发信人: skyboy()
整理人: alien(1999-03-09 12:45:22), 站内信件
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这是英文版 中文版正在翻译中 我把他分开几份,实在没办法,因为是文章太长的缘故,NETTERM的粘贴会出现非法操作 --------------------------------------------------------------------------------
Soul Blade Frequently Asked Questions
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-------- Notation --------
Commands represent taps on the: 8 direction joystick (b=back,d=down,u=up,f=forward, and combinations thereof with "/"), and 4 buttons, G, A, B, and K. If you don't know this stuff by now you're in trouble. RTFM.
+ indicates to do the separated commands at the same time , indicates to do the separated commands one after another ~ between two commands indicates they must be in very quick succession
All moves are executed from a standing position unless one of these is used: 'crouch' - the move is done entirely from a crouching position. Hold the joystick in a down position and do the appropriate motion. 'run' - the move is done while running. Tap f, then hold F to make your character run, then press the appropriate button. Keep in mind you must have ample space to run to execute this type of move. 'WS (While Standing)' - WS motions are executed by first crouching (or executing a move with crouching recovery), and tapping the appropriate buttons as you release the joystick to netural. 'backwards' - You back must be to your opponent.
-------------------------- Individual Character Moves --------------------------
This is organized by command, level, damage if hit, weapon damage if blocked, recovery position, and extra stuff. If you see a move indented then it is done immediately after the move preceding it connects and can't be done by itself.
In the Level column: H is a high attack; can be evaded by ducking and will hit standing non-guarding opponents only. M is a mid-level attack; will hit all positions except standing guard. n is a non-block attack; the game calls it "SpecialMiddle". Hits non-blockers regardless of standing/crouching. L is a low attack; can be evaded by hopping and will hit all positions except crouching guard. ST is a standing throw; a standing opponent will be thrown if you're in range regardless of blocking status. Misses crouching opponents. BT is a back throw; like a standing throw except you're facing your opponent's back. G is a ground-level hit; only comes out when your opponent is down. GT is a ground throw; a throw when the opponent is already down. It is only possible if the opponent's feet are towards you. U is unblockable; interrupt it or get the hell outta the way. A sidestep will evade all unblockables EXCEPT Voldo's, which must be crouched under. R is a reversal; reversible attacks include downward vertical cuts (standing B), stabs (f+B), and standing kicks (K and d/f+K). More on exactly which moves can be reversed in the expanded version.
In the Damage and WDamage colums, numbers separated by commas are for the individual moves in the combo. A plus (+) sign indicates multiple hits on a single move; I've added these up in parentheses afterwards for the arithmetically impaired. If a move hits a 3 times or more for the same damage each hit, it's notated #xD(T): number of hits x damage per hit (total damage). Keep in mind that these values are base values and do not include guard, counter, float, or multi-hit modifiers, so Your Mileage Will Vary.
In the Rec column, S denotes standing and C denotes crouching. You can execute a WS move immediately after a C-recovery move if you have the right timing.
Hwang Sung Kyung ----------------
Command Level Damage WDamage Rec Comments A,A,A HHH 15,15,20 5,5,5 SSS A,A,d+A HHL 15,15,35 5,5,5 SSS A,A,B HHM 15,15,49 5,5,3 SSS f+A H 15 7 S d/f+A,A,B LHM 15,21,46 8,8,8 SSS d+A L 18 6 C b+A H 56 9 S d/b+A L 30 7 S B,B,A,d+A MMHL 18,18,17,35 5,5,5,5 SSSS B,B,A,B MMHM 18,18,17,49 5,5,5,3 SSSS f+B M 18 6 S d/f+B M 35 9 S d+B n 29 6 C b+B M 46 9 S f,F+B M 55 9 S K,K HM 26,35 0,0 SS f+K H 26 0 S d/f+K M 26 0 S b+K H 40 0 S d/b+K L 24 0 C d+K,B LM 16,46 0,9 CS f,F+K,K,K MMM 24,26,40 0,0,0 SSS b,f+K H 35 0 S A+B M 39+57(96) 5+3(8) S f,F+A+B M 75 9 S d,d/f,f - -- - C Crouch dash d,d/f,f+A,B nM 21,46 8,8 SS d,d/f,f+B n 55 7 S d,d/f,f+K M 26+26(52) 0+0(0) S WS+A,B nM 21,46 8,8 SS WS+B n 55 7 S WS+K M 26+26(52) 0+0(0) S Run+K L 36 0 S A+G ST 3x20(60) - S B+G ST 6x13(78) - S A+G or B+G BT 44+44(88) - S d/f+K G 20 - S b+B+K U 110 - S A+B+K M 28+20+15+14(77) 20 S HCF+A+B 18+25+25(145) S HCF+B+K 18+15+25(135) S
Seung Han Myong (PSX version only) --------------- Han Myong has the same moves as Hwang plus the following:
Command Level Damage WDamage Rec Comments d/b+B M 15 0 S b,f+B M 35 0 S K,K,K HMH 26,35,35 0,0,0 SSS K,K,d+K HML 26,35,16 0,0,0 SSC f+K,A HH 26,56 0,9 SS f+K,B HM 26,46 0,9 SS b+K,d+K HL 40,24 0,0 SC f,F+A+B,B MM 50,49 3,3 SS u/f+B+K MH 30+20(50) 2+2(4) S b+B+K U 60+55(115) - S A+B+K M 28+20+15+14(77) 20 S HCF+B+K 18+15+10+18(138) - S
Rock ---- f,F+A,B changes its damage depending on whether the opponent is standing or knocked down. d/f+B also changes damage based upon range to target.
