/** 为MIDP1.0写的Sprite类的升级版本  * <p>Title: 精灵类</p>  *  * <p>Description: </p>  *  * <p>Copyright: Copyright (c) 2004</p>  *  * <p>Company: </p>  *  * @author not attributable  * @version 1.0  */ import javax.microedition.lcdui.* ; public class MySprite {   final public static int ByCollideXY = 0 ;   final public static int ByCollideArea = 1 ;   final public static int ByCollideRadius = 2 ;   public Image image;   public int positionX;   public int positionY;   public int numFrames;   public int currentFrame;   public int[][] framesInfo;//本版本吧各个帧的尺寸存到数组中,而不是象1.0中等大   public boolean visible=true;   public int DX;   public int DY;   public int collideX=0;//当两个角色交叉横向距离超过collideX时认为已经碰撞   public int collideY=0;//当两个角色交叉纵向距离超过collideY时认为已经碰撞   public int collideArea=0;//当两个角色互相入侵面积超过collideArea时认为已经碰撞(注意:这里的入侵面积!=交叉面积)   public int collideRadius=0;//碰撞半径   public int state=0;   public MySprite(Image image,int numFrames) throws Exception {     this.image = image;     this.numFrames = numFrames;     //set frameInfo     framesInfo=new int[numFrames][4];     for (int i=0;i<numFrames;i++)     {       framesInfo[i][0]=i*image.getWidth()/numFrames;//左上角X坐标       framesInfo[i][1]=0;//左上角Y坐标       framesInfo[i][2]=image.getWidth()/numFrames;//本帧宽度       framesInfo[i][3]=image.getHeight();//本帧高度     }     ///////////////     this.currentFrame=0;   }   public void draw(Canvas theCanvas,Graphics g)   {     if (visible)     {       g.setClip(positionX, positionY, framesInfo[currentFrame][2], framesInfo[currentFrame][3]);       g.drawImage(image, positionX - framesInfo[currentFrame][0], positionY-framesInfo[currentFrame][1],0);       g.setClip(0, 0, theCanvas.getWidth(), theCanvas.getHeight());     }   }   public void step()   {     if (visible)     {       this.positionX += DX;       this.positionY += DY;     }   }   public boolean collidesWith(MySprite sprite)   {     return this.collidesWith(sprite,ByCollideArea);   }   public boolean collidesWith(MySprite sprite, int CheckType)   {     if (! visible || ! sprite.visible)     {       return false;     }     if (CheckType==ByCollideArea)     {       //当两个角色互相入侵面积超过collideArea时认为已经碰撞(注意:这里的入侵面积!=交叉面积)       int inX=sprite.positionX+sprite.framesInfo[sprite.currentFrame][2]-this.positionX           >this.positionX+this.framesInfo[currentFrame][2]-sprite.positionX           ?this.positionX+this.framesInfo[currentFrame][2]-sprite.positionX           :sprite.positionX+sprite.framesInfo[sprite.currentFrame][2]-this.positionX           ;       int inY=sprite.positionY+sprite.framesInfo[sprite.currentFrame][3]-this.positionY           >this.positionY+this.framesInfo[currentFrame][3]-sprite.positionY           ?this.positionY+this.framesInfo[currentFrame][3]-sprite.positionY           :sprite.positionY+sprite.framesInfo[sprite.currentFrame][3]-this.positionY           ;       if (inX>0 && inY>0 && inX*inY>this.collideArea+sprite.collideArea)       {         return true;       }       else       {         return false;       }     }     else if (CheckType==ByCollideXY)     {       if (sprite.positionX+sprite.framesInfo[sprite.currentFrame][2]-sprite.collideX>this.positionX+this.collideX           && this.positionX+this.framesInfo[currentFrame][2]-this.collideX>sprite.positionX+sprite.collideX           && sprite.positionY+sprite.framesInfo[sprite.currentFrame][3]-sprite.collideY>this.positionY+this.collideY           && this.positionY+this.framesInfo[currentFrame][3]-this.collideY>sprite.positionY+sprite.collideY)       {           return true;       }       else       {         return false;       }     }     else //if (CheckType==ByCollideRadius)     {       int inX=Math.abs(this.positionX+this.framesInfo[currentFrame][2]/2-sprite.positionX-(sprite.framesInfo[sprite.currentFrame][2]+1)/2);       int inY=Math.abs(this.positionY+this.framesInfo[currentFrame][3]/2-sprite.positionY-(sprite.framesInfo[sprite.currentFrame][3]+1)/2);       if (inX*inX+inY*inY<(collideRadius+sprite.collideRadius)*(sprite.collideRadius+sprite.collideRadius))       {         return true;       }       else       {         return false;       }     }   }   public boolean collidesWith(Image image, int x, int y)   {     return this.collidesWith(image, x, y,ByCollideArea);   }   public boolean collidesWith(Image image, int x, int y, int CheckType)   {     if (! visible)     {       return false;     }     if (CheckType==ByCollideArea)     {       //当两个角色互相入侵面积超过collideArea时认为已经碰撞(注意:这里的入侵面积!=交叉面积)       int inX=x+image.getWidth()-this.positionX           >this.positionX+this.framesInfo[currentFrame][2]-x           ?this.positionX+this.framesInfo[currentFrame][2]-x           :x+image.getWidth()-this.positionX           ;       int inY=y+image.getHeight()-this.positionY           >this.positionY+this.framesInfo[currentFrame][3]-y           ?this.positionY+this.framesInfo[currentFrame][3]-y           :y+image.getHeight()-this.positionY           ;       if (inX>0 && inY>0 && inX*inY>this.collideArea)       {         return true;       }       else       {         return false;       }     }     else if (CheckType==ByCollideXY)     {       if (x+image.getWidth()>this.positionX           && this.positionX+this.framesInfo[currentFrame][2]-this.collideX>x           && y+image.getHeight()>this.positionY           && this.positionY+this.framesInfo[currentFrame][3]-this.collideY>y)       {           return true;       }       else       {         return false;       }     }     else //if (CheckType==ByCollideRadius)     {       int inX=Math.abs(this.positionX+this.framesInfo[currentFrame][2]/2-x-(image.getWidth()+1)/2);       int inY=Math.abs(this.positionY+this.framesInfo[currentFrame][3]/2-y-(image.getHeight()+1)/2);       if (inX*inX+inY*inY<collideRadius*collideRadius)       {         return true;       }       else       {         return false;       }     }   } }
   
 
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