“Jet3D v2.11是一个非常有下载价值的新版本!!它包括了我们过去几个月所作的所有改进,同时对也覆盖了 对Direct3D 9的使用。因该下载他,并享受它...” Jet3D 2.1.1 Bug Reports
Features:
Environment
* Exceptionally fast rendering * Radiosity lighting * Integrated rigid body physics simulation support for world objects * Pre-computed lighting for animating light intensities and simulating caustics * Environment uses BSP trees for fast visibility culling * Dynamic RGB lights * Dynamic shadows * Dynamic fog * Dynamic mirrors * Dynamic water effects * Dynamic texturing effects such as procedurals, animations, blending, and morphing * Area portals allow selective rendering of world geometry * Translucent world geometry for windows, or other effects * Spherically mapped sky for seamless sky and horizon * 3D sound positioning and attenuation * User extendable special effects and particle systems * Bitmap and Windows font support for labeling the screen, textures, or bitmaps
Editor
* CSG editor builds geometry optimized for 3D environments * Built in keyframe system to animate world geometry * Multiple compilation options, including fast recompiles for changes to non-geometrical objects such as lights and entities * Configurable entity definitions for sharing level data with applications * Built in physics entity definitions for specifying interactions between physically controlled objects
Characters
* Seamless soft-skin polygonal characters * Automatic visibility culling for optimal performance * Tools to support character and animation authoring for 3D Studio Max * Smoothing group support for high quality shading * No limit to the number of materials used to texture or color characters * Materials can be animated using tinting, procedurals, animations, blending, and morphing
Character Animation
* Animation based on either a hierarchical or a non-hierarchical bone system * Arbitrarily spaced keyframes in time * High quality interpolation between keys - second order continuity across orientation keys * Sharing of animations across different characters * Animations can be blended and mixed or partially applied * Animations are optimized to take up minimal space * Interpolation and blending subsystems can be used independently to animate other user objects
Driver Support
* D3D (full screen and in a window) * Software driver for support on machines without hardware acceleration (full screen and in a window) * Built in texture and lightmap caching * Takes advantage of 3D hardware that supports multitexturing * 2D bitmap overlays
Technical Details
* Physics subsystem can be used to control world geometry, or independently to animate other user objects * Virtual file system allows file IO access to collection files, memory files, dos file systems, and user extendable file systems transparently * Math support for vectors, matrices, and quaternions * Comprehensive support for texture and bitmap formats, mipmaps, and conversions * Basic network transport support for multiplayer * Fast collisions against the world geometry * Volumetric queries to determine the type of volume(s) a box lies in * Multiple worlds can be loaded and rapidly switched between * Multiple renders from different cameras can be mixed in a single frame * High level polygon API for adding persistent or temporary user drawn objects 
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