发信人: xmzw(小米粥)
整理人: morefeetin(2001-05-10 08:09:24), 站内信件
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特点:
使用纯DHTML技术编写的俄罗斯方块游戏(不是Applet),你只要有IE就可以玩。可以通过它学习DHTML技术,JavaScript语言,CSS设计等。另外您可以看看作者是如何在没有指针和多维数组的情况下来完成它的,的确有些麻烦,如果用C语言也许200行就OK了。
软件使用:
方向键控制游戏,Z,X分别是顺、逆时针旋转,空格键暂停。
<HTML>
<HEAD>
<META NAME="Title" CONTENT="JScript Simple Tetris">
<META NAME="主题" CONTENT="脚本语言版的俄罗斯方块">
<META NAME="CopyRightBy" CONTENT="Lucifer Xie">
<META NAME="Author Email" CONTENT="[email protected]">
<META NAME="Start" CONTENT="2001.2.1">
<META NAME="Complete" CONTENT="2001.2.3 20:55PM">
<META NAME="Latest Patch" CONTENT="2001.2.5 18:22PM">
<TITLE>Simple Tetris</TITLE>
<style>
body {margin:0;background:black;}
td {height:20;width:20;}
#block_div {position:absolute;z-index:1;width:80;}
#table_div {position:absolute;z-index:0;width:320;}
#nblock_div {position:absolute;z-index:2;font:48 system;color:red;}
#title_div {position:absolute;left:326;font:48 system;color:gold;filter:shadow(color=red);cursor:hand;}
#infobar_div {position:absolute;left:396;top:416;}
</style>
<SCRIPT ID=clientEventHandlersJS LANGUAGE=javascript>
<!--
/**************************************
* 全局变量
**************************************/
var n_width = 800;
var n_height = 600;
var n_left = Math.round( screen.width/2 ) - n_width/2;
var n_top = Math.round( screen.height/2 ) - n_height/2;
var n_IncStep = 20;
var curBlcok,nextBlock;
var arr_curBlock = new Array(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
var curX,curY;
var speed=1;
var maxspeed=9;
var clr_per_line=18;
var pause=1;
var gameover=0;
var colors = new Array("#999999","#0000FF","#80FFFF","#80FF80","#FFFF00","#FF8000","#FF00FF","#FF0000"
);
var cid;
var ncid;
var blocks = new Array("tt_O1","tt_T2","tt_Z1","tt_S1","tt_L1","tt_J1","tt_I2");
var bid;
var killedlines=0;
/**************************************
* 数据结构
**************************************/
var tt_O1 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0);
var tt_O2 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0);
var tt_O3 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0);
var tt_O4 = new Array(0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0);
var tt_T1 = new Array(0,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0);
var tt_T2 = new Array(0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0);
var tt_T3 = new Array(0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0);
var tt_T4 = new Array(0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0);
var tt_Z1 = new Array(0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0);
var tt_Z2 = new Array(0,0,0,0,0,0,1,0,0,1,1,0,0,1,0,0);
var tt_Z3 = new Array(0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0);
var tt_Z4 = new Array(0,0,1,0,0,1,1,0,0,1,0,0,0,0,0,0);
var tt_S1 = new Array(0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0);
var tt_S2 = new Array(0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0);
var tt_S3 = new Array(0,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0);
var tt_S4 = new Array(0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0);
var tt_L1 = new Array(0,1,0,0,0,1,0,0,0,1,1,0,0,0,0,0);
var tt_L2 = new Array(0,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0);
var tt_L3 = new Array(0,0,0,0,0,1,1,0,0,0,1,0,0,0,1,0);
var tt_L4 = new Array(0,0,0,0,0,1,1,1,0,1,0,0,0,0,0,0);
var tt_J1 = new Array(0,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0);
var tt_J2 = new Array(0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0);
var tt_J3 = new Array(0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0);
var tt_J4 = new Array(0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,0);
var tt_I1 = new Array(0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0);
var tt_I2 = new Array(0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1);
var tt_I3 = new Array(0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0);
var tt_I4 = new Array(0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1);
var table = new Array(
