发信人: roadrunner()
整理人: netsnakes(2002-12-04 18:05:34), 站内信件
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Version 1.07
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Skill Balance Changes
Paladin
In non-expansion games, the Blessed Hammer/Concentration combination remains the same.
(非资料版游戏中BH/集中保持不变, 资料版中变了?)
Zeal is now limited to 5 swings and gives an increased percentage to Attack Rating.
(Zeal最多只攻击5下而且可以提高ATTACK RATE, 对游侠的增强)
Fixed display for Vengeance's damage to reflect its actual damage.
(复仇的DAMAGE显示正确的数值)
Increased damage for Fist of the Heavens.
(天堂之拳增强, 1.08中是第2次增强了)
Decreased the length of time that Converted monsters fight for you.
(转化的怪物持续时间缩短)
Increased the Smite damage for Holy Shield.
(HOLY SHIELD对SMITE增加更大伤害)
Increased resistance bonus for Resist Fire, Resist Cold, Resist Lightning, and Salvation.
(各种抗性光环增强)
Increased the Mana regeneration rate for Meditation.
(冥想MANA恢复速度增加)
Added melee lightning damage to Holy Shock.
(HOLY SHOCK光环可以使你的肉搏攻击带有闪电伤害?)
Added melee damage to undead to Sanctuary.
(避难所光环增强你对UNDEAD的肉搏攻击?)
Allowed Conviction to reduce an enemy's resistance to a negative value.
(审判可以把敌人的抗性减到负数)
Increased the player's resistance penalty for Conviction.
(审判在PVP时效果增强)
Added a damage bonus to Fanaticism.
(狂热[攻击加速]同时可以提高DAMAGE)
(总得来说, 游侠增强还不算少)
Barbarian
In expansion games, Whirlwind is now properly modified by weapon speed.
(资料版中旋风受武器速度影响! )
In non-expansion games, Whirlwind remains the same.
(非资料版中旋风保持不变)
Frenzy, Double-Swing, and Double-Throw are now properly modified by weapon speed.
(Frenzy,Double Swing, Double Throw受武器速度影响)
Added damage bonuses to Concentrate and Frenzy.
(集中和Frenzy可以提高DAMAGE)
Frenzy now increases in attack speed as more monsters are hit.
(Frenzy击中更多怪物时可以增加攻击速度)
Increased the damage bonus on Berserk.
(Berserk的伤害增强)
Changed Battle Orders bonus to increase by 3% per level at all levels.
(BO每级固定+3%HP)
Increased the damage of War Cry.
(War Cry伤害增强)
(由于非资料版中旋风保持不变, 所以野蛮人总得来说还算增强)
Amazon
Strafe has a greater range.
(Strafe有更远射程, 很不错的增强, 可以更轻松地攻击屏幕外怪物)
Impale and Jab are now properly modified by weapon speed.
(Impale[300%攻击的枪系技能]和JAB受武器速度影响)
Impale increases damage with level and decreases the chance to lose durability.
(Impale等级越高伤害越高, 而且损失武器耐用度的机会降低, 300%的起始伤害还可以提高, 这个技能有点看头)
Fend is now uninterruptible and does more damage.
(Fend无法被打断而且伤害加强, 这个是用来弥补对JAB的削弱的)
(不知是好是坏, 我觉得还是不受武器速度影响的JAB会更好)
Sorceress
Increased the damage of Hydra.
(火龙伤害增加)
Lightning Mastery now affects electrical damage rather than decreasing the Mana cost of those skills.
(电系掌握增加电系魔法伤害而不是减少MANA消耗)
Added a casting delay to Fire Wall, Meteor, Blizzard, Frozen Orb, and Hydra and commensurately increased their damage to prevent a drop in framerate, while maintaining the same overall balance.
(Fire Wall, Meteor, Blizzard, Frozen Orb, Hydra的施放速度减慢, 伤害增强, 维持在单位时间内的伤害和原来一样)
Decreased the Mana cost for Enchant and increased its bonus to fire damage.
(点化需要的MANA减少而且效果增强)
Most skills received a damage increase when the skill level is above 8.
(大部分技能在高于8级时比原来更强)
(总的来说是增强, 1.08中才是减弱)
Necromancer
Enhanced the damage and decreased duration for Poison Dagger, Poison Explosion and Poison Nova.
(毒系技能伤害增强, 持续时间减少, 一早就该这样了)
Increased duration and adjusted radius for Decrepify.
(衰老的持续时间增加, 范围调整, 变大? 变小?)
Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life stealing.
(血人+钢铁处女不再可以帮血人偷血!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!)
(毒匕首的增强怎么比得上血人的削弱)
Major Bugs
Fixed a bug with Paladin skills and party/hostility on the borders of town.
改正一个在村庄边缘时, 和游侠技能, 队伍及敌对状态有关的BUG(我也不知道是什么)
Fixed a bug that allowed a Necromancer to summon more than one Golem at a time.
改正可以使男巫召唤超过多于1个傀儡的BUG
Player can no longer steal Life/Mana from inanimate objects.
