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用C+Win32API编写一个标准OpenGL窗口

作者:未知 来源:月光软件站 加入时间:2005-5-13 月光软件站

Before we start this lesson, I want to introduce sth about Win32 programming. If you already know it, you can skip this part, otherwise, you should read it carefully.  :)

Once we want to create a standard Win32 application, the following steps are necessary:
1,Get the handle of your application
2,Get parameters of commandline
3,Registe your window class(not necessary when you use window predefined by system,such as MessageBox,dialogbox)
4,Create a window
5,Display the window
6,Refresh client area
7,Get message and use the CALLBACK function to deal with it
8,Exit

It's only a brieaf introduction to Win32 application.If you want to know more, read books about Win32 programming.

To create a OpenGL window follow these steps, but we will do sth more.

1,After you create a window, you should get the DC(Device Context) of our window. We will use it to draw the things in the client area.
2,Then, we choose a pixel format. It describe the format of every pixel display on the client area. Before doing this, make sure that you've already create a PIXELFORMATDESCRIPTOR and initialize it.
3,Get a RC(Rendering Context


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