YOU HAVE BEEN WARNED!! This is also true of contract offers. If you o ffer a new player a ridiculous contract, the board will block it and b ecome unhappy.
If a player is unavailable, it is unlikely that a huge bid will sw ay them to sell their best player, unless they are in dire financial t rouble. Keep an eye on the teams progress, and if the player becomes u nhappy, or something drastic happens at the club, like a manager chang e, or relegation, then try again!
If a player just doesn't want to sign for you, there are a variety or reasons. The most likely is that you can't reach his wage demands, or your club just isn't big enough. You can't do anything but try aga in if you team starts doing well.
PLAYER STATUS:
The player may not be convinced he will get first team football. I f you have 5 left wingers, and they are all being told they are going to get first team football, then no one will want to join the club in that position. This will also affect the morale of the 4 wingers not g etting into the team, so be wary or telling every new signing he's goi ng to be indispensable to the club.
If you have a player transfer listed, remember to make sure he kno ws he's not wanted, that way he is more likely to agree to a drop in p ay from a new club that comes in to snatch him up. Any player who is g etting a lot of first team football, but is told he is a squad player will soon become unhappy with his contract, so remember to keep ALL yo ur players status' up to date.
Releasing too many popular players on a free will also get you sacked, so sell them, don't sack them!
CONTRACTS:
The type of contract you sign a player determines how hard or easy it will be for another club to get it's hands on him. The higher the wage, the more likely he is to reject another club's contract offer, e specially if the club is of a similar or smaller size as your own.
A new feature to CM3 is the minimum fee release clause. This is th e amount that a team must bid in order to sign the player. For example , if your player has a minimum fee clause of ?M, you won't be able to reject any bid higher than this. This can come in very handy when you are trying to get your grubby little mits on your rivals star possesi on, but remember that the clause does work both ways. . .
BOSMAN PLAYERS:
After the transfer deadline, if a players contract is up at the en d of the season, and you put a bid in before the club try and renew hi s contract, then the player will be able to discuss terms with you no matter what. You will be able to buy him for free if he is over 23, an d for a tribunal fee if he is younger, or a non-EC player. However, th e player won't join you until his current contract expires.
Use the "Expiring" button on the player search to find the players whose contract is running out.
LOANS:
Signing a player on a loan will help you shore up a skeleton crew, but it is a bit of a double-edged sword. You can't actually cancel a loan on a player unless you are the manager who owns him. Annoying, I know, and it can mean you're stuck with a player for a long time, but really, if you sign a contract with a player for 6 months, then you ca n't go back on that contract, so, fair's fair, I suppose. The best ide a is to loan a player month to month, an if they are getting first tea m football, then they should be happy to re-join after the contract ex pires. Remember that if you loan a premiership player, the club you ar e loaning from will expect you to pay a good portion of his wages, bon uses and clauses.
RESERVE SQUAD:
The reserve squad is a good way of trying out new young talent, as well as a good alternative to leaving players on the bench for entire seasons. If you are promoting a player to the first team, remember to remove him from his position in the reserve squad, or he'll end up pl aying for both.
The reserve squad is good for maintaining a player's teamwork. Thi s stat is very important in CM3, especially if you are playing a passi ng game, or the offside trap. There's no use three of your defenders s tepping up if the fourth thinks he's still a sweeper (Jaap Stam anyone ? ;-) ).
Instead of fining players who are playing badly, relegate them to the reserves for 4 weeks, and then bring them back. I've found this wo rks especially well for strikers who see to have lost the goalscoring touch. (see also TRAINING).
A FINAL WORD. . .
Football is all about pride, and pride is not going back on your b eliefs, but this is WAR, in in order to win, you have to stoop pretty low sometimes. Just because you don't like David Beckham doesn't preve nt him being the best midfielder in the game. He may be "Man Utd scum" , but he will win games for you single handedly. The same goes for sel ling players. It may be better for you to sell a player to a rival in order to buy a better one, instead of refusing to let your mate but yo ur 48 year old goalie just because he's managing Arsenal. There's no r oom for sentimentality in this game. . .
