发信人: zuanlong911(鸭嘴兽)
整理人: zdzd127(2001-03-24 11:09:52), 站内信件
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测试平台:CPU:AMD雷鸟1GHz 200外频
内存:kingmax 256MB(128MB*2) PC-150 单面1.2版
显示卡:ATI 镭64M DDR
操作系统:Windows ME
主板:华硕 A7V Pro
显卡驱动:ATI Radeon显卡驱动4.13.7089版For Win9x/ME(2001年3月2日发布)
测试环境:Resolution:1024*768 Color Depth:32bit color Texture Format:32bit
Z-Buffer Depth:24bit Frame Buffer:Double buffering FASS:Not Enabled
Rendering Pipeline:D3D Hardware T&L
测试过程:(一)NoAA Z24 T32 DB D3D Hardware:
Game 1 Car Chase-Low Detail:74.1FPS
Game 1 Car Chase-High Detail:23.4FPS
Game 2 Dragothic-Low Detail:63.8FPS
Game 2 Dragothic-High Detail:24.1FPS
Game 3 Lobby-Low Detail:80.1FPS
Game 3 Lobby-High Detail:36.9FPS
Game 4 Nature:Not supported
Fill Rate (Single Texturing):361.7MTexels/s
Fill Rate (Multi- Texturing):680.1MTexels/s
High Polygon Count(1 lights):18.8Mtriangles/s
High Polygon Count(8 lights):3.4Mtriangles/s
Bump Mapping Environment:Not supported
Bump Mapping DOT3:55.6FPS
Vertex Shader Speed:32.8FPS
Pixel Shader Speed:Not supported
Point Sprites Speed:9.5MSprites/s
测试结果:3DMark Result:3286 3D Marks
(二)NoAA Z24 DXTC DB D3D Hardware:
Game 1 Car Chase-Low Detail:74.8FPS
Game 1 Car Chase-High Detail:24.1FPS
Game 2 Dragothic-Low Detail:64.4FPS
Game 2 Dragothic-High Detail:24.9FPS
Game 3 Lobby-Low Detail:80.5FPS
Game 3 Lobby-High Detail:37.6FPS
Game 4 Nature:Not supported
Fill Rate (Single Texturing):365.9MTexels/s
Fill Rate (Multi- Texturing):694.3MTexels/s
High Polygon Count(1 lights):19.2Mtriangles/s
High Polygon Count(8 lights):3.4Mtriangles/s
Bump Mapping Environment:Not supported
Bump Mapping DOT3:56.1FPS
Vertex Shader Speed:33.2FPS
Pixel Shader Speed:Not supported
Point Sprites Speed:9.5MSprites/s
测试结果:3DMark Result:3307 3D Marks
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