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主题:SOUL EDGE(1)
发信人: skyboy()
整理人: alien(1999-03-09 12:45:22), 站内信件
这是英文版
中文版正在翻译中
我把他分开几份,实在没办法,因为是文章太长的缘故,NETTERM的粘贴会出现非法操作
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Soul Blade
Frequently Asked Questions 

--------------------------------------------------------------------------------



--------
Notation
--------

Commands represent taps on the:
8 direction joystick (b=back,d=down,u=up,f=forward, and combinations thereof 
   with "/"), and 
4 buttons, G, A, B, and K.  
If you don't know this stuff by now you're in trouble.  RTFM.

+ indicates to do the separated commands at the same time
, indicates to do the separated commands one after another
~ between two commands indicates they must be in very quick succession

All moves are executed from a standing position unless one of these is used:
  
'crouch' - the move is done entirely from a crouching position.  Hold the 
joystick in a down position and do the appropriate motion.
'run' - the move is done while running.  Tap f, then hold F to make your 
character run, then press the appropriate button.  Keep in mind you must have 
ample space to run to execute this type of move.
'WS (While Standing)' - WS motions are executed by first crouching (or 
executing a move with crouching recovery), and tapping the appropriate buttons 
as you release the joystick to netural.
'backwards' - You back must be to your opponent.

--------------------------
Individual Character Moves
--------------------------

This is organized by command, level, damage if hit, weapon damage if blocked, 
recovery position, and extra stuff.  If you see a move indented then it is 
done immediately after the move preceding it connects and can't be done by 
itself.

In the Level column:
H is a high attack; can be evaded by ducking and will hit standing 
  non-guarding opponents only.
M is a mid-level attack; will hit all positions except standing guard.
n is a non-block attack; the game calls it "SpecialMiddle".  Hits non-blockers 
  regardless of standing/crouching.
L is a low attack; can be evaded by hopping and will hit all positions except 
  crouching guard.
ST is a standing throw; a standing opponent will be thrown if you're in range 
  regardless of blocking status.  Misses crouching opponents.
BT is a back throw; like a standing throw except you're facing your opponent's 
  back.
G is a ground-level hit; only comes out when your opponent is down.
GT is a ground throw; a throw when the opponent is already down.  It is only 
  possible if the opponent's feet are towards you.
U is unblockable; interrupt it or get the hell outta the way.  A sidestep will 
  evade all unblockables EXCEPT Voldo's, which must be crouched under.
R is a reversal; reversible attacks include downward vertical cuts 
  (standing B), stabs (f+B), and standing kicks (K and d/f+K).  More on 
  exactly which moves can be reversed in the expanded version.

In the Damage and WDamage colums, numbers separated by commas are for the 
individual moves in the combo.  A plus (+) sign indicates multiple hits on a 
single move; I've added these up in parentheses afterwards for the 
arithmetically impaired.  If a move hits a 3 times or more for the same damage 
each hit, it's notated #xD(T): number of hits x damage per hit (total damage).  
Keep in mind that these values are base values and do not include guard, 
counter, float, or multi-hit modifiers, so Your Mileage Will Vary.

In the Rec column, S denotes standing and C denotes crouching.  You can 
execute a WS move immediately after a C-recovery move if you have the right 
timing.

