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 从一个ConnectionPool的实现看design pattern的运用 (三) 
根据上回对PooledConnection的分析,下面是对一个可重用PooledConnection的实现: 
  
public class PooledConnection implements Connection{ 
             
            public interface Pool{ 
            //引入这个interface, 是因为我们的PooledConnection只需要知道如何返还Connection. 本着接口最小化原则,我们只定义我们需要的操作。 
                        void closeConnection(Connection conn); 
            } 
  
    private interface ConnectionState{ 
            //state pattern的interface. 
        ConnectionState close() 
        throws SQLException; 
            //close()方法是唯一引起状态转移的方法。 
        boolean isClosed(); 
        Connection getOpenConnection() 
        throws SQLException; 
    } 
  
    private static class ClosedConnection implements ConnectionState{ 
        public final ConnectionState close(){return this;} 
            //当一个Connection已经closed了的时候,它实际上已经死了。所有对它的操作,除了isClosed()和close(), 只产生异常。所以,一个closed的Connection, 它已经不需要保存那个物理数据库连接和对出身ConnectionPool的连接。而且因为所有的 closed connection的状态都一样,所以可以用singleton来节省内存。 
  
        public final Connection getOpenConnection() 
        throws SQLException{ 
            throw new SQLException("Connection closed"); 
        } 
        public final boolean isClosed(){return true;} 
        private ClosedConnection(){} 
        private static final ConnectionState _instance = new ClosedConnection(); 
        static ConnectionState instance(Connection conn, Pool pool){return _instance;} 
    } 
     
    private static class OpenConnection implements ConnectionState{ 
            private final Pool pool; 
        private final Connection conn; 
        public final ConnectionState close(){ 
            //对一个open connection的关闭,会把原始数据库连接返还到connection pool. 同时,该连接死亡。 
                pool.closeConnection(conn); 
                return ClosedConnection.instance(conn, pool); 
        } 
        public final Connection getOpenConnection() 
        {return conn;} 
        public final boolean isClosed(){return false;} 
        OpenConnection(Connection conn, Pool pool){ 
                    this.conn = conn; this.pool = pool; 
        } 
        static ConnectionState instance(Connection conn, Pool pool){ 
            return new OpenConnection(conn, pool); 
        } 
    } 
    private ConnectionState state; 
  
  //用静态的工厂方法,可以隐藏我们的实现类,以后,根据需要,我们可以方便地修改实现类,比如用内部类取代。 
//根据要修饰的Connection的状态,初始化PooledConnection 
    public static Connection decorate(Connection conn, Pool pool) 
    throws SQLException{ 
        if(conn.isClosed()){ 
            return new PooledConnection(ClosedConnection.instance(conn, pool)); 
        } 
        else{ 
            return new PooledConnection(OpenConnection.instance(conn, pool)); 
        } 
    } 
     
  
    private PooledConnection(ConnectionState state){ 
            this.state = state; 
    }        
    public final boolean isClosed(){ 
        return state.isClosed(); 
    } 
  
    public final void close() 
    throws SQLException{ 
        state = state.close(); 
    } 
    private final Connection getOpenConnection() 
    throws SQLException 
    {return state.getOpenConnection();} 
  
    /*****然后,做委托****/ 
    public final Statement createStatement() 
    throws SQLException{ 
        return getOpenConnection().createStatement(); 
    } 
    public final void rollback()throws SQLException{ 
        getOpenConnection().rollback(); 
    } 
//等等等等 
} 
  
  
好,再来看看ConnectionPoolImpl怎样使用PooledConnection. 
  
public class ConnectionPoolImpl implements ConnectionPool{ 
public synchronized Connection getConnection(){ 
            Connection ret; 
                        如果pool里有Connection 
从pool中去掉一个Connection conn; 
clients++; 
ret = conn; 
                        否则,如果clients<maxClients 
                                    生成一个新的连接conn 
                                    clients++; 
                                    ret = conn; 
                        否则,wait(),直到pool中有空闲Connection       
  
                        //下面的这个匿名类实际上是个adapter pattern. J                      
                        return PooledConnection.decorate(ret,  
new PooledConnection.Pool{ 
public void closeConnection(Connection conn){ 
ConnectionPoolImpl.this.closeConnection(conn); 
} 
} 
            } 
            //其他都和原来一样 
} 
  
这样,所有对ConnectionPool的实现,都可以在返回一个物理Connection之前,把它用PooledConnection封装一下。如此,代码得到了重用。ConnectionPool的实现者可以把主要精力放在怎样处理池的各种功能。而不是怎样包装Connection. 
世界真美好! 
  
  
不过。。。。。 
  
万一,李四忘了用PooledConnection包装他的Connection怎么办?编译器不会报错,因为反正都是Connection类型。 
  
“你也太杞人忧天了吧?他忘了揍他不就得了?”哎,保不齐呀!人不是机器,总有犯错的时候,到时候揍他有啥用?还手疼呢。 
  
同学们,今天的家庭作业是:想办法让李四的健忘症不会影响我们的ConnectionPool大业。  
 
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