Russia.htm
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML> <HEAD> <TITLE> 俄罗斯方块 </TITLE> <META NAME="Generator" CONTENT="EditPlus"> <META NAME="Author" CONTENT="dolphin"> <META NAME="Description" CONTENT="俄罗斯方块游戏"> <STYLE> .btnup{ border-left:solid #ffffff 1px; border-top:solid #ffffff 1px; border-right:solid #828486 1px; border-bottom:solid #828486 1px; font-size: 9pt; cursor:default } tr{ font-family:"宋体"; font-size: 9pt; cursor: default } </STYLE> <SCRIPT LANGUAGE="JavaScript" src="Russia.js"></SCRIPT> </HEAD>
<BODY BGCOLOR="#FFFFFF" onload="Init()" onkeydown="keyDown()"> <TABLE border="0" cellspacing="2" cellpadding="6" align="center" width="60%"> <TR valign="top"> <TD width="120"> 得分: <SPAN ID="gScore"></SPAN> <p> 级别: <SPAN ID="gLevel"></SPAN> <p> 行数: <SPAN ID="gLine"></SPAN> <p> </TD> <TD><SPAN ID="GameBody"><!-- 游戏主区域 --></SPAN></TD> <TD> <SPAN ID="GameForecast"><!-- 游戏预报区域 --></SPAN><p> <BUTTON ID="start" onclick="StartGame()">开始游戏</BUTTON><p> <BUTTON ID="pause" onclick="PauseGame()">暂停游戏</BUTTON><p> <BUTTON ID="over" onclick="OverGame()">结束游戏</BUTTON><p> <BUTTON>帮 助</BUTTON> </TD> </TR> </TABLE> </BODY> </HTML>
Russia.js
var Cols = 10, Rows = 20, Sqlen = 16; var Color = new Array(8); var delLine = new Array(); var CLoc = new Array(); var RLoc = new Array(); var CurSq,NextSq; var type=-1,oldtype; var delay = new Array(600,500,400,300,200,100,90,80,70); var TimerID; var pos = 0,end,level=0,score=0,lines=0; var isOver=false,isPause=false;
Color[0] = "#d0d0d0"; Color[1] = "red"; Color[2] = "green" Color[3] = "cyan"; Color[4] = "yellow"; Color[5] = "orange"; Color[6] = "pink"; Color[7] = "blue";
function GameArea(row,col,name){ var s = "<TABLE BORDER=1 cellspacing=0 cellpadding=1 bgcolor=" + Color[0] + ">"; for(var i=0; i<row; i++){ s = s + "<TR Height=" + Sqlen + ">"; for(var j=0; j<col; j++){ var id = name + i + "#" + j; s = s + "<TD Width=" + Sqlen + " class=btnup id=" + id; s = s + " style=\"background:" + Color[0] + "\"> </TD>" } s = s + "</TR>"; } s = s + "</TABLE>"; return s; }
function Init(){ GameBody.innerHTML = GameArea(Rows,Cols,'Main'); GameForecast.innerHTML = GameArea(4,4,'Forecast'); }
function Square(cols,rows,color){ this.rows = rows; this.cols = cols; this.color = color; }
function chooseSquare(type,x,y){ var sq = new Array(4); switch(type){ case 0: sq[0] = new Square(x-1,y,1); sq[1] = new Square(x,y,1); sq[2] = new Square(x+1,y,1); sq[3] = new Square(x+2,y,1); break; case 1: sq[0] = new Square(x,y,5); sq[1] = new Square(x,y+1,5); sq[2] = new Square(x+1,y+1,5); sq[3] = new Square(x,y+2,5); break; case 2: sq[0] = new Square(x,y,2); sq[1] = new Square(x,y+1,2); sq[2] = new Square(x+1,y+1,2); sq[3] = new Square(x+1,y+2,2); break; case 3: sq[0] = new Square(x+1,y,7); sq[1] = new Square(x+1,y+1,7); sq[2] = new Square(x,y+1,7); sq[3] = new Square(x,y+2,7); break; case 4: sq[0] = new Square(x,y,3); sq[1] = new Square(x+1,y,3); sq[2] = new Square(x,y+1,3); sq[3] = new Square(x+1,y+1,3); break; case 5: sq[0] = new Square(x,y,6); sq[1] = new Square(x+1,y,6); sq[2] = new Square(x+1,y+1,6); sq[3] = new Square(x+1,y+2,6); break; case 6: sq[0] = new Square(x+1,y,4); sq[1] = new Square(x,y,4); sq[2] = new Square(x,y+1,4); sq[3] = new Square(x,y+2,4); break; } return sq; }
function reDraw(name,sq){ var obj; for(var i=0; i<sq.length; i++){ obj = document.all(name + sq[i].rows + "#" + sq[i].cols); obj.style.background = Color[sq[i].color]; } } function clearDraw(name,sq){ var obj; for(var i=0; i<sq.length; i++){ obj = document.all(name + sq[i].rows + "#" + sq[i].cols); obj.style.background = Color[0]; } }
function isBounds(sq){ for(var i=0; i<sq.length; i++){ if(sq[i].cols<0 || sq[i].cols>9 || sq[i].rows<0 || sq[i].rows>19) return false; } return true; }
function SortSquare(sq,name,isMax){ if(isMax){ var Max = 0; if(name=="Rows"){ for(var i=0; i<sq.length; i++){ if(sq[i].rows>Max) Max = sq[i].rows; } } else{ for(var i=0; i<sq.length; i++){ if(sq[i].cols>Max) Max = sq[i].cols; } } return Max; } else{ var Min = 20; if(name=="Rows"){ for(var i=0; i<sq.length; i++){ if(sq[i].rows<Min) Min = sq[i].rows; } } else{ for(var i=0; i<sq.length; i++){ if(sq[i].cols<Min) Min = sq[i].cols; } } return Min; } }