Hwang Sung Kyung
----------------

Command        Level       Damage        WDamage   Rec   Comments
A,A,A           HHH       15,15,20        5,5,5    SSS
A,A,d+A         HHL       15,15,35        5,5,5    SSS
A,A,B           HHM       15,15,49        5,5,3    SSS
f+A              H           15             7       S
d/f+A,A,B       LHM       15,21,46        8,8,8    SSS
d+A              L           18             6       C    
b+A              H           56             9       S
d/b+A            L           30             7       S
B,B,A,d+A       MMHL     18,18,17,35     5,5,5,5   SSSS
B,B,A,B         MMHM     18,18,17,49     5,5,5,3   SSSS
f+B              M           18             6       S
d/f+B            M           35             9       S
d+B              n           29             6       C
b+B              M           46             9       S
f,F+B            M           55             9       S
K,K              HM         26,35          0,0      SS
f+K              H           26             0       S
d/f+K            M           26             0       S
b+K              H           40             0       S
d/b+K            L           24             0       C
d+K,B            LM         16,46          0,9      CS
f,F+K,K,K       MMM       24,26,40        0,0,0    SSS
b,f+K            H           35             0       S
A+B              M        39+57(96)       5+3(8)    S
f,F+A+B          M           75             9       S
d,d/f,f          -           --             -       C    Crouch dash
d,d/f,f+A,B      nM         21,46          8,8      SS
d,d/f,f+B        n           55             7       S
d,d/f,f+K        M        26+26(52)       0+0(0)    S          
WS+A,B           nM         21,46          8,8      SS
WS+B             n           55             7       S
WS+K             M        26+26(52)       0+0(0)    S
Run+K            L           36             0       S    
A+G              ST       3x20(60)          -       S
B+G              ST       6x13(78)          -       S
A+G or B+G       BT       44+44(88)         -       S    
d/f+K            G           20             -       S    
b+B+K            U           110            -       S    
A+B+K            M     28+20+15+14(77)      20      S    
  HCF+A+B               18+25+25(145)               S    
  HCF+B+K               18+15+25(135)               S    

Seung Han Myong (PSX version only)
---------------
Han Myong has the same moves as Hwang plus the following:

Command        Level       Damage        WDamage   Rec   Comments
d/b+B            M           15             0       S  
b,f+B            M           35             0       S
K,K,K           HMH       26,35,35        0,0,0    SSS
K,K,d+K         HML       26,35,16        0,0,0    SSC
f+K,A            HH         26,56          0,9      SS
f+K,B            HM         26,46          0,9      SS
b+K,d+K          HL         40,24          0,0      SC
f,F+A+B,B        MM         50,49          3,3      SS
u/f+B+K          MH       30+20(50)       2+2(4)    S
b+B+K            U        60+55(115)        -       S
A+B+K            M     28+20+15+14(77)      20      S 
  HCF+B+K              18+15+10+18(138)     -       S


Rock
----
f,F+A,B changes its damage depending on whether the opponent is standing or 
knocked down.  d/f+B also changes damage based upon range to target.

Command        Level       Damage        WDamage   Rec   Comments
A,A,A           HHH       26,24,40        9,9,11   SSS
A,B              HM         26,34          9,8      SS
A,K              HH         26,27          9,0      SS
f+A,A,A         HHL       26,30,66        0,9,11   SSS
f+A,A,B         HHM       26,30,34        0,9,8    SSS
d/f+A            M           35             9       S
d+A              L           23             7       C
d/b+A            L           48             11      S
f,F+A,B          MM         34,93          9,18     SS   Opponent standing
f,F+A,B          MM         34,40          9,18     SS   Opponent down
B,B,B           MMM       36,31,41        9,8,8    SSS
B,A              MH         36,26          9,8      SS
f+B              M           31             8       S
d/f+B (far)      M           32             7       S
d/f+B (near)     M           35             11      S
d+B              n           34             7       C
b+B              M           25             0       S
f,F+B            M           33             10      S
K                H           28             0       S
f+K              M           40             0       S
d/f+K,A          MH         29,36          0,11     SS
d+K              L           20             0       C
d/b+K            L           23             0       C
f,F+K            M           58             0       S
WS+A             n           31             9       S
WS+B             M           31             8       S
WS+K             M           50             0       S
Run+K            L           33             0       S
crouch+A,B       LM         23,50          7,11     CS
b+A+B            M           44             0       S
A+G              ST          58             -       S
B+G              ST       42+42(84)         -       S
A+G or B+G       BT          88             -       S
d,d/b,b+B+G      ST          95             -       S
d/f+A+G          GT       33+33(66)         -       S
u+K              G           20             -       S
d,d/f,f+B+K      U           130            -       S
A+B+K            M     25+18+18+18(79)      20      S
  HCB+A+G               16+16+30(141)       -       S
  HCB+B+G               16+16+30(141)       -       S

Taki
----
The K in the QCF+B,K only connects if the B does.

