在Google上搜索实现这种效果的方法,只搜到一个网页,是国外的,一看,还得要给钱注册! 俗话说,自力更生,艰苦奋斗,就自己想了法子,拿来分享。衷心请各位大虾指点指点不足 我写了个程序,里面用到一个JTable,本着MVC的精神,而且考虑到单元格可能不是简简单单一个Label能表现的,就写了个表格渲染器的类,叫NoteLabelRenderer 代码如下: //NoteLabelRenderer.java
  package com.component; import javax.swing.*; import javax.swing.table.*; import java.awt.*; import com.data.Note; /**  * To render the cells showing the note  * @author Allen Chue  *  */ public class NoteLabelRenderer extends JPanel implements TableCellRenderer {  public static ImageIcon ATTACH_ICON=new ImageIcon("res/attach.gif");  public static ImageIcon BLANK_ICON=new ImageIcon("res/blank.gif");    private JLabel icon=new JLabel();  private JLabel content=new JLabel();  private JLabel attach=new JLabel();    private String contentText,title;    public NoteLabelRenderer() {   super();   setLayout(new BorderLayout());      icon.setOpaque(true);   content.setOpaque(true);   attach.setOpaque(true);      icon.setHorizontalAlignment(SwingConstants.CENTER);   icon.setVerticalAlignment(SwingConstants.CENTER);   content.setVerticalAlignment(SwingConstants.NORTH);   attach.setHorizontalAlignment(SwingConstants.CENTER);   attach.setVerticalAlignment(SwingConstants.CENTER);      add(icon,BorderLayout.WEST);   add(content,BorderLayout.CENTER);   add(attach,BorderLayout.EAST);   setSize(getPreferredSize());  }    /**      *  Returns the component used for drawing the cell.  This method is      *  used to configure the renderer appropriately before drawing.      *      * @param table  the <code>JTable</code> that is asking the       *    renderer to draw; can be <code>null</code>      * @param value  the value of the cell to be rendered.  It is      *    up to the specific renderer to interpret      *    and draw the value.  For example, if      *    <code>value</code>      *    is the string "true", it could be rendered as a      *    string or it could be rendered as a check      *    box that is checked.  <code>null</code> is a      *    valid value      * @param isSelected true if the cell is to be rendered with the      *    selection highlighted; otherwise false      * @param hasFocus if true, render cell appropriately.  For      *    example, put a special border on the cell, if      *    the cell can be edited, render in the color used      *    to indicate editing      * @param row         the row index of the cell being drawn.  When      *    drawing the header, the value of      *    <code>row</code> is -1      * @param column         the column index of the cell being drawn      */  public Component getTableCellRendererComponent(JTable table, Object value,    boolean isSelected, boolean hasFocus, int row, int column) {   changeBackground(isSelected);   setNoteText((Note)value,isSelected);   return this;  }    private void changeBackground(boolean isSelected) {   Color selectedColor=new Color(160,231,160);   if (isSelected) {    icon.setBackground(selectedColor);    content.setBackground(selectedColor);    attach.setBackground(selectedColor);   }   else {    icon.setBackground(null);    content.setBackground(null);    attach.setBackground(null);   }  }    /**   * Show the note according to a note   * @param n The <code>Note</code>   * @param flag A flag variable. True for emphasizing the the    * contents, while false for showing it normally   */  private void setNoteText(Note n, boolean flag) {   String color=flag?"