function StartGame(){ start.disabled = true; pause.focus(); type = parseInt(Math.random()*7); oldtype = type; type = parseInt(Math.random()*7); var m = 4/2 -1; NewSq = chooseSquare(type,m,0); reDraw('Forecast',NewSq); Start(); } function Start(){ if(isOver){ var s = "本次游戏结束! "; OverGame(s); } gScore.innerText = score; gLine.innerText = lines; gLevel.innerText = level; oldtype = type; clearDraw('Forecast',NewSq); type = parseInt(Math.random()*7); var m = 4/2 -1; NewSq = chooseSquare(type,m,0); reDraw('Forecast',NewSq); var mm = Cols/2 -1; CurSq = chooseSquare(oldtype,mm,0); reDraw('Main',CurSq); window.clearInterval(TimerID); TimerID = window.setInterval("Run()",delay[level]); } function Run(){ if(isPause) return; if(MoveCurSq(0,1,false) == false){ window.clearInterval(TimerID); if(RemoveLines()==true) { DelLines(); lines = lines + delLine.length; switch(delLine.length){ case 1: score = score + 100; break; case 2: score = score + 300; break; case 3: score = score + 700; break; case 4: score = score + 1000; break; }
level = parseInt(score/10000); } Start(); } }
function RemoveLines(){ var obj,m=0; var isRemove = true; var searchPos = true; var del = new Array(); for(var i=19; i>=0; i--){ for(var j=0; j<10; j++){ obj = document.all("Main" + i + "#" + j); if(obj.style.background == Color[0]){ isRemove = false; } else{ searchPos = false; } } if(searchPos) { end = i; if(del.length>0){delLine=del;return true;} else{return false;} } if(isRemove) {del[m] = i; m++;} searchPos = true; isRemove = true; } }
function DelLines(){ var deleted = 0; var obj; for(var i=0; i<delLine.length; i++){ for(var j=0; j<10; j++){ obj = document.all("Main" + delLine[i] + "#" + j); obj.style.background = Color[0]; } deleted = deleted + 1; if(delLine.length>deleted) { if(delLine[i]-delLine[i+1]>1) ReDrawLine(delLine[i+1],delLine[i],deleted); } } ReDrawLine(end,delLine[delLine.length - 1],deleted); }
function ReDrawLine(endline,startline,moveline){ var obj; for(var i= startline - 1; i>endline; i--){ for(var j=0; j<10; j++){ obj = document.all("Main" + i + "#" + j); var oldcolor = obj.style.background; obj.style.background = Color[0]; var rowid = i + moveline; obj = document.all("Main" + rowid + "#" + j); obj.style.background = oldcolor; } } }
function MoveSquare(from,to){ if(isBounds(to) == false) return false; var obj; loop: for(var i=0; i<to.length; i++){ obj = document.all("Main" + to[i].rows + "#" + to[i].cols); if(obj.style.background != Color[0]){ for(var j=0; j<from.length; j++) if(to[i].cols==from[j].cols&&to[i].rows==from[j].rows&&to[i].color==from[j].color) continue loop; return false } } return true; }
function MoveCurSq(x,y,isRotate){ NextSq = new Array(CurSq.length); for(var i=0; i<CurSq.length; i++){ if(isRotate){ var dx = CurSq[i].cols - CurSq[0].cols; var dy = CurSq[i].rows - CurSq[0].rows; NextSq[i] = new Square(CurSq[0].cols-dy,CurSq[0].rows+dx,CurSq[i].color); } else NextSq[i] = new Square(CurSq[i].cols+x,CurSq[i].rows+y,CurSq[i].color); } if(isRotate) reNextSq(); if(MoveSquare(CurSq,NextSq) == false){ for(var i=0; i<CurSq.length; i++){ if((CurSq[i].rows==0&&CurSq[i].cols==Cols/2)||(CurSq[i].rows==0&&CurSq[i].cols==Cols/2-1)) isOver = true; } return false; }
clearDraw('Main',CurSq); CurSq = NextSq; reDraw('Main',CurSq); return true; }
function reNextSq(){ var minCols = SortSquare(NextSq,'Cols',false); var minRows = SortSquare(NextSq,'Rows',false); var maxCols = SortSquare(NextSq,'Cols',true); var maxRows = SortSquare(NextSq,'Rows',true);
if(minCols<0) changeNextSq('Cols',-minCols); if(minRows<0) changeNextSq('Rows',-minRows); if(maxCols>9) changeNextSq('Cols',9-maxCols); if(maxRows>19) changeNextSq('Rows',19-maxRows); }
function changeNextSq(name,pos){ for(var i=0; i<NextSq.length; i++){ if(name="Rows") NextSq[i].rows = NextSq[i].rows + pos; else NextSq[i].cols = NextSq[i].cols + pos; } }
function keyDown(){ switch(event.keyCode){ case 40: MoveCurSq(0,1,false); break; case 37: MoveCurSq(-1,0,false); break; case 38: MoveCurSq(0,0,true); break; case 39: MoveCurSq(1,0,false); break; } }
function PauseGame(){ if(pause.innerText == "暂停游戏"){ isPause = true; pause.innerText = "继续游戏"; pause.focus(); } else{ isPause = false; pause.innerText = "暂停游戏"; pause.focus(); Run(); } }
function OverGame(str){ if(typeof(str)=="undefined") str = "你的得分:" + score +"。是否重玩游戏? "; else str = str + "你的得分:" + score +"。是否重玩游戏? ";
var isOK = window.confirm(str); if(!isOK) { document.location.reload(); window.close(); } else{ document.location.reload(); } }

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