发信人: seaeye()
整理人: yufif(2002-12-13 09:32:15), 站内信件
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这是我化简后的
Base / ( 0.5 + xx% ) 小数部分无条件进1
也就是说 7.01 = 8, 8.99 = 9
xx%为 xx% Faster Hit Recover的总和.
似乎比武器攻击的计算简单多了.
下面是笨蛋的英文公式
资料来自http://spirea.lurkerlounge.com
Hit Recovery Speed
Class Base speed
Amazon 6
Barbarian 5
Necromancer 7
Paladin 5
Sorceress 8
For those interested in the mechanics of the game,
a description of it is found on the parent page.
However, for hit recovery, there is a default penalty of -50%,
and the counter is initialized to 0.
Hence the formula becomes
{ 256 * base / [ 256 * ( 100 - 50 + speed increase ) / 100 ] }
{} indicates rounding up, and [] indicates rounding down.
The table for base speed is given below.
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