Also, just because a player plays in a different position in real life to the one he plays in CM3 doesn't mean you should play him out o f position just because you know better. Nine times out of 10, this ju st means he'll play badly.
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TRAINING:-
Ah, training! I don't know how many people have asked me what the hell is going on with training, and my best piece of advice for most p eople is just to leave it how it is. However, if you really want to kn ow, here it is:-
STATS:
Yes yellow = increase, and red = decrease. You must remember that is you get a player to concentrate on one area of his game, the other areas will drop. So a player on intense skill training may lose teamwo rk and strength, while increasing technique, pace, crossing and so on.
You must try and get a balance that suits both the player and the team. The fitter your team are, the less likely they are to concede la te goals, or pick up little injuries. Bear this in mind when training defenders especially. In general training they are practicing shooting , which they don't really need.
COACHES:
You can have up to 5 coaches, and they should all have different a reas of expertise:
Training Keepers: How good they are at training goalkeepers.
Training Outfield Players: How good they are at training outfield play ers / changing the position of players.
Tactical Knowledge: How good they are with tactics. Remeber that they will be better at getting players to play their preferred tactic, so m ake sure this is one that you want to use.
Discipline: The higher this is, the better the teamwork, I think?
Motivation: Tis is the rate of success the coach will have with the pl ayers he is coaching.
SETTING SCHEDULES:
To design your own tactic, click on the edit button and choose the areas you want the coach to concentrate on. Remember that a player tr aining intensely on all areas will just get tired, and will probably l ose morale. After you've chosen the coaching style, save it and then g o on to the "overview" screen. Drag the players onto the box with your new tactic on and, hey presto, they'll start thier new regime. Rememb er that it takes time to have an effect though.
Goalkeeping: This trains your keepers in agility, balance and handling , etc.
Skill: This will train your players in technique, pace, passing and cr ossing, etc.
Tactics: Improves teamwork, the effectiveness of the off-side trap and the % of passes your team completes.
Shooting: Increases shooting ability.
RECOMMENDED SCHEDULES:
Personally, I have all my defenders of intense fitness training, w ith no shooting practice. My midfielders are on general, and my strike rs train with intensive shooting with light tactics and skills, and me dium fitness. With my coaches, I never have one coach doing more than two things, and at least two coaches doing each area, except shooting and goalie training.
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TACTICS:-
Don't expect every tactic to work for you. Tactics are dependent o n you players and your opposition, and you do often need to change you tactics according to certain players in the opposition line up.
I play with at least 4 defenders, and I tend to be one of the best defences in the league, so I can't complain there. I don't play the o ffside trap, unless the opposition is playing a very forward-moving ta ctic (long passes especially). Never give any of your defenders a free -role.
Free role:
This is the tactic that lets one of your players stand about in th e other half while the rest of your team defends itself stupid, and th en kick the ball straight at Polish defenders when the ball passes the half way line. However, if you don't have Steve Mcmanaman, this tacti c can be quite good. You must be sure that your team is capable of cop ing when the player goes on a wander, so it is usually best to use thi s on a midfielder when he is supported by either other central midfiel ders, or an anchorman and a couple of wingers. The player who has the free role should have good all round stats, especially pace, passing, shooting, anticipation, flair and technique.
Hold Ball:
This is a VERY helpful tactic is you use a counter-attack method, or you get a lot of players behind the ball. It gives you a good chanc e to get players up the pitch, and mount effective counter attacks. Do n't make too many of your players hold the ball, and make sure that th ose who are selected to hold the ball aren't going to lose it. This wo rks best with central defenders, anchormen and defensive midfielders.
Run With Ball:
Good for making breaks and crosses. Make sure the player isn't lea ving a position that could leave you prone if he gets tackled. This is ideal for pacey wingers.