Command        Level       Damage        WDamage   Rec   Comments
A,A,A           HHH       14,20,18        6,6,6    SSS
A,A,B           HHM       14,20,40        6,6,6    SSS
A,A,d+K         HHL       14,20,27        6,6,0    SSC
A,B,K           HMH       14,24,40        6,6,0    SSS
A,K              HH         14,26          6,0      SS
f+A,B,B,B       HMMM     15,11,11,11     6,6,6,6   SSSS
d/f+A            M           25             6       S
d+A              L           15             5       C
d/b+A            L           34             6       C
f,F+A            H           31             7       S
B,B,B           MMM       20,22,40        6,6,7    SSS
B,B,A,K         MMHH     20,22,21,34     6,6,6,0   SSSS
B,A,K           MHH       20,23,34        6,6,0    SSS
B,A,f+K         MHM       20,23,39        6,6,0    SSS
B,A,d+K         MHL       20,23,21        6,6,0    SSC
B,K              MH         20,29          6,0      SS
f+B              M           30             6       S
d/f+B            M           33             6       S
d+B              n           31             6       C
f,F+B            M           54             9       S
K,K,K           HHH       24,22,24        0,0,0    SSS
K,K,d+K         HHL       24,22,25        0,0,0    SSC
K,K,A           HHH       24,22,26        0,0,6    SSS
d/f+K,K,K       MMM       22,18,40        0,0,0    SSS
f+K              M           44             0       S
b+K              H           32             0       S
d+K,K            LM         22,39          0,0      SS
f,F+K            H           47             0       S
d,d/f,f          -           --             -       C    Forward roll
d,d/f,f+B,K      MJ         49,27          8,0      SS
d,d/f,f+K        L           18             0       C
WS+A             n           35             6       S
WS+B,B           nM         36,28          7,8      SS
WS+K             M           45             0       S
Run+K            L           33             0       S
A+K              n        38+38(76)       0+0(0)    S
f,F+A+B          -           --             -       S    Jump over
A+G              ST          54             -       S
B+G              ST          80             -       S
A+G or B+G       BT          75             -       S
d,d/b,b+B+G      ST       3x30(90)          -       S
b+A+G            R           55             -       S    Kick reversal
d/f+K            G           20             -       S
HCB+B            U           135            -       S
A+B+K            M     22+16+12+13(63)      22      S
  d,u+B+K             12+15+15+30(135)      -       S

以下是你的
Sophitia Alexandra
------------------
If b+A connects as major counter (interrupt) then she adds a second hit with a 
flourish for mega damage (105 total).  The trick is getting b+A to connect, 
period.

指令            级数       破坏力        武器破坏力Rec   备注
A,A,d+A         HHL       15,15,24        6,6,5    SSC
A,A,A,K         HHHM     15,15,19,35     6,6,6,0   SSSS
A,A,B           HHM       15,15,35        6,6,7    SSS
A,A,K           HHM       15,15,40        6,6,0    SSS
A,A,d+K         HHL       15,15,18        6,6,0    SSC
f+A              H           37             7       S
d/f+A            M           20             6       S
d+A              L           10             5       C
b+A              M        36+51(87)         10      S    2nd hit on counter
B,B,B           MMM       19,20,44        6,6,8    SSS
B,B,d+A         MML       19,20,22        6,6,4    SSC
B,B,d+K         MML       19,20,17        6,6,0    SSC
B,B,A,B         MMHM     19,20,12,44     6,6,0,8   SSSS   
f+B              M           10             6       S
d/f+B            M           35             10      S
d+B              M           35             10      S
b+B              M           40             10      S
K,K,d+K,f+K     HMLM     24,19,27,36     0,0,0,0   SSSS
f+K              H           12             0       S
d/f+K            M           22             0       S
d+K              L           15             0       C
d/b+K            L           29             0       S
u/f+K,A          ML         32,50          0,7      SS
u/f+K,B          MM         32,37          0,6      SS
u/f+K,K          MM         32,33          0,0      SS
d,d/f,f          -           --             -       C    Crouch dash
d,d/f,f+B        M           55             7       S
f,d,d/f          -           --             -       C    "DP" crouch dash
f,d,d/f+A        M           45             6       S
f,d,d/f+B        M           54             0       S
WS+A             n           35             6       S
WS+B             n           40             6       S
WS+K             M           30             0       S
crouch,d/f+A     L           36             6       C
crouch,d/f+B     L           12             0       C
Run+K            L           36             0       S
A+K              H           35             0       S
A+G              ST          48             -       S    "I'm sorry!"
B+G              ST          48             -       S
  d+A+B+K                    36             -       S
A+G or B+G       BT          40             -       S
b+A+G            R        30+30(60)         -       S    Overhead reversal
b+A+G            R           55             -       S    Stab reversal
b+A+G            R           43             -       S    Kick reversal
d/f+B,B,B,B     GGGG       5,5,5,5          0       S
b,b,b+A~B        U           116            -       S
A+B+K            M     24+18+15+15(72)      23      S
  d,d/f,f+A+G           18+25+25(140)       -       S
  d,d/f,f+B+G           18+15+25(130)       -       S