Command Level Damage WDamage Rec Comments A,A,A HHH 26,24,40 9,9,11 SSS A,B HM 26,34 9,8 SS A,K HH 26,27 9,0 SS f+A,A,A HHL 26,30,66 0,9,11 SSS f+A,A,B HHM 26,30,34 0,9,8 SSS d/f+A M 35 9 S d+A L 23 7 C d/b+A L 48 11 S f,F+A,B MM 34,93 9,18 SS Opponent standing f,F+A,B MM 34,40 9,18 SS Opponent down B,B,B MMM 36,31,41 9,8,8 SSS B,A MH 36,26 9,8 SS f+B M 31 8 S d/f+B (far) M 32 7 S d/f+B (near) M 35 11 S d+B n 34 7 C b+B M 25 0 S f,F+B M 33 10 S K H 28 0 S f+K M 40 0 S d/f+K,A MH 29,36 0,11 SS d+K L 20 0 C d/b+K L 23 0 C f,F+K M 58 0 S WS+A n 31 9 S WS+B M 31 8 S WS+K M 50 0 S Run+K L 33 0 S crouch+A,B LM 23,50 7,11 CS b+A+B M 44 0 S A+G ST 58 - S B+G ST 42+42(84) - S A+G or B+G BT 88 - S d,d/b,b+B+G ST 95 - S d/f+A+G GT 33+33(66) - S u+K G 20 - S d,d/f,f+B+K U 130 - S A+B+K M 25+18+18+18(79) 20 S HCB+A+G 16+16+30(141) - S HCB+B+G 16+16+30(141) - S
Taki ---- The K in the QCF+B,K only connects if the B does.
Command Level Damage WDamage Rec Comments A,A,A HHH 14,20,18 6,6,6 SSS A,A,B HHM 14,20,40 6,6,6 SSS A,A,d+K HHL 14,20,27 6,6,0 SSC A,B,K HMH 14,24,40 6,6,0 SSS A,K HH 14,26 6,0 SS f+A,B,B,B HMMM 15,11,11,11 6,6,6,6 SSSS d/f+A M 25 6 S d+A L 15 5 C d/b+A L 34 6 C f,F+A H 31 7 S B,B,B MMM 20,22,40 6,6,7 SSS B,B,A,K MMHH 20,22,21,34 6,6,6,0 SSSS B,A,K MHH 20,23,34 6,6,0 SSS B,A,f+K MHM 20,23,39 6,6,0 SSS B,A,d+K MHL 20,23,21 6,6,0 SSC B,K MH 20,29 6,0 SS f+B M 30 6 S d/f+B M 33 6 S d+B n 31 6 C f,F+B M 54 9 S K,K,K HHH 24,22,24 0,0,0 SSS K,K,d+K HHL 24,22,25 0,0,0 SSC K,K,A HHH 24,22,26 0,0,6 SSS d/f+K,K,K MMM 22,18,40 0,0,0 SSS f+K M 44 0 S b+K H 32 0 S d+K,K LM 22,39 0,0 SS f,F+K H 47 0 S d,d/f,f - -- - C Forward roll d,d/f,f+B,K MJ 49,27 8,0 SS d,d/f,f+K L 18 0 C WS+A n 35 6 S WS+B,B nM 36,28 7,8 SS WS+K M 45 0 S Run+K L 33 0 S A+K n 38+38(76) 0+0(0) S f,F+A+B - -- - S Jump over A+G ST 54 - S B+G ST 80 - S A+G or B+G BT 75 - S d,d/b,b+B+G ST 3x30(90) - S b+A+G R 55 - S Kick reversal d/f+K G 20 - S HCB+B U 135 - S A+B+K M 22+16+12+13(63) 22 S d,u+B+K 12+15+15+30(135) - S
以下是你的 Sophitia Alexandra ------------------ If b+A connects as major counter (interrupt) then she adds a second hit with a flourish for mega damage (105 total). The trick is getting b+A to connect, period.