#ffffff":"#000000";   /*    ************************    *****Set Icon Area******    ************************    */   icon.setIcon(n.getIcon());   /*    ************************    ****Set Content Area****    ************************    */   title=n.getTitle();   contentText=n.getContent();   if (contentText.length()>120) {    contentText=contentText.substring(0,115)+"...";   }   content.setText("<html><font" +      " color=#116677>"+title+"</font><br>" +      "<font color="+color+">"+contentText+"</font></html>");   /*    ***********************    ***Set Attach Area*****    ***********************    */   if (n.getAttach() != null) {    attach.setIcon(ATTACH_ICON);   }   else {    attach.setIcon(BLANK_ICON);   }  }  public String getContent() {   return this.contentText;  }  public String getTitle() {   return this.title;  } } 这是个备忘的程序,一些有Note字眼的不用关心。 这个NoteLableRenderer继承了JPanel,是为了更好地对其中一些组件进行布局的控制(在这里,每个单元格里有三个JLabel),TableCellRender接口是必须要实现的 可以看到,实现鼠标点击单元格改变文字颜色和单元格(也就是一个JPanel)背景色并不难,只需要在getTableCellRendererComponent方法中判断传入的参数isSelected是否为true,然后对组件属性重新设置,返回修改过的Component即可。JTable在鼠标点击单元格时会重画表格,于是改变后的单元格即可显示出来。 我还想要实现单元格的悬停效果,也就是说,当鼠标移动至某个单元格上方时,该单元格可以变化颜色或者加个边框来突出显示,就想JButton可以设置RollOverIcon一样。我想当然地在这个渲染器里添加了鼠标监听,然而测试确发现不行...    经过一番查阅、思考,我终于将解决的方法从单元格渲染器上转至JTable本身来,因为我发现JTable里竟然有个rowAtPoint(Point point)方法(高手可不要笑我啊)!于是,我就在表格上监听鼠标动作事件,在mouseMoved(MouseEvent e)方法中用int row=this.rowAt(e.getPoint())得到鼠标移动时当前鼠标在哪一行。这样的话,至少是迈了一大步,接下来的问题就是如何对鼠标下面的单元格进行属性的修改。 经过查看JTable的源码,发现里面有个public Component prepareRenderer方法调用了单元格渲染器里的getTableCellRenderer方法,用于在绘制表格时准备好单元格内放置的组件。既然它是public的,我就重载了这个方法,并使用了个自己感觉有点笨的方法,表格中加了个Vector,存储每个单元格是否在鼠标下面的信息(用Boolean),也就是说,每一时刻这个Vector中只有一个为true(同一时刻,只能有一个单元格在鼠标下面),其余为false,同时保持Vector的size与单元格行数相同。 重载的prepareRenderer方法体如下: /**   * This method overides the super one, in order to    * add rollover effects to the <code>JTable</code>   * A <code>Vector</code> stores information about    * whether the cell is beneath the mouse. If the value   * corresponding to the cell is true, this method will   * return a <code>Component</code> with the border modified;   * while false, the <code>Renderer</code> will be returned    * unchanged after calling the super method    */  public Component prepareRenderer(TableCellRenderer renderer, int row,    int column) {   Component comp = super.prepareRenderer(renderer, row, column);   if (((Boolean)flagMouseOver.get(row)).booleanValue()) {    ((JComponent)comp).setBorder(BorderFactory.createLineBorder(Color.GRAY,1));    return comp;   }   else {    ((JComponent)comp).setBorder(null);    return comp;   }  } flagMouseOver即为保存单元格状态的Vector。而mouseMoved方法如下 public void mouseMoved(MouseEvent e) {//Add rollover effects   int row=this.rowAtPoint(e.getPoint());   if (mouseAtRow == -1) {    //Init variable mouseAtRow    mouseAtRow=row;    flagMouseOver.set(mouseAtRow,new Boolean(true));    //System.out.println("Mouse first moves to row "+(row+1));        repaint();    revalidate();   }   else if (row != mouseAtRow) {//The mouse has moved to a new row    //Clear the border    flagMouseOver.set(mouseAtRow,new Boolean(false));        //Set new row's border    flagMouseOver.set(row,new Boolean(true));        //System.out.println("Mouse moves from row "+(mouseAtRow+1)+" to row "+(row+1));    repaint();    revalidate();    mouseAtRow=row;       }    } mouseAtRow为一个int类型的变量,存储鼠标移动前在哪一行。当鼠标移动时,获得当前鼠标在哪一行(表格仅有一列),然后与mouseAtRow比较,若变化了,说明鼠标到了新的一行,同时更新flagMouseOver内的数据,紧接着用repaint和revalidate方法更新表格,实现了表格GUI的变化。这里悬停效果是添加边框,当然也可以改背景等等。 这是我的经历,希望有人提出意见,我非常欢迎!                              Allen Chue  
 
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