Heishiro Mitsurugi
------------------

Command        Level       Damage        WDamage   Rec   Comments
A,A,A           HHH       15,15,20        5,5,5    SSS
A,A,d+A         HHL       15,15,38        5,5,5    SSS
A,A,B           HHM       15,15,51        5,5,3    SSS
f+A,d+A          HL         17,38          7,5      SS
f+A,B            HM         17,51          7,3      SS
d/f+A            M           15             0       S
d+A              L           20             7       C
b+A              H           56             9       S
d/b+A            L           30             7       S
B,B,A,d+A       MMHL     18,18,17,38     5,5,5,5   SSSS
B,B,A,B         MMHM     18,18,17,51     5,5,5,3   SSSS
f+B              M           18             6       S
d/f+B            M           30             6       S
d+B              n           29             6       C
b+B              M           46             9       S
f,F+B            M           60             9       S
K                H           26             0       S
f+K              M           35             0       S
d/f+K            M           26             0       S
b+K,B            MM         24,35          0,8      SS
d+K,B            LM         16,46          0,9      CS
WS+A,d+A         nL         25,38          7,5      SS
WS+A,B           nM         25,51          7,3      SS
WS+B             n           30             6       S
WS+K             M           30             0       S
A+B              M        39+57(96)       5+3(8)    S
f,F+A+B          M           75             9       S
d,d/f,f          -           --             -       C    Crouch dash
d,d/f,f+A,d+A    nL         25,38          7,5      SS
d,d/f,f+A,B      nM         25,51          7,3      SS
d,d/f,f+B        n           30             6       S
d,d/f,f+K        M           30             0       S
Run+K            L           36             0       S
A+G              ST       3x24(72)          -       S
B+G              ST       42+42(84)         -       S
A+G or B+G       BT       44+44(88)         -       S
b+A+G            R        34+34(68)         -       S    Overhead reversal
b+A+G            R           50             -       S    Stab reversal
d/f+B            G           20             -       S
HCB+B            U           180            -       S
A+B+K            M     28+17+15+14(74)      20      S
  HCF+B+K        -      18+25+25(142)       -       S
  HCF+A+K        -      18+15+25(132)       -       S


Siegfried Schtauffen
--------------------
Like Rock, Ziggy's uppercut changes based on range, but he has THREE different 
damage values.  Also like Rock, his f,F+A+B changes when the opponent is down.

