发信人: rich-888(北极星)
整理人: nhabc-mzhj(2002-07-05 21:08:18), 站内信件
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MOD教程之黑洞坦克
原INI作者:DeeZire
INI中文解说:寂寞的战士(DS_C&C)
引言:大家一定对RA1随即出现的旋涡黑洞不陌生吧,之后在RA98的宝箱频繁出现,如果黑洞旋涡向你的基地
袭来,此时你的基地会蒙受巨大的损失,威力无比。
其实在RA2的游戏环境里可以制造黑洞旋涡的现象,国外DeeZire设计了一辆能启动黑洞旋涡的发生器,当双击
部署(D)时还就会展开摧毁自己并且释放一个强大的黑洞旋涡在附近的单位都会受到损害。
具体INI步骤:
1.在[VehicleTypes]申请一个名为[VTNK]车辆单位并且把以下代码复制到INI的车辆配置栏。
[VTNK]
UIName=Name:VTEX
Name=Vortex Device
Image=VTEX
Prerequisite=GAWEAP
RequiresStolenAlliedTech=yes
Strength=300
Category=AFV
Armor=light
Crusher=yes
Turret=no
IsTilter=yes
TiltsWhenCrushes=true
DeploysInto=GAVTEX
TechLevel=10
Sight=4
Speed=4
MoveToShroud=no
SelfHealing=yes
BuildLimit=1
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Soylent=1000
Points=25
ROT=5
Unsellable=false
IsSelectableCombatant=no
AllowedToStartInMultiplayer=no
CrateGoodie=no
Explosion=MADFX
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleMove
VoiceSpecialAttack=GenAllVehicleMove
DieSound=ChronosphereMove
MoveSound=ACCMoveStart
DebrisTypes=PIECE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=0
SpecialThreatvalue=1
CanPassiveAquire=no
DamageParticleSystems=BigRedSmokeSys
Trainable=no
StupidHunt=yes
Explodes=yes
DeathWeapon=Vortex
Accelerates=false
CanRetaliate=no
Weight=3.0
Size=6
2.在[BuildingTypes]申请一个名为[GAVTEX]建筑单位并且把以下代码复制到建筑配置拦上。
[GAVTEX]
Strength=300
Armor=none
RadarVisible=no
RadarInvisible=yes
Primary=Vortex
Selectable=no
ClickRepairable=no
TickTank=yes
DeployFacing=2
Repairable=no
LegalTarget=no
Insignificant=yes
Nominal=no
TechLevel=-1
Adjacent=0
BaseNormal=no
Sight=0
Owner=British,French,Germans,Americans,Alliance
Cost=0
Points=0
Power=0
Capturable=false
Spyable=false
Crewed=no
Explosion=MADFX
DieSound=ChronoScreenSound
ThreatPosed=0
SpecialThreatvalue=1
AIBuildThis=no
Explodes=yes
DeathWeapon=Vortex
DontScore=yes
3.把武器的代码复制到武器INI项
[Vortex]
Damage=50
ROF=50
Range=0
Projectile=InvisibleAll
Speed=100
Warhead=Gas2
4.在[Warheads]项分别申请名为[Gas2]和[VortexWH]的弹头并且把以下代码复制到弹头配置栏上。
[Gas2]
Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100%
InfDeath=6
CellSpread=1
PercentAtMax=1
Particle=GasCloudSys
ProneDamage=300%
[VortexWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=6
Sparky=no
Fire=yes
Wood=yes
Tiberium=yes
CellSpread=4
PercentAtMax=1
ProneDamage=100%
WallAbsoluteDestroyer=yes
5.在[ParticleSystems]项申请一个叫[GasCloudSys]粒子系统,并复制以下培植代码到粒子系统培植栏。
[GasCloudSys]
HoldsWhat=GasCloud1
BehavesLike=Gas
6.在[Particles]项申请[GasCloud1]和[GasCloud2]两个离子,再将以下代码复制到想对应的拦。
[GasCloud1]
Image=CHRONOSB
MaxDC=15
MaxEC=30
Damage=75
Velocity=8.0
Warhead=VortexWH
StartFrame=0
NumLoopFrames=30
EndStateAI=30
Translucency=25
WindEffect=5
BehavesLike=Gas
StateAIAdvance=1
DeleteOnStateLimit=yes
NextParticle=GasCloud2
[GasCloud2]
Image=CHRONODB
MaxDC=15
MaxEC=30
Damage=75
Velocity=8.0
Warhead=VortexWH
StartFrame=0
NumLoopFrames=30
EndStateAI=30
Translucency=25
WindEffect=5
BehavesLike=Gas
StateAIAdvance=1
DeleteOnStateLimit=yes
NextParticle=GasCloud1
7.在RULES中[VoxelAnims]找到项,之后申请一个叫[PIECE]项目并且把以下代码复制到对应的配置拦。
[PIECE]
Elasticity=0
MinAngularVelocity=5.0
MaxAngularVelocity=9.0
MinZVel=24.0
MaxZVel=28.0
MaxXYVel=15.0
Duration=75
Damage=5
ExpireAnim=TWLT036
DamageRadius=100
Warhead=TankOGas
8.在RULES中[Animations]项申请
名为MADFX的项目
9.在ART中加入以下项目
[MADFX]
Normalized=yes
Surface=yes
Translucent=yes
UseNormalLight=yes
AltPalette=yes
[VTEX]
Cameo=VTEXICON
Voxel=yes
Remapable=yes
[GAVTEX]
Cameo=none
Foundation=1x1
Height=1
ActiveAnim=CTDAM_AD
ActiveAnimX=0
ActiveAnimY=0
[CTDAM_AD]
Image=none
Damage=1000
备注:制作此单位的素材可以在RA2 DIY的下载区下载。
---- 警戒线
http://ramod.126.com
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