指令 级数 破坏力 武器破坏力Rec 备注 A,A,d+A HHL 15,15,24 6,6,5 SSC A,A,A,K HHHM 15,15,19,35 6,6,6,0 SSSS A,A,B HHM 15,15,35 6,6,7 SSS A,A,K HHM 15,15,40 6,6,0 SSS A,A,d+K HHL 15,15,18 6,6,0 SSC f+A H 37 7 S d/f+A M 20 6 S d+A L 10 5 C b+A M 36+51(87) 10 S 2nd hit on counter B,B,B MMM 19,20,44 6,6,8 SSS B,B,d+A MML 19,20,22 6,6,4 SSC B,B,d+K MML 19,20,17 6,6,0 SSC B,B,A,B MMHM 19,20,12,44 6,6,0,8 SSSS f+B M 10 6 S d/f+B M 35 10 S d+B M 35 10 S b+B M 40 10 S K,K,d+K,f+K HMLM 24,19,27,36 0,0,0,0 SSSS f+K H 12 0 S d/f+K M 22 0 S d+K L 15 0 C d/b+K L 29 0 S u/f+K,A ML 32,50 0,7 SS u/f+K,B MM 32,37 0,6 SS u/f+K,K MM 32,33 0,0 SS d,d/f,f - -- - C Crouch dash d,d/f,f+B M 55 7 S f,d,d/f - -- - C "DP" crouch dash f,d,d/f+A M 45 6 S f,d,d/f+B M 54 0 S WS+A n 35 6 S WS+B n 40 6 S WS+K M 30 0 S crouch,d/f+A L 36 6 C crouch,d/f+B L 12 0 C Run+K L 36 0 S A+K H 35 0 S A+G ST 48 - S "I'm sorry!" B+G ST 48 - S d+A+B+K 36 - S A+G or B+G BT 40 - S b+A+G R 30+30(60) - S Overhead reversal b+A+G R 55 - S Stab reversal b+A+G R 43 - S Kick reversal d/f+B,B,B,B GGGG 5,5,5,5 0 S b,b,b+A~B U 116 - S A+B+K M 24+18+15+15(72) 23 S d,d/f,f+A+G 18+25+25(140) - S d,d/f,f+B+G 18+15+25(130) - S
Heishiro Mitsurugi ------------------
Command Level Damage WDamage Rec Comments A,A,A HHH 15,15,20 5,5,5 SSS A,A,d+A HHL 15,15,38 5,5,5 SSS A,A,B HHM 15,15,51 5,5,3 SSS f+A,d+A HL 17,38 7,5 SS f+A,B HM 17,51 7,3 SS d/f+A M 15 0 S d+A L 20 7 C b+A H 56 9 S d/b+A L 30 7 S B,B,A,d+A MMHL 18,18,17,38 5,5,5,5 SSSS B,B,A,B MMHM 18,18,17,51 5,5,5,3 SSSS f+B M 18 6 S d/f+B M 30 6 S d+B n 29 6 C b+B M 46 9 S f,F+B M 60 9 S K H 26 0 S f+K M 35 0 S d/f+K M 26 0 S b+K,B MM 24,35 0,8 SS d+K,B LM 16,46 0,9 CS WS+A,d+A nL 25,38 7,5 SS WS+A,B nM 25,51 7,3 SS WS+B n 30 6 S WS+K M 30 0 S A+B M 39+57(96) 5+3(8) S f,F+A+B M 75 9 S d,d/f,f - -- - C Crouch dash d,d/f,f+A,d+A nL 25,38 7,5 SS d,d/f,f+A,B nM 25,51 7,3 SS d,d/f,f+B n 30 6 S d,d/f,f+K M 30 0 S Run+K L 36 0 S A+G ST 3x24(72) - S B+G ST 42+42(84) - S A+G or B+G BT 44+44(88) - S b+A+G R 34+34(68) - S Overhead reversal b+A+G R 50 - S Stab reversal d/f+B G 20 - S HCB+B U 180 - S A+B+K M 28+17+15+14(74) 20 S HCF+B+K - 18+25+25(142) - S HCF+A+K - 18+15+25(132) - S
Siegfried Schtauffen -------------------- Like Rock, Ziggy's uppercut changes based on range, but he has THREE different damage values. Also like Rock, his f,F+A+B changes when the opponent is down.
