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GNU的C++代码书写规范,C语言之父Dennis Ritchie亲自修订 |
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作者:未知 来源:月光软件站 加入时间:2005-2-28 月光软件站 |
C++ Standard Library Style Guidelines DRAFT 1999-02-26 -------------------------------------
This library is written to appropriate C++ coding standards. As such, it is intended to precede the recommendations of the GNU Coding Standard, which can be referenced here:
http://www.gnu.ai.mit.edu/prep/standards_toc.html
ChangeLog entries for member functions should use the classname::member function name syntax as follows:
1999-04-15 Dennis Ritchie <[email protected]>
* src/basic_file.cc (__basic_file::open): Fix thinko in _G_HAVE_IO_FILE_OPEN bits.
Notable areas of divergence from what may be previous local practice (particularly for GNU C) include:
01. Pointers and references char* p = "flop"; char& c = *p; -NOT- char *p = "flop"; // wrong char &c = *p; // wrong Reason: In C++, definitions are mixed with executable code. Here, p is being initialized, not *p. This is near-universal practice among C++ programmers; it is normal for C hackers to switch spontaneously as they gain experience.
02. Operator names and parentheses operator==(type) -NOT- operator == (type) // wrong Reason: The == is part of the function name. Separating it makes the declaration look like an expression.
03. Function names and parentheses void mangle() -NOT- void mangle () // wrong
Reason: no space before parentheses (except after a control-flow keyword) is near-universal practice for C++. It identifies the parentheses as the function-call operator or declarator, as opposed to an expression or other overloaded use of parentheses.
04. Template function indentation template<typename T> void template_function(args) { } -NOT- template<class T> void template_function(args) {}; Reason: In class definitions, without indentation whitespace is needed both above and below the declaration to distinguish it visually from other members. (Also, re: "typename" rather than "class".) T often could be int, which is not a class. ("class", here, is an anachronism.)
05. Template class indentation template<typename _CharT, typename _Traits> class basic_ios : public ios_base { public: // Types: }; -NOT- template<class _CharT, class _Traits> class basic_ios : public ios_base { public: // Types: }; -NOT- template<class _CharT, class _Traits> class basic_ios : public ios_base { public: // Types: };
06. Enumerators enum { space = _ISspace, print = _ISprint, cntrl = _IScntrl, }; -NOT- enum { space = _ISspace, print = _ISprint, cntrl = _IScntrl };
07. Member initialization lists All one line, separate from class name.
gribble::gribble() : _M_private_data(0), _M_more_stuff(0), _M_helper(0); { } -NOT- gribble::gribble() : _M_private_data(0), _M_more_stuff(0), _M_helper(0); { }
08. Try/Catch blocks try { // } catch(...) { // } -NOT- try { // } catch(...) { // }
09. Member functions declarations and defintions Keywords such as extern, static, export, explicit, inline, etc go on the line above the function name. Thus
virtual int foo() -NOT- virtual int foo()
Reason: GNU coding conventions dictate return types for functions are on a separate line than the function name and parameter list for definitions. For C++, where we have member functions that can . be either inline definitions or declarations, keeping to this standard allows all member function names for a given class to be aligned to the same margin, increasing readibility.
10. Invocation of member functions with "this->" For non-uglified names, use this->name to call the function.
this->sync() -NOT- sync()
The library currently has a mixture of GNU-C and modern C++ coding styles. The GNU C usages will be combed out gradually.
Name patterns:
For nonstandard names appearing in Standard headers, we are constrained to use names that begin with underscores. This is called "uglification". The convention is:
Local and argument names: __[a-z].*
Examples: __count __ix __s1
Type names and template formal-argument names: _[A-Z][^_].*
Examples: _Helper _CharT _N
Member data and function names: _M_.*
Examples: _M_num_elements _M_initialize ()
Static data members, constants, and enumerations: _S_.*
Examples: _S_max_elements _S_default_value
Don't use names in the same scope that differ only in the prefix, e.g. _S_top and _M_top. See BADNAMES for a list of forbidden names. (The most tempting of these seem to be and "_T" and "__sz".)
Names must never have "__" internally; it would confuse name unmanglers on some targets. Also, never use "__[0-9]", same reason.
--------------------------
[BY EXAMPLE] #ifndef _HEADER_ #define _HEADER_ 1
namespace std { class gribble { public: // ctor, op=, dtor gribble() throw();
gribble(const gribble&);
explicit gribble(int __howmany);
gribble& operator=(const gribble&);
virtual ~gribble() throw ();
// argument inline void public_member(const char* __arg) const;
// in-class function definitions should be restricted to one-liners. int one_line() { return 0 }
int two_lines(const char* arg) { return strchr(arg, 'a'); }
inline int three_lines(); // inline, but defined below.
// note indentation template<typename _Formal_argument> void public_template() const throw();
template<typename _Iterator> void other_template();
private: class _Helper;
int _M_private_data; int _M_more_stuff; _Helper* _M_helper; int _M_private_function();
enum _Enum { _S_one, _S_two };
static void _S_initialize_library(); };
// More-or-less-standard language features described by lack, not presence: # ifndef _G_NO_LONGLONG extern long long _G_global_with_a_good_long_name; // avoid globals! # endif
// avoid in-class inline definitions, define separately; // likewise for member class definitions: inline int gribble::public_member() const { int __local = 0; return __local; }
class gribble::_Helper { int _M_stuff;
friend class gribble; }; }
// Names beginning with "__": only for arguments and // local variables; never use "__" in a type name, or // within any name; never use "__[0-9]".
#endif /* _HEADER_ */
namespace std {
template<typename T> // notice: "typename", not "class", no space long_return_value_type<with_many, args> function_name(char* pointer, // "char *pointer" is wrong. char* argument, const Reference& ref) { // int a_local; /* wrong; see below. */ if (test) { nested code } int a_local = 0; // declare variable at first use.
// char a, b, *p; /* wrong */ char a = 'a'; char b = a + 1; char* c = "abc"; // each variable goes on its own line, always.
// except maybe here... for (unsigned i = 0, mask = 1; mask; ++i, mask <<= 1) { // ... } } gribble::gribble() : _M_private_data(0), _M_more_stuff(0), _M_helper(0); { }
inline int gribble::three_lines() { // doesn't fit in one line. }
}

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