玩家不再可以从不活动的物体中偷血/魔法
Fire Mastery now correctly increases damage to the Hydra skill.
火系掌握现在正确地增加火龙的伤害
Fixed a bug that occasionally prevented Hirelings from dying along with the player.
修正雇佣兵无故死亡的BUG
Fixed the double-draw bug in some skill effects, including Blizzard, to improve framerate.
某些技能画面简化, 以减少LAG
Fixed the updating of the summonables' health bar on their icons.
召唤怪物的生命正确显示
Fixed a bug with left-hand swinging on the right-hand spell selection side.
Fixed the pop-up description for Fist of the Heavens.
Fixed the overlapping of the character name and level name in the party screen.
Fixed bug with Barbarian Masteries.
野蛮人的武器掌握的BUG被修正!!!!!!!!!!!!!!!!!!野蛮人被大幅度削弱的最重要原因, 可以使野蛮人攻击力下降50%左右, 而且可能使野蛮人在PVP时和其他角色一样伤害减半!
Modifications
Gambling prices are now based on the character level.
赌博的价格随等级而定!
Sets and Uniques can no longer be gambled for.
暗金物品和套装物品再也不可以赌博!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 再见吧SOJ, 再见吧SIGON'S GUARD
Boss monsters now do 30% less damage to Hirelings and minions than before.
怪物BOSS对雇佣兵和召唤怪物的DAMAGE -30%
Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an "Animal" type.
General levels for monsters in Nightmare and Hell difficulty have been adjusted.
Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit Points, and lower attack ratings than before.
NIGHTMARE和HELL难度的怪物有更长的血更高抗性, 可是更低命中率
Poison Damage attacks from Monsters, do more damage than before.
怪物的毒攻击比以前厉害
Mana and Life stealing effects are reduced by half in Nightmare and Hell.
偷魔法和偷血效果在NIGHTMARE和HELL减半!!!!!!!!!!!!!!1可怜的野蛮人!!!
Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at death.
假如你在NIGHTMARE和HELL死掉的话, 捡回尸体可以让你少损失一半的经验
(对女巫比较有利)
Adjusted the stocking of vendor inventories based on difficulty level.
Adjusted how Hirelings gain experience.
Adjusted how Hirelings react to missiles.
Adjusted Hireling resistances.
Increased the amount of Gold a character can hold in the Stash.
箱子里可以装的钱增加
Increased the power of all Gems/Skulls and added level requirements.
宝石效果增强
Increased the power of all throwing potions and added level requirements.
投掷药水威力增加
Increased the resistance penalty in Nightmare difficulty to -40 and Hell difficulty to -100.
NIGHTMARE现在减40四防, 而HELL减100 -_-"
Sounds for Gems in inventory have changed.
Looting corpses is available only in Hardcore games.
只有在HARDCORE才允许搜别人的尸体
In multi-player, you may only go hostile once per minute with each other player in your game.
在多人游戏中, 你每分钟只能对同一个人设1次敌对状态
New Party Experience Bonus to players in a Party in multiplayer.
队伍中的游戏者有新的经验奖励
Crystal Swords have an increased durability.
Scepter class items have increased damage.
游侠的权杖伤害增强, 游侠欢呼吧
Improvements
Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls of Town Portal and Identify scrolls too.
买药水时, 按下SHIFT, 右鼠标点药水, 可以填满你的腰带上的空缺, 对卷轴也有类似效果
Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your belt.
按下SHIFT点物品栏中的药水, 自动把它移到腰带的恰当位置
Added a new 'Repair All' button for equipped items at the armorers in each Act.
增加一个修理所有已装备道具的按钮
New Auto-Map functionality. Players can adjust the size of the Auto-Map in the "Auto-Map Options" menu, switching to the new "Mini-Map".
Up to 8 "Hotkeys" are available to assign skills to now.
Improved the displays for character status screens.
* Total blocking % is now shown and is a related to a player's level and dexterity.
BLOCK RATE现在和玩家的等级和DEX有关
* Chance to Hit and Defense against last monster fought is now shown.
* Maximum Resistances are now shown in Gold color.
* Elemental damage only items, display colors for elemental type damage.
Wells now heal hirelings.
Removed collisions for players with pets.
Pets health will scale up accordingly in Nightmare and Hell difficulty.
Attention
Players can no longer steal Life/Mana from certain monster types.
某些怪物类型无法让玩家偷血/魔法
Names of pre-existing Rare Items have changed. However, the item properties have not.
已有的黄色道具的名字会改变, 可是属性不变
The maximum damage of Enhanced Damage items may change 1-3 points.
伤害增强的道具的最大伤害会有1到3点之间的变化
The damage of many items has been increased.
许多物品的伤害力增加了
Items with one or two sockets may gain an additional socket.
只有1个或2个宝石插孔的道具可能会有更多插孔
After patching, newly-discovered Set and Unique items will have additional level requirements.
Level requirements have not changed for Classic Set items (those discovered in the original Diablo II).
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