Command Level Damage WDamage Rec Comments A,A,B HHM 24,26,58 8,8,10 SSS A,d+A HL 24,51 8,8 SS f+A H 38 8 S d/f+A M 25 7 S d+A L 19 7 C b+A H 68 12 S B,B,B MML 22,31,56 8,7,8 SSS B,B,K MMM 22,31,30 8,7,0 SSS B,d+A ML 22,54 8,8 SS B,K MM 22,33 8,0 SS f+B M 57 9 S d/f+B M 30 8 S Far from opponent d/f+B M 35 8 S Near opponent d/f+B M 40 8 S Within throw range d+B n 30 8 C b+B,A,B HHH 19,19,19 0,0,0 SSS d/b+B M 57 9 S b+B - 42 - S Combos after d/b+B b,b+B,B ML 63,44 10,18 SS K H 24 0 S f+K H 34 0 S d/f+K,K,B MLM 23,22,29 0,0,0 SSS d+K L 15 0 C f,F+K H 46 0 S WS+A,A nL 48,46 8,8 SS WS+B M 35 8 S WS+K M 21+21(42) 0+0(0) S Run+K L 36 0 S Run+B+K H 65 0 S A+K H 35 0 S f,F+A+B M 80 12 S Opponent standing f,F+A+B G 30 10 S Opponent down f+B+K M 25 0 S A+G ST 32+32(64) - S B+G ST 42+42(84) - S A+G or B+G BT 56 - S d+A+G ST 36 - S d+A+G (missed) ST -- - C d/f+K,K,K,K GGGG 5,5,5,5 - S d,d/f,f+B U 157 - S A+B+K M 14+17+14+13(58) 26 S f,d,d/f+B+K - 17+22+40(137) - S
Seung Mina ----------
Command Level Damage WDamage Rec Comments A,K HH 26,31 7,0 SS A,A,A,K HHHM 26,24,32,37+37(74) 7,7,7,0+0 SSSS A,A,A,d+K HHHL 26,24,32,32 7,7,7,0 SSSS A,A,B HHM 26,24,48 7,7,6 SSS A,A,K HHH 26,24,31 7,7,0 SSS A,f+A,A,K HHHM 26,20,22,37+37(74) 7,6,6,0+0 SSSS A,f+A,A,d+K HHHL 26,20,22,32 7,6,6,0 SSSS f+A,K HH 23,33 6,0 SS d/f+A M 56 9 S d+A L 16 6 C d/b+A L 18 6 S B,B,B MMM 30,26,60 7,7,9 SSS B,B,d+A MML 30,26,38 7,7,8 SSS B,A MH 30,54 7,7 SS B,d+A ML 30,35 7,7 SS B,K MH 30,31 7,0 SS f+B,B MM 25,60 7,9 SS f+B,A MM 25,56 7,9 SS f+B,d+A ML 25,38 7,8 SS b+B,d+A+B MM 36,75 8,16 SS d/f+B M 39 7 S d+B n 34 7 C K H 22 0 S f+K M 34 0 S d/f+K M 24 0 S d+K L 13 0 C b+K H 31 0 S d/b+K L 23 0 S b,f+K H 35 0 S f,F+K,K,K MMM 26,29,32 0,0,0 SSS WS+A M 40 6 S WS+B n 40 7 S WS+K M 24 0 S Run+K L 22 0 S A+B,f+A,B MHM 3x28(84),22,35 3x4(12),6,8 SSS A+B,A+B MM 3x28,3x28(84) 3x4,3x4(12) SS u+A+B M 50 5 S B+K M 47 0 S u/f+B+K M 3x35(105) 3x3(9) S A+G ST 65 - S B+G ST 73 - S A+G or B+G BT 38+38(76) - S d/f+K G 20 - S u/f+A+B U 144 - S A+B+K M 25+16+16+15(72) 24 S b,b+A+B 14+25+30(141) - S
Li Long ------- Any combination starting with A can be started with f+A instead. Same Damage and WDamage values apply. K can be delayed after B to either cancel it or combo after it. You can cancel or retract QCF+B by tapping back on the joystick.