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1)
/**************************************
* 功能函数
**************************************/
function dimension2(row,col,num){
var i = row * num + col;
return (this[i]);
}
Array.prototype.getd = dimension2;
function ShowBlock(x,y,block_type,color){
for (var i=0;i<block_tbl.rows.length;i++){
for (var j=0;j<block_tbl.rows(i).cells.length;j++){
var d2 = i * 4 + j;
if (block_type[d2]==1){
block_tbl.rows(i).cells(j).style.background = color;
}
else{
block_tbl.rows(i).cells(j).style.background = "";
}
}
}
block_div.style.pixelLeft=x;
block_div.style.pixelTop=y;
}
function ShowBlock1(x,y,block_type,color,obj_tabID,obj_divID){
for (var i=0;i<obj_tabID.rows.length;i++){
for (var j=0;j<obj_tabID.rows(i).cells.length;j++){
var d2 = i * 4 + j;
if (block_type[d2]==1){
obj_tabID.rows(i).cells(j).style.background = color;
}
else{
obj_tabID.rows(i).cells(j).style.background = "";
}
}
}
obj_divID.style.pixelLeft=x;
obj_divID.style.pixelTop=y;
}
//inc为1时逆时针
function Change(inc){
var type = curBlock.substr(0,4);
var num = curBlock.substr(curBlock.length-1);
num = parseInt(num) + inc;
if (num>4||num<1) num -= 4*inc;
type += num;
eval("arr_tmp = " + type + ";");
if (CanMove(curX,curY,arr_tmp)){
curBlock = type;
eval("arr_curBlock = " + curBlock + ";");
eval("ShowBlock(block_div.style.pixelLeft,block_div.style.pixelTop," + curBlock + ",colors[" + cid + "]);");
}
}
function CanMove(x,y,block){
for (i=0;i<4;i++){
for (j=0;j<4;j++){
if (block.getd(i,j,4)&table.getd(y/n_IncStep+i,x/n_IncStep+j,16)) return false;
}
}
return true;
}
function NewBlock(){
curBlock = nextBlock;
cid = ncid;
bid = Math.round(Math.random()*(blocks.length-1));
ncid = Math.round(Math.random()*(colors.length-1));
nextBlock = blocks[bid];
eval("arr_curBlock = " + curBlock + ";");
eval("ShowBlock(120,0," + curBlock + ",colors[" + cid + "]);");
eval("arr_curBlock = " + curBlock + ";");
eval("ShowBlock1(466,116," + nextBlock + ",colors[" + ncid + "],nblock_tbl,nblock_div);");
}
function SaveBlock(){
for (i=0;i<4;i++){
for (j=0;j<4;j++){
table[(curY/n_IncStep+i)*16+curX/n_IncStep+j]|=arr_curBlock[i*4+j];
if (arr_curBlock[i*4+j]==1)
if ((curY/n_IncStep+i<21)&&(curX/n_IncStep+j>1)&&(curX/n_IncStep+j<14))
table_tbl.rows(curY/n_IncStep+i).cells(curX/n_IncStep+j).style.background = colors[cid];
if (table[(curY/n_IncStep+i)*16+curX/n_IncStep+j]!=1)
table_tbl.rows(curY/n_IncStep+i).cells(curX/n_IncStep+j).style.background = "black";
}
}
}
function DelLine(line){
for(i=line;i>0;i--){
for(j=2;j<14;j++){
table[i*16+j]=table[(i-1)*16+j];
}
}
table_tbl.deleteRow(line);
table_tbl.insertRow(0);
for (i=0;i<16;i++){
table_tbl.rows(0).insertCell();
if (i<2||i>13) table_tbl.rows(0).cells(i).style.background="navy";
}
killedlines++;
cll.innerText=parseInt(cll.innerText)+1;
}
function DelLines(){
var c,d,i,j;
d=0;
curY=block_div.style.pixelTop;
for(i=(curY/20+3);i>curY/20-1;i--){
c=0;
for(j=2;j<14;j++){
if (isNaN(table[i*16+j])||i==21) break;
c+=table[i*16+j];
}
if(c==12){
DelLine(i);
i++;
d++;
}
}
if (d>0)
sco.innerText=parseInt(sco.innerText)+d*d*36;
}
function Lucifer(){
for(var i=2;i<14;i++){
if (table[16+i]==1) return true;
}
return false;
}
function GameOver(){
clearInterval(gameInterval);
block_div.innerHTML="";
for (i=0;i<21;i++){
for (j=2;j<14;j++){
setTimeout("table_tbl.rows(" + i + ").cells(" + j + ").style.background = colors[Math.round(Math.random()*7)];",16*i*j);
}
}
nblock_div.innerHTML = "Game Over";
gameover=1;
}
function ChangeMusic(i){
if (isNaN(i))
bk_Music.src=i;
else
bk_Music.src="Music/back" + i + ".mid";
}
/**************************************
* 事件函数
**************************************/
function window_onload() {
window.resizeTo(n_width,n_height);
window.moveTo(n_left,n_top);
}
function document_onkeydown() {
if (gameover==1) return;
with (block_div.style){
curX = pixelLeft;
curY = pixelTop;
switch (event.keyCode){
case 37:
if (CanMove(curX-n_IncStep,curY,arr_curBlock))
pixelLeft-=n_IncStep;
break;
case 38:
Change(1);
