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主题:魔法物品的各方各面
发信人: seaeye()
整理人: hugo_y(2001-08-19 21:47:56), 站内信件
当魔法物品随机产生时
有前后缀的机会是25%,仅有前缀的机会是25%,仅有后缀的机会是50%
前后缀是随机的
并且最高级别的一个不超过怪物的级别+2
就是说前后缀出现机会都是50%,先判断后缀是否出现,再判断前缀是否出现.
When Magic Items are created the chances are:
Both Prefix and Suffix: 25%
Only a Prefix: 25%
Only a Suffix: 50% 

Magic Items are often somewhat different because the Prefixes and Suffixes are random, and the ranges on the Prefixes and Suffixes are also random within a range, however it is not impossible to find two identical Magic Items. 
Selecting Prefixes/Suffixes in drops from Monsters
When picking Prefixes and Suffixes, it will, among those that can occur on the specific base item being created, randomly choose from all those that has a Quality Level <= Monster Level + 2.
qlvl= The Level of the Magic Prefix or Magic Suffix. Look on those pages for the level listed next to each item.
The ilvl is defined as the Monster Level for monsters. Consult the Monster Section for Monster Levels.

在赌博时
魔法物品前后缀的级别在人物级别 -3 到 +6 的范围随机选择
即人物级别越高,赌得的物品越好.
Selecting Prefixes/Suffixes in Gambling
When selecting which Magic Prefixes/Suffixes are available to be Gambled, the level of the Magical Prefix/Suffix is checked against the randomly chosen value in the range of +6 Levels/-3 levels of your character's level. So a Magic item with a Prefix level of 90 would be available at Character Level 84. The chance of getting that item also becomes better at higher Character Levels.

开箱子掉出的魔法物品是完全随机的
Selecting Prefixes/Suffixes in drops from Chests
We do not have data in this area.

金色物品最多可以有3个前缀+3个后缀
同一前缀或后缀只会出现一次,魔法效果属于同一组的前缀/后缀不会同时出现
例如+ Mana组里面,Wyrm (+41-60 Mana) Dragon's (+31-40 Mana) 两个前缀不会同时出现
(注:可以计算出,出现最多6个前后缀的机会是50%*50%*50%*50%*50%*50%=1/64)

Rare Items
Some magic items radiate energy beyond that of a simple enchanted item. Although much less common, these rare items are significantly more powerful than standard magically enhanced items. A Rare item is distinguished by a yellow title when highlighted.

Rare Items are really just Magic Items with more than one Magical Prefix/Suffix with a special name.

The names of Rare Items are not connected to their stats, so their name is not helpful in describing what stats might be on a Rare Item. The names are randomly generated, however, some names will not appear with some prefixes and suffixes.

Rare Items typically have 4 to 6 magical properties or Magic Prefixes or Magic Suffixes. In some special cases (early level Imbue), Rare Items might only have from 1 to 3 magical properties.

Since Rare Items can have 1 to 6 random magical properties, the range of magical properties is random, and the name is random, Rare items are pretty unique. Although it may be possible to find two Rare items with the same stats, chances are it will have a different name. It is theoretically possible for two Rare items with the same stats and name to exist however it is pretty unlikely. Because of this, a complete list of Rare Items cannot be listed.

Each magical property picked will have a 50/50 chance of being a Prefix and a Suffix, but there will never be more than 3 Prefixes or 3 Suffixes on the same Rare Item.

A Prefix or Suffix will never be picked more than once.

Only one Prefix or Suffix will be picked per Prefix or Suffix group. This means for example, if the Prefix Wyrm (+41-60 Mana) is chosen, Dragon's (+31-40 Mana) will not also be chosen since it belongs to the same Prefix +Mana group. It is possible however, for a Suffix of Wizardry (+21-31 Mana) to be chosen because it does not belong to the Wyrm Prefix group, it is part of a Suffix +Mana group. The +Skills group doesn't count so you may find +1 to Skills of two different classes on the same item.

Selecting Prefixes/Suffixes in Gambling
When selecting which Magic Prefixes/Suffixes are available to be Gambled, the level of the Magical Prefix/Suffix is checked against the randomly chosen value in the range of +6 Levels/-3 levels of your character's level. So a Magic item with a Prefix level of 90 would be available at Character Level 84. The chance of getting that item also becomes better at higher Character Levels.

铁匠打造物品的判断方式跟赌博一样
也就是说,除了不能Save/Load和挑选打造什么以外,赌博跟打造是一样的)
同时,人物级别越高,得到的打造品越好

Selecting Prefixes/Suffixes in Imbuing
Imbue is a quest reward. You receive one Imbue per Difficulty level after you complete the quest. You can save your Imbue for later if you wish. To use it, you must create a game or join a game on the same difficulty, so create/join a Normal Difficulty game to use your "Normal Imbue".

