阿来(一)---让你的demo也有loadingBar 做法: (1)先在你的demo主类头文件里加入 #include "ExampleLoadingBar.h" (2)再在主类的protected域内加入data member: ExampleLoadingBar mLoadingBar; (3)再在主类的protected域内加入member function: void loadResources(void) { mLoadingBar.start(mWindow, 1, 1, 0.75); // Turn off rendering of everything except overlays mSceneMgr->clearSpecialCaseRenderQueues(); mSceneMgr->addSpecialCaseRenderQueue(RENDER_QUEUE_OVERLAY); mSceneMgr->setSpecialCaseRenderQueueMode(SceneManager::SCRQM_INCLUDE); // Initialise the rest of the resource groups, parse scripts etc ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); ResourceGroupManager::getSingleton().loadResourceGroup( ResourceGroupManager::getSingleton().getWorldResourceGroupName(), false, true); // Back to full rendering mSceneMgr->clearSpecialCaseRenderQueues(); mSceneMgr->setSpecialCaseRenderQueueMode(SceneManager::SCRQM_EXCLUDE); mLoadingBar.finish(); } 释疑: 在Demo的父类ExampleApplication中 loadResources如下实现: virtual void loadResources(void) { // Initialise, parse scripts etc ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
} 这个被override后,里面的操作被包含了,如红色的所示。咱不会少做事,所以放心用吧!

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