Command        Level       Damage        WDamage   Rec   Comments
A,A,B           HHM       24,26,58        8,8,10   SSS
A,d+A            HL         24,51          8,8      SS
f+A              H           38             8       S
d/f+A            M           25             7       S
d+A              L           19             7       C
b+A              H           68             12      S
B,B,B           MML       22,31,56        8,7,8    SSS
B,B,K           MMM       22,31,30        8,7,0    SSS
B,d+A            ML         22,54          8,8      SS
B,K              MM         22,33          8,0      SS
f+B              M           57             9       S
d/f+B            M           30             8       S    Far from opponent
d/f+B            M           35             8       S    Near opponent
d/f+B            M           40             8       S    Within throw range
d+B              n           30             8       C
b+B,A,B         HHH       19,19,19        0,0,0    SSS
d/b+B            M           57             9       S
  b+B            -           42             -       S    Combos after d/b+B
b,b+B,B          ML         63,44         10,18     SS
K                H           24             0       S
f+K              H           34             0       S
d/f+K,K,B       MLM       23,22,29        0,0,0    SSS
d+K              L           15             0       C
f,F+K            H           46             0       S
WS+A,A          nL          48,46          8,8      SS
WS+B             M           35             8       S
WS+K             M        21+21(42)       0+0(0)    S
Run+K            L           36             0       S
Run+B+K          H           65             0       S
A+K              H           35             0       S
f,F+A+B          M           80             12      S    Opponent standing
f,F+A+B          G           30             10      S    Opponent down
f+B+K            M           25             0       S
A+G              ST       32+32(64)         -       S
B+G              ST       42+42(84)         -       S
A+G or B+G       BT          56             -       S
d+A+G            ST          36             -       S
d+A+G (missed)   ST          --             -       C
d/f+K,K,K,K     GGGG       5,5,5,5          -       S
d,d/f,f+B        U           157            -       S
A+B+K            M     14+17+14+13(58)      26      S
  f,d,d/f+B+K    -      17+22+40(137)       -       S


Seung Mina
----------

Command        Level       Damage        WDamage   Rec   Comments
A,K              HH         26,31          7,0      SS
A,A,A,K         HHHM 26,24,32,37+37(74) 7,7,7,0+0  SSSS
A,A,A,d+K       HHHL     26,24,32,32     7,7,7,0   SSSS
A,A,B           HHM       26,24,48        7,7,6    SSS
A,A,K           HHH       26,24,31        7,7,0    SSS
A,f+A,A,K       HHHM 26,20,22,37+37(74) 7,6,6,0+0  SSSS
A,f+A,A,d+K     HHHL     26,20,22,32     7,6,6,0   SSSS
f+A,K            HH         23,33          6,0      SS
d/f+A            M           56             9       S
d+A              L           16             6       C
d/b+A            L           18             6       S
B,B,B           MMM       30,26,60        7,7,9    SSS
B,B,d+A         MML       30,26,38        7,7,8    SSS
B,A              MH         30,54          7,7      SS
B,d+A            ML         30,35          7,7      SS
B,K              MH         30,31          7,0      SS
f+B,B            MM         25,60          7,9      SS
f+B,A            MM         25,56          7,9      SS
f+B,d+A          ML         25,38          7,8      SS
b+B,d+A+B        MM         36,75          8,16     SS
d/f+B            M           39             7       S
d+B              n           34             7       C
K                H           22             0       S
f+K              M           34             0       S
d/f+K            M           24             0       S
d+K              L           13             0       C
b+K              H           31             0       S
d/b+K            L           23             0       S
b,f+K            H           35             0       S
f,F+K,K,K       MMM       26,29,32        0,0,0    SSS
WS+A             M           40             6       S
WS+B             n           40             7       S
WS+K             M           24             0       S
Run+K            L           22             0       S
A+B,f+A,B       MHM    3x28(84),22,35  3x4(12),6,8 SSS
A+B,A+B          MM     3x28,3x28(84)  3x4,3x4(12)  SS
u+A+B            M           50             5       S
B+K              M           47             0       S
u/f+B+K          M        3x35(105)       3x3(9)    S
A+G              ST          65             -       S
B+G              ST          73             -       S
A+G or B+G       BT       38+38(76)         -       S
d/f+K            G           20             -       S
u/f+A+B          U           144            -       S
A+B+K            M     25+16+16+15(72)      24      S
  b,b+A+B               14+25+30(141)       -       S


Li Long
-------
Any combination starting with A can be started with f+A instead.  Same Damage 
and WDamage values apply.  K can be delayed after B to either cancel it or 
combo after it.  You can cancel or retract QCF+B by tapping back on the 
joystick.