Imbue creates a new rare item out of the base item you want to imbue. The stats of the base item do not matter as the item used is only used to determine what type of rare item will result from an Imbue. Any properties of the old item are lost when the new rare item is created. Having a Superior Item, such as a piece of armor with higher Defense does not matter since the item is only used in determining what type of Rare item is created. Therefore, it is possible to get a lower Defense on a piece of armor or equipment if you do not receive an "Enhanced Defense" Magical Prefix.

For the best result you might want to save your Imbue for later. It's up to you to decide. If you save your Imbue you can find the best type of item to imbue such as Ornate Plate vs a lower quality armor. Also you might want to wait until your character level is such that all Magical Prefixes and Suffixes are available. As to which item to Imbue, you might want to pick an item type you're unlikely to upgrade often such as Belts, Boots, and so on. We'll leave the decision to you.

The Rare item will be created in the same way as any other Rare Item is created. The level of magical properties selected is set to Character Level + 6. So higher level characters will have more Magical Prefixes and Suffixes options available to them which may explain why higher level characters receive "better" stuff. This also explains why low level Imbues often result in "junk" stats.

套装和黄金装备有些特殊属性是不可能在蓝色物品和暗金装备上得到的!
Set Items and Unique Items sometimes have special magical effects that are not found on any Magic or Rare item.

包括以下的几项:

Deadly Strike
有机会造成双倍伤害,注意这个伤害计算是在所有其它计算完成后再乘的
也就是说跟CriticalStrike的计算方法一样
所以比通常的+ 100% Damage之类的要好得多!
这个属性可以累加计算
This is a chance of doing double damage. This bonus is applied after skills such as Critical Strike and any other damage bonuses. If you have Critical Strike and Deadly Strike, you can do up to 4x damage in a single hit! Deadly Strike Items stack in most cases.


Open Wounds
有机会造成怪物流血不止(好象没什么用?)
这个属性可以累加计算
This is a chance of making a monster bleed uncontrollably. They lose health while bleeding. Open Wounds Items stack in most cases.

Crushing Blow
有机会一击就减少怪物当前生命的50%
当武器是弓箭类时,这项属性的效果只有1/2,
(不知道是指一击减少25%,还是出现的机会减半,多数是指前者吧?)
物理防御会影响CrushingBlow的效果
(我想是物理攻击免疫的怪物不受CB影响,50%物理防御会减少CB的效果50%之类...)
这个属性可以累加计算,而不是单独计算,所以不可能在一击中出现多重CB效果
CB对蓝色,金色怪物无效,他妈的!)
CB在计算完普通伤害后,再计算是否产生CB,所以对怪物造成的伤害是
首先减去普通攻击的伤害,再减去剩下生命的50%
This is a chance of reducing a monster's health by 50% in a single blow.
Crushing Blow is at 1/2 effectiveness on bows.
Crushing Blow is affected by physical resistance.
Crushing Blow Items stack in most cases.
Crushing Blow will not work on Champions, Uniques and Super Uniques.
Crushing Blow is calculated after your normal damage.
So, after doing the damage that you would normally do, there is a chance you will reduce the health of the monster by 50% after that.
If you have more than one item with Crushing Blow, the probability will be added together.
There will be one random check for a Crushing Blow.
There is not a check for each item separate so one can not get multiple Crushing Blows in one attack.

Hit Causes Monster to Flee
被击中的怪物会逃跑(用处不大)
This is very similar to the Barbarian Howl Warcry and is also similar to Howling items.

Defense vs Missile
减少被弓箭,标枪击中的机会
Reduces the % chance of getting hit by missiles (by raising the effective armor rating)

Hit Blinds Target
被击中目标的视野降低
Decreases radius of awareness similar to the Necromancer Curse: Dim Vision.

Slows Target By %
就象Cold攻击的效果一样,降低被击中目标的速度
This slow attack although appears to be a blue Cold Damage attack is not actually a cold attack.

Absorption (Or Absorbs)
吸收属性是把伤害转化为生命值
5%的火伤害吸收等于10%的火防御
因为5%的伤害变成生命,抵消了5%的火伤害或其它的伤害的效果
并且不受75%最高防御的限制
如果4防75%,再加上20%的吸收,那么魔法防御等于115%
敌人的魔法其实是帮你加血!
很强大,不过很罕见.
Absorb heals the player - which is equivalent to resistance. If you have 5% Absorb Fire, 5% of the Fire that would hurt heals you instead - roughly equivalent to 10% Resistance. It is not bound by the resistance cap however.