Shoot From A Distance:
This can either make you look as impressive as Mark Hughes, or as stupid as one of the Neville brothers. If you're playing with a lone s triker (as I do), then your midfielders, and wingers who are capable o f shooting should be doing this. Give you player a free role, let them run with the ball and shoot from a distance, and have your very own D avid Ginola!
Marking:
Normally, zonal marking is sufficient to keep most attacks at bay, but if you're facing a good team, or a world class striker, then you should make at least one defender man-to-man mark. If you right click on a player on the tactics screen of match day, you can tell him who t o mark, and how hard to kick them. They don't tell you that in the man ual, do they?!
Passing:
The direct ball doesn't seem to work as well as it did in CM3, but mixed passing is a must if you don't want the opposition to close you down as soon as they work out what you are doing. Choosing between L/ R/C passing depends on whether you want to base your team play around a couple of playmakers, or keep the opposition on it's toes.
Pressing:
Pressing the opposition will force them to pass more quickly, thus giving them less chance to plan attacks. This can leave the team pron e, though. This is a good tactic to use on poorer teams, as they often crack under the pressure.
TACTICS:
SC
AML AMR
^
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MC MC MC
DL DC DC DR
GK
This is the tactic I play, with the MC running with the ball and h aving a free role. The two central defenders are holding the ball, and the left and right backs are running with the ball.
Remember, though, that there are so many different tactics to play , and I guarantee that there will be a better one for your squad.
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THE BOARD:-
Love them or hate them, you've got to try and live with your board of directors. From what I can gather, there is no difference in who y our board is, so whether you've got Mark Goldberg, Alan Sugar or Micha el Knighton, it's not going to make more money available to you.
CASH:
The board keeps a little cash aside for wages and the upkeep of th e club, so don't sulk when you see that the board has ?0,000,000 and won't let you spend any of it. The amount that they keep depends on th e wages you are paying, and how much faith the board has in you. If yo u're about to get sacked, you may find the board vetoing every signing you try and make.
One thing to bear in mind if you are a conference club is that if you get promoted into the football league, then you are going to need to upgrade your club, and it's going to cost at least ?m. This can me an that you are struggling for the next season to not lose your best p layers. Whether you like it or not, if a bid is made for a player and the board need the money, he'll go, no matter how little the bid is. B ummer!
SEASON EXPECTATIONS:
You can tell how difficult the game is going to be by what the boa rd expect of you. If
they expect you to fight relegation, then you're in for a long, hard s eason, but the board won't be too annoyed if you do go down with a fig ht. If the board expect promotion, or a cup, or the championship, then you're in at the deep end, and you'll probably lose you job if you do n't cough up the silverware.
Your reputation is dependant on how well you do compared to the cl ubs status, not how well you do. Thus, you get a better reputation for helping Forest avoid the drop than you do getting Liverpool a Europea n place (ha! Good luck?!).
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One last word......
I've noticed a lot of people sending very annoyed messages to the CM3 staff telling them that the game has loads of bugs, and that it's a waste of money. Please, show a bit of consideration for those people who have spent the last 10 years bringing you the best quality footie sims since the days of Dino Dini. Having programmed myself, I know ho w hard it is to create the "perfect" program. You have to account for every eventuality, and make sure it works on all different systems. No t only this, but you are working to a strict deadline set by people wh o often do not care about the quality of the programs they are releasi ng, just beating the opposition to the shelves. With the age of the in ternet, the ability to release patches makes publishers even more comp lacent. Programmers always take pride in their work, and make every ef fort to make it the best they can. If you don't believe me, just try o pening the CM3.exe file with the notepad, and have sympathy with the p eople who had to write, compile and test every inch of that code.
Now stop whining and go and play the greatest game ever to grace t he world.
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Sorry if I've left anything fundamental out of this FAQ, but I've trie d to get it done as quick as possible, just so those of you who don't know what you're doing can at least get started!
If you think anything else should be included in the next version of t his, then e mail me at [email protected].
If you want to include this FAQ on you website, contact me at gavinjma [email protected]
-- ※ 来源:.月光软件站 http://www.moon-soft.com.[FROM: 202.101.119.104]
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