Command        Level       Damage        WDamage   Rec   Comments
(f+)A,A,A       HHH       15,15,30        6,6,6    SSS
(f+)A,A,d+A     HHL       15,15,31        6,6,6    SSC
(f+)A,A,K       HHM       15,15,25        6,6,0    SSS
(f+)A,A,d+K,B   HHLM     15,15,24,51     6,6,0,11  SSSS
(f+)A,B,K       HMH       15,23,31        6,6,0    SSS
d/f+A            M           40             5       S
d+A              L           16             5       C
b+A              M           48             7       S
d/b+A            L           21             6       S
crouch+A,u+B     LM         16,31          5,6      CS
B,B,B           MMM       17,19,35        6,6,6    SSS
B,A              MH         17,26          6,6      SS
B,K              MM         17,39          6,0      SS
f+B,B            HM         25,31          6,6      SS
d/f+B            M           35             6       S
b+B,B,B         nMM       14,18,18        3,3,3    SSS
d+B              n           29             6       C
d/b+B~A          ML         46,31          6,6      SS   A cancels B
f,F+B            M           56             7       S
K,K              HM         27,36          0,0      SS
K,d+K            HL         27,24          0,0      SS
K,d+A            HL         27,29          0,6      SS
f+K              M           40             0       S
d/f+K            M           26             0       S
d+K              L           30             0       C
f,F+K            H           49             0       S
d,d/f,f+B        M    36+31+31+31(129)   4x5(20)    S    Tap b to retract
d,d/b,b          -           --             -       S    Turn around
d,d/b,b,B,b+B    MM         31,31          6,0      SS
WS+A             n           36             5       S
WS+B             n           50             5       S
WS+K             M           26             0       S
Run+K            L           35             0       S
A+B              M        29+47(76)      5+6(11)    S
A+G              ST          70             -       S
B+G              ST       40+40(80)         -       S
A+G or B+G       BT       35+35(70)         -       S
b+A+G            R           60             -       S    Kick reversal
d/f+K            G           25             -       S
d/b+B+K          U           130            -       S
A+B+K            M     20+16+15+16(67)      20      S
  f,f+A+B               18+21+30(136)       -       S

Voldo
-----

Command        Level       Damage        WDamage   Rec   Comment
A,A,B           HHM       18,20,27        7,7,6    SSS
A,B,A           HMM       18,21,35        7,6,6    SSS
A~d+B            L           17             4       S
A,K              HM         18,27          7,0      SS
f+A              H           18             6       S
d/f+A            M           46             8       S
b+A,A            HH         25,28          7,7      SS
d+A,K            LH         16,48          4,0      SS
d+A,A,A,K       LLLH     16,16,16,48     4,4,4,0   SSSS
B,B,B,B,B      MMMMM   25,25,20,20,20 7,6,10,10,10 SSSSS hits 3,4,5 only on MC
f+B              H           28             7       S
d/f+B            M           30             6       S
b+B              M           29             7       S
d+B,B            MM         30,30          6,6      SS
f,F+B            M           70             0       S
K                H           25             0       S
f+K              M           25             0       S
d/f+K            M           25             0       S
d+K              L           20             0       C
d/b+K            M           28             0       S
WS+A             n           38             7       S
WS+B             n           40             7       S
WS+K             M           40             0       S
A+B              M           40             8       S
b+A+B            M           43             10      S
d+A+B            L           38             8       C
f,F+A+B,K        MM         40,24          8,0      SS
f,F+A+B+G,K      MM         30,43          10,0     SS
A+K              H        50+36(86)      10+0(10)   S
d,d/b,b          -           --             -       S    Turn around
backwards:A+G    L           32             0       S
  u+B            -           46             0       S    Combos after A+G
backwards:d+A+B  L           45             8       C
crouch,d/f+A+B   H           55             6       S
Run+A            L           40             7       C
Run+K            L           33             0       S
A+G              ST       5x13(65)          -       S
B+G              ST       35+35(70)         -       S
A+G or B+G       BT       6x13(78)          -       S
d,d/f,f+B+G      ST       7x14(98)          -       S
d/f+A,A,A        G          6,8,8           -       S
d,d/f,f+A        U           130            -       S
A+B+K            M     22+16+15+17(70)      20      S
  u,d+A+B        -        30+30(140)        -       S