魔法施放的间隔时间
Amazon
Plague Javelin - 4 seconds
Immolation Arrow - 1 second

Sorceress
Fire Wall - 1.4 seconds
Meteor - 1.2 seconds
Hydra - 2 seconds
Blizzard - 1.8 seconds
Frozen Orb - 1 second

Paladin
Fist of the Heavens - 1 second

Druid
Firestorm - 0.6 seconds
Molten Boulder - 2 seconds
Fissure - 2 seconds
Volcano - 4 seconds
Armageddon - 6 seconds
Hurricane - 6 seconds
Werewolf - 1 second
Werebear - 1 second
Grizzly Bear - 1 second

Assassin
Dragon Flight - 2 seconds
Blade Sentinel - 2 seconds

物品的最大耐久度=255
Durability is capped at 255.

关于视野增强
人物的基本光亮视野是13,光亮视野的最大值是18
所以装备累加的光亮增强超过 +5 幅度是多余的
The base Light Radius is 13.
The Max Light Radius you can have is 18
So anything more than +5 to Light Radius will not matter.

关于偷取生命/魔力
偷取,只会发生在你对怪物造成物理伤害时,成功造成的物理伤害 x 偷取% = 偷取值
The steal comes from how much damage you do to the monster.
So 5% Life Stolen will return 5% of the damage you do to a monster.
Life and Mana steal only work on melee and physical ranged attacks.
Only Triumphant Items will return mana when using Elemental attacks and Bone Spells.

Fast/Faster/Fastest Hit Recover效果可以累加

Fast/Faster/Fastest Cast效果可以累加

Walk/Run Fast/Faster/Fastest效果可以累加

增加得到魔法物品机会的装备,只对自己亲手杀死怪物的情况起作用.
(注:在同一个Diablo2官方网站,另一个页面,里面的回答是
增加得到魔法物品机会的装备对开箱子,野蛮人的寻找技能也有用
我是不大相信有这样的好事的)

无视怪物防御 可以在计算命中率时,不计算怪物的防御.
(注:比 + xxxx AttackRate 更好)

防止怪物生命回复不能对 Teleport 的怪物起作用.

物品的前后缀有级别的,只有人物级别等于前后缀级别,才可能赌到,合成有这样前后缀的物品

造成怪物逃跑的效果,必须满足以下条件
Character Level + 1 + Howl Skill Level > Monster Level

在NightMare难度更容易得到有孔的次高级装备
而Hell难度较难得到有孔的装备

毒伤害 X over Y 意思是总伤害为X,在Y秒内造成
毒伤害不可累加, 5 over 2和 9 over 1一起装备时,只有9 over 1 会起作用
For Poison Damage, what does 'X damage over Y seconds' mean?
It does X damage total over its duration, Y seconds. It does not do X damage every second for Y seconds. 
Does Poison Damage stack?
No. No poisoning effects stack. If the damage potential of a poison attack is greater than the damage remaining from an already applied attack, the new attack will cancel out the old one. 

Magic damage - X 的物品其实很有用的
At first glance, the damage reduction might appear to be minimal but Magical Damage Reduction reduces damage beyond the stated amount. Magic Damage Reduction can provide a huge reduction in damage especially in the case of magical attacks that do damage over time such as Fire Wall, Meteor, Blizzard, and Finger Mage attacks. In those cases, Magical Damage reduction applies multiple times per second. When you combine Magic Damage Reduction (even -1) with high Resistances you can sometimes ignore or receive no damage from such attacks. The damage is reduced after Resistances are applied. 

蓝色物品可以有4个孔,绝大多数金色,橙色,绿色,暗金物品最多只有一个孔
但有极少数的这些物品会有多于一个的孔.
Magic Items can have up to 4 sockets. Rare, Crafted, Set and Unique items are limited to 1 socket in most cases. There are a few Set and Unique Items that have more than one Socket as a default ability. 

第V章第一个任务(铁匠)的回报是帮你在装备上打孔
打孔的数量跟游戏的难度有关,在Hell难度才可能打到最多的孔
Socketed Item Quest
The first quest in Act V allows players to socket any item that allows sockets. This quest may not add the maximum number of sockets to items if you're not on Hell Difficulty level. The maximum number of sockets is connected to difficulty levels. To get the most sockets you must be on the highest difficulty level. 

另外可以利用宝盒的合成公式在装备上打孔
3个完美头骨+StoneOfJordan+金色装备 = 一个孔的金色装备
有一说是3个任意头骨就可以了,未经证实.
另外根据这里的英文,并不一定要求金色装备,自己尝试一下好了.
There is also a Horadric Cube formula that allows items to be Socketed. 



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