Command Level Damage WDamage Rec Comments (f+)A,A,A HHH 15,15,30 6,6,6 SSS (f+)A,A,d+A HHL 15,15,31 6,6,6 SSC (f+)A,A,K HHM 15,15,25 6,6,0 SSS (f+)A,A,d+K,B HHLM 15,15,24,51 6,6,0,11 SSSS (f+)A,B,K HMH 15,23,31 6,6,0 SSS d/f+A M 40 5 S d+A L 16 5 C b+A M 48 7 S d/b+A L 21 6 S crouch+A,u+B LM 16,31 5,6 CS B,B,B MMM 17,19,35 6,6,6 SSS B,A MH 17,26 6,6 SS B,K MM 17,39 6,0 SS f+B,B HM 25,31 6,6 SS d/f+B M 35 6 S b+B,B,B nMM 14,18,18 3,3,3 SSS d+B n 29 6 C d/b+B~A ML 46,31 6,6 SS A cancels B f,F+B M 56 7 S K,K HM 27,36 0,0 SS K,d+K HL 27,24 0,0 SS K,d+A HL 27,29 0,6 SS f+K M 40 0 S d/f+K M 26 0 S d+K L 30 0 C f,F+K H 49 0 S d,d/f,f+B M 36+31+31+31(129) 4x5(20) S Tap b to retract d,d/b,b - -- - S Turn around d,d/b,b,B,b+B MM 31,31 6,0 SS WS+A n 36 5 S WS+B n 50 5 S WS+K M 26 0 S Run+K L 35 0 S A+B M 29+47(76) 5+6(11) S A+G ST 70 - S B+G ST 40+40(80) - S A+G or B+G BT 35+35(70) - S b+A+G R 60 - S Kick reversal d/f+K G 25 - S d/b+B+K U 130 - S A+B+K M 20+16+15+16(67) 20 S f,f+A+B 18+21+30(136) - S
Voldo -----
Command Level Damage WDamage Rec Comment A,A,B HHM 18,20,27 7,7,6 SSS A,B,A HMM 18,21,35 7,6,6 SSS A~d+B L 17 4 S A,K HM 18,27 7,0 SS f+A H 18 6 S d/f+A M 46 8 S b+A,A HH 25,28 7,7 SS d+A,K LH 16,48 4,0 SS d+A,A,A,K LLLH 16,16,16,48 4,4,4,0 SSSS B,B,B,B,B MMMMM 25,25,20,20,20 7,6,10,10,10 SSSSS hits 3,4,5 only on MC f+B H 28 7 S d/f+B M 30 6 S b+B M 29 7 S d+B,B MM 30,30 6,6 SS f,F+B M 70 0 S K H 25 0 S f+K M 25 0 S d/f+K M 25 0 S d+K L 20 0 C d/b+K M 28 0 S WS+A n 38 7 S WS+B n 40 7 S WS+K M 40 0 S A+B M 40 8 S b+A+B M 43 10 S d+A+B L 38 8 C f,F+A+B,K MM 40,24 8,0 SS f,F+A+B+G,K MM 30,43 10,0 SS A+K H 50+36(86) 10+0(10) S d,d/b,b - -- - S Turn around backwards:A+G L 32 0 S u+B - 46 0 S Combos after A+G backwards:d+A+B L 45 8 C crouch,d/f+A+B H 55 6 S Run+A L 40 7 C Run+K L 33 0 S A+G ST 5x13(65) - S B+G ST 35+35(70) - S A+G or B+G BT 6x13(78) - S d,d/f,f+B+G ST 7x14(98) - S d/f+A,A,A G 6,8,8 - S d,d/f,f+A U 130 - S A+B+K M 22+16+15+17(70) 20 S u,d+A+B - 30+30(140) - S
Cervantes De Leon -----------------
