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整理人: netsnakes(2002-12-04 18:14:02), 站内信件
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★原文转载自battle_net版-______-的《Re:[转载]:110细节...翻译爱好者来!》★ Massive randomization of monsters in Act 5, as well as boosting the number of champion and boss monsters encountered. (This would mean no more set monsters in every area, so no more super easy Bloody Runs.)
Cows will be fixed. How this will be done is unknown, if they'll make cows harder, cut their exp rewarded, cut their drops, or just make it impossible to enter the level more than once with a given character.
ACT5的怪物属性和位置将随机生成。牛关可能被减经验和减DROP RATE,更可能被限制每个CHA只能进一次。
There will be more dupe detecting and deleting features, as well as other anti-cheating techniques.
DUPE检测将更严格。
There will be some skill and item balancing intended to even things out between the characters.
技能装备调整,使游戏更平衡。
There will almost certainly be some Runewords added, and possibly more crafting recipes and elite uniques as well.
神符之语增加。合成方法增加。高级暗金装备增加。
Lots of changes to item runs are being considered.
物品掉出会有改变。
Meph will probably drop less or be much harder to kill, or both.
老M掉东西会减少,或者更难杀,或者两者兼有。
Many of the seldom-killed SuperUniques, especially ones on quests, (such as the Summoner, Fangskin, Maggot Queen, etc) should have their drops increased.
其他怪物的DROP增加。
There may be reassigning of TreasureClasses on some of the most run bosses (such as Pindleskin) to make them less profitable.
老P等经常被RUN的BOSS的DROP率降低...
总体来说...大家要在LADDER里面KM,KP是没什么好处了...
【 在 lynn_springhall 的大作中提到:】
:★原文转载自diablo版lynn_springhall的《110细节...翻译爱好者来!》★
:Massive randomization of monsters in Act 5, as well as boosting the number of champion and boss monsters encountered. (This would mean no more set monsters in every area, so no more super easy Bloody Runs.)
:Cows will be fixed. How this will be done is unknown, if they'll make cows harder, cut their exp rewarded, cut their drops, or just make it impossible to enter the level more than once with a given character.
:There will be more dupe detecting and deleting features, as well as other anti-cheating techniques.
:There will be some skill and item balancing intended to even things out between the characters.
:
:......
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