break;
case 39:
if (CanMove(curX+n_IncStep,curY,arr_curBlock))
pixelLeft+=n_IncStep;
break;
case 40:
if (CanMove(curX,curY+n_IncStep,arr_curBlock)){
pixelTop+=n_IncStep;
}
else{
SaveBlock();
sco.innerText=parseInt(sco.innerText)+2;
DelLines();
if (Lucifer())
GameOver();
else
NewBlock();
}
break;
case 32:
if (pause==1){
clearInterval(gameInterval);
pause=0;
}
else{
gameInterval=window.setInterval("Handle_Interval()",(maxspeed-speed+1)*60);
pause=1;
}
break;
case 90: //“Z”,顺时针
Change(1);
break;
case 88: //“X”,逆时针
Change(-1);
break;
default:
}
}
}
function Handle_Interval(){
if (gameover==1) return;
curX = block_div.style.pixelLeft;
curY = block_div.style.pixelTop;
if (CanMove(curX,curY+n_IncStep,arr_curBlock)){
block_div.style.pixelTop+=n_IncStep;
}
else{
SaveBlock();
sco.innerText=parseInt(sco.innerText)+2
DelLines();
if (Lucifer())
GameOver();
else
NewBlock();
}
if (killedlines>=clr_per_line){
killedlines-=clr_per_line;
if (speed<maxspeed)
speed++;
else
speed=maxspeed;
spd.innerText=speed;
clearInterval(gameInterval);
gameInterval=window.setInterval("Handle_Interval()",(maxspeed-speed+1)*60);
ChangeMusic("Music/bgm01.mid");
setTimeout("ChangeMusic(Math.round(Math.random()*2));",4000);
}
}
//-->
</SCRIPT>
<SCRIPT LANGUAGE=javascript FOR=document EVENT=onkeydown>
<!--
document_onkeydown()
//-->
</SCRIPT>
</HEAD>
<BODY LANGUAGE=javascript onload="return window_onload()">
<div id=block_div style="left:60;top:0">
<table id=block_tbl border=0 cellspacing=0 cellpadding=0>
<script>
for (var i=0;i<4;i++){
document.write("<tr>");
for (var j=0;j<4;j++){
document.write("<td style="border:1 solid black;"></td>");
}
document.write("</tr>");
}
</script>
</table>
</div>
<div id=nblock_div>
<table id=nblock_tbl border=0 cellspacing=0 cellpadding=0>
<script>
for (var i=0;i<4;i++){
document.write("<tr>");
for (var j=0;j<4;j++){
document.write("<td style="height:40;width:40;border:1 outset black;"></td>");
}
document.write("</tr>");
}
</script>
</table>
</div>
<div id=table_div>
<table id=table_tbl border=0 cellspacing=0 cellpadding=0>
<script>
for (var i=0;i<22;i++){
document.write("<tr>");
for (var j=0;j<16;j++){
var d2 = i * 16 + j;
if (table[d2]==1)
document.write("<td bgcolor=navy></td>");
else
document.write("<td style="background:black;"></td>");
}
document.write("</tr>");
}
</script>
</table>
</div>
<div id=title_div nowrap onclick="location='mailto:[email protected]';" title="Contact ME!">Tetris Master ver0.99b</div>
<div id=infobar_div>
<table border=1 bordercolor=navy cellspacing=0 cellpadding=0>
<tr align=center>
<td style="color:99ccff;font:12 system;width:56;">Speed:</td>
<td style="color:red;font:12 system;" id=spd>1</td>
<td style="color:99ccff;font:12 system;width:86;">Total Score:</td>
<td style="color:red;font:12 system;" id=sco>0</td>
<td style="color:99ccff;font:12 system;width:96;">Cleared Lines:</td>
<td style="color:red;font:12 system;" id=cll>0</td>
</tr>
</table>
</div>
<SCRIPT ID=MainSection LANGUAGE=javascript>
<!--
//初始化
ncid = Math.round(Math.random()*(colors.length-1)); /*下一个颜色*/
bid = Math.round(Math.random()*(blocks.length-1)); /*下一个方块*/
nextBlock = blocks[bid];
NewBlock();
//设置速度
speed=parseInt(prompt("Please Input Initial Speed(1-9)",1));
if (isNaN(speed)||speed==null||speed>maxspeed||speed<1) speed=1;
spd.innerText=speed;
gameInterval=window.setInterval("Handle_Interval()",(maxspeed-speed+1)*60);
//-->
</SCRIPT>
<BGSOUND ID=bk_Music SRC="Music/back0.mid" LOOP=INFINITE>
</BODY>
</HTML>
将以上原码合并存为Tetris.htm文件。
俄罗斯方块的游戏虽然很多人都写过了,但却发现没有人去写一个纯网页版的(使用Java Applet的除外),于是作者谢勇就制作了这个游戏,它是使用DHTML技术,JavaScript语言制作成的,您只需要有IE5.0以上版本的浏览器就可以运行它。
这个版本目前不支持IE4.0,只是因为IE4.0的层叠样式表(CSS)不支持下划线,当然改动起来也不是很麻烦,请期待下一个版本,您可以发信到[email protected]索要最新的版本。
功能说明
--在Windows环境下双击Tetris.htm运行游戏
--方向键(Arrow Keys)控制游戏,“↑”键和“Z”为逆时针旋转,“X”为顺时针旋转。空格键可以暂停游戏(你可以在暂停状态下继续玩哦^_^)。
--背景音乐会随速度的变换而改变。
积分方法
================
--每下落一个方块可得2分。
--消层得分是这样计算的:消层数的平房 X 36 即为增加的分数。所以说要尽可能的一次性多消几层,得分才高,因为每消18层,速度就会加快,最高速度是9级速度。 |
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