Command Level Damage WDamage Rec Comment A,A,A HHH 20,22,30 8,7,7 SSS A,A,d+A HHL 20,22,30 8,7,7 SSC A,A,B HHM 20,22,54 8,7,7 SSS f+A H 20 9 S d/f+A M 30+30(60) 7+7(14) S d+A L 22 6 C d/b+A L 40 7 C B,B,B MMM 22,19,54 6,6,7 SSS B,B,d+A MML 22,19,30 6,6,7 SSC d/f+B M 35 7 S f+B,B,B MMM 15,15,48 7,7,7 SSS d+B n 36 7 C b,b+B M 68+68(136) 7+7(14) S f,F+B M 36 7 S K,d/f+K HM 27,32 0,0 SS K,b+K HH 27,36 0,0 SS d/f+K M 25 0 S f+K H 30 0 S d+K L 18 0 C b+K H 29 0 S d/b+K L 24 0 C f,F+K H 45 0 S WS+A n 36 8 S WS+B n 32+32(64) 5+5(10) S WS+K M 31 0 S A+B M 28+28(56) 3+3(6) S f+A+B M 30+30(60) 4+4(8) S d/f+A+B M 30+30(60) 7+7(14) S d/b+A+K L 32 0 C f,F+A+B M 41+41(82) 7+7(14) S f,F+B+K M 37 0 S f,d,d/f+B M 60+60(120) 7+7(14) S Happy dance! d,d/b,b,B M 34+34+34(102) 7+7+7(21) S Uses sword energy Run+K L 33 0 S A+G ST 35+35(70) - S B+G ST 40+40(80) - S A+G or B+G BT 45+45(90) - S d/f+A+B G 20 - S d/b+A+B U 70 - S Crummy unblockable A+B+K M 25+15+15+15(70) 20 S f,d,d/f+A+K 10+24+25+25(154) - S
Soul Edge (PSX version only) --------- Soul Edge has the same moves as Cervantes plus the following:
Command Level Damage WDamage Rec Comment f+B,B,d+A MML 15,15,40 7,7,7 SSC A+B,B,B MMM 28+28(56),19,54 3+3(6),6,7 SSS A+B,B,d+A MML 28+28(56),19,30 3+3(6),6,7 SSC b+A+B M 44 8 8 b,f - -- - S Long dash b,f,K L 33 0 S Instant tackle A+B+K M 25+15+15+15(70) 20 S d,d/f,f+A+B+K - 10+24+30+30(164) - S 附部分翻译 这 是 由 命 令, 级 数, 攻 击 力, 武 器 的 防 御 攻 击, 攻 击 范 围 和 注 释 组 成.
在 级 数 栏: H 表 示 高 级 攻 击, 只 能 攻 击 站 立 没 有 防 守 的; M 表 示 中 等 攻 击, 能 攻 击 站 立 以 外 的 所 有 位 置; L 表 示 低 等 攻 击, 能 攻 击 除 蹲 下 防 守 外 的 所 有 位 置; n 表 示 不 防 守 攻 击, 攻 击 没 有 防 守 的 站 立 或 蹲 下 的 ST 表 示 站 立 执 人; BT 表 示 后 执, 但 在 敌 人 身 后 不 能 用; G 表 示 攻 击 地 面, 只 有 在 敌 人 倒 在 地 面 时 用; GT 表 示 地 面 执 人, 只 在 敌 人 倒 下 后, 脚 向 着 你 时 可 用; U 表 示 不 防 守;
在 攻 击 和 武 器 防 守 时 给 敌 人 造 成 伤 害 栏 内, 被 逗 号 隔 开 的 数 字 表 示 单 一 的 伤 害 程 度,"+" 表 示 增 加 一 次 攻 击 的 攻 击 力. 如 果 连 击3次 以 上, 它 的 计 算 方 法 是: 连 击 次 数× 每 次 攻 击 造 成 的 伤 害( 即 总 伤 害 数) 但 这 是 基 本 数 值, 不 包 括 防 守, 加 攻 击 力 等 数 值
在REC栏 中,S表 示 站 立,C 表 示 蹲 下.
新人中的旧人-----SKYBOY 欢迎你到我的家---世代天空,一个永远有待完善的家 http://www.nease.net/~skyboy
※ 来源:.广州网易 BBS bbs.nease.net.[FROM: max2-244.guangz]
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