Cervantes De Leon
-----------------

Command        Level       Damage        WDamage   Rec   Comment
A,A,A           HHH       20,22,30        8,7,7    SSS
A,A,d+A         HHL       20,22,30        8,7,7    SSC
A,A,B           HHM       20,22,54        8,7,7    SSS
f+A              H           20             9       S
d/f+A            M        30+30(60)      7+7(14)    S
d+A              L           22             6       C
d/b+A            L           40             7       C
B,B,B           MMM       22,19,54        6,6,7    SSS
B,B,d+A         MML       22,19,30        6,6,7    SSC
d/f+B            M           35             7       S
f+B,B,B         MMM       15,15,48        7,7,7    SSS
d+B              n           36             7       C
b,b+B            M       68+68(136)      7+7(14)    S
f,F+B            M           36             7       S    
K,d/f+K          HM         27,32          0,0      SS
K,b+K            HH         27,36          0,0      SS
d/f+K            M           25             0       S
f+K              H           30             0       S
d+K              L           18             0       C
b+K              H           29             0       S
d/b+K            L           24             0       C
f,F+K            H           45             0       S
WS+A             n           36             8       S
WS+B             n        32+32(64)      5+5(10)    S
WS+K             M           31             0       S
A+B              M        28+28(56)       3+3(6)    S
f+A+B            M        30+30(60)       4+4(8)    S
d/f+A+B          M        30+30(60)      7+7(14)    S
d/b+A+K          L           32             0       C
f,F+A+B          M        41+41(82)      7+7(14)    S
f,F+B+K          M           37             0       S
f,d,d/f+B        M       60+60(120)      7+7(14)    S    Happy dance!
d,d/b,b,B        M      34+34+34(102)   7+7+7(21)   S    Uses sword energy
Run+K            L           33             0       S
A+G              ST       35+35(70)         -       S
B+G              ST       40+40(80)         -       S
A+G or B+G       BT       45+45(90)         -       S
d/f+A+B          G           20             -       S
d/b+A+B          U           70             -       S    Crummy unblockable
A+B+K            M     25+15+15+15(70)      20      S
  f,d,d/f+A+K         10+24+25+25(154)      -       S


Soul Edge (PSX version only)
---------
Soul Edge has the same moves as Cervantes plus the following:

Command        Level       Damage        WDamage   Rec   Comment
f+B,B,d+A       MML       15,15,40        7,7,7    SSC
A+B,B,B         MMM    28+28(56),19,54  3+3(6),6,7 SSS
A+B,B,d+A       MML    28+28(56),19,30  3+3(6),6,7 SSC
b+A+B            M           44             8       8    
b,f              -           --             -       S    Long dash
b,f,K            L           33             0       S    Instant tackle
A+B+K            M     25+15+15+15(70)      20      S
  d,d/f,f+A+B+K  -     10+24+30+30(164)     -       S
附部分翻译
 这 是 由 命 令, 级 数, 攻 击 力, 武 器 的 防 御 攻 击, 攻 击 范 围 和 注 释 组 成.

在 级 数 栏:
H  表 示 高 级 攻 击, 只 能 攻 击 站 立 没 有 防 守 的;
M  表 示 中 等 攻 击, 能 攻 击 站 立 以 外 的 所 有 位 置;
L  表 示 低 等 攻 击, 能 攻 击 除 蹲 下 防 守 外 的 所 有 位 置;
n  表 示 不 防 守 攻 击, 攻 击 没 有 防 守 的 站 立 或 蹲 下 的
ST 表 示 站 立 执 人;
BT 表 示 后 执, 但 在 敌 人 身 后 不 能 用;
G  表 示 攻 击 地 面, 只 有 在 敌 人 倒  在 地 面 时 用;
GT 表 示 地 面 执 人, 只 在 敌 人 倒 下 后, 脚 向 着 你 时 可 用;
U  表 示 不 防 守;

 在 攻 击 和 武 器 防 守 时 给 敌 人 造 成 伤 害 栏 内, 被 逗 号 隔 开 的 数 字 表 
示 单 一 的 伤 害 程 度,"+" 表 示 增 加 一 次 攻 击 的 攻 击 力. 如 果 连 击3次 以 
上, 它 的 计 算 方 法 是: 连 击 次 数× 每 次 攻 击 造 成 的 伤 害( 即 总 伤 害 数)
 但 这 是 基 本 数 值, 不 包 括 防 守, 加 攻 击 力 等 数 值

 在REC栏 中,S表 示 站 立,C 表 示 蹲 下.


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