发信人: Bird_Bird.pbbs@mail.()
整理人: Airflow(1999-11-26 11:57:27), 站内信件
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The controls:
Arrows: the up and down arrows are used to move through the option menus. the left and right arrows are used to: select the option when several are possible increase or decreasxe the volume of the sound effects and music select Yes or No when prompted
F1 key: The F1 key is only usable in the menu. It activates a help function.
Escape key: in the menu, the Escape key allows you to return to teh previous menu. It cancels any changes you made to the options. in the Start/Option/Credits/Exit screen the Escape key allows you to exit the game during the game, the Escape key sends you the the Main Menu.
Space bar: On the menu screen,m use it to validate your choices. At any point in the game use it to move on the the next screen Use it to validate an answer when prompted.
Rayman can be played using the keyboard or using a joypad. On the keyboard, the default functions are: Alt: Fiist (The longer you hold down the ALT key, the farther your fist will go!) CTRL: Jump CTRL twice: Helicopter power ( once you've been given it!) X: Other actions (magic seed, running, plannt a seed...)
Not all powers are available at the start of the game. Screen instructions will advise you as you go!
Rayman's powers:
There are two types of powers: permanet pwoers(those that you keep no matter what happens in the game) and temporary powers
The permanent powers are distributed by Betilla the Fairy:
Crawl: CTRL+Drown arrow Telescopic fist: Press ALT to send of the fist. Th longer...... Hanging onto platforms: WEhen Rayman jumps or falls, he automatically hangs on to the nearby platforms. Helicopter: Press CTRL to jump, then press it again to slow your descent with your helicopter blades. Running Grabbing fist: Thanks to this power, Rayman is able to hang onto and swing on flying rings. The grabbing fist also allows him tp puul the bonus icons towards himself. Same button as the telescopic fist (ALT).
Rayman's other friends give him the temporary powers: Magic seed: Tarayzan gives Rayman a magic seed, which grows into a plant immediately. To grow plants, press X. Super helicopter: This power is yours when the Musician gives you the magic flask which activates it. It allows you to fly while retaining control of your direction. To activate it, press CTRL. To go higher, press CTRL several times. A hin: the super-helicopter power may comin in handy in the Blue Mountain world too- those sharp spinning blades could help you do more than just fly. firefly: Joe the Extra-Terrestrial gives Rayman this power to hel,p him light up the dark regions of the cabves of skops. The firefly follows Rayman's punching fist, so throw his fist out in front of him to loght the route ahead. flying blue elves: these little creatures give Rayman the ability to shrink down in size, so he can more easily pass through some the ga me's narrow passages. Walk up to one to become small, and walk back up to hime or to another one to become normal-sized again.
Improving your game: Powers: a simple power give you one extra energy point a double power gives you two energy points. a big power gives you a full load of energy points.
Blah, blah,...I won't key-in the rest of junks...hehehe
小鸟 -- * Origin: NJU PowerBBS <mail.nju.edu.cn>
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