A quick review of why mobile gaming is different from traditional gaming: • Low Budget • Small Development Team • Technology is within reason and is manageable, no need for special equipment such photo imaging equipment • Based on open standards • Mobile phones by default are ready for multiplayer gaming Development Tools Some available platforms for mobile game development are: • Java 2 Micro Edition TM by Sun MicroSystems – http://wireless.java.sun.com • MoPhun – http://www.mophun.com • Brew – http://www.brew.com This not to be confused with mobile operating systems such as PalmOS and SymbianOS, these operating systems themselves support environments like J2ME. This book will focus on J2ME (Java 2 Micro Edition). With that being said there are several software development kits you can use. To help ensure your game will run on different manufacturers and different models of mobile devices you will mostly like be using more then one SDK. The main J2ME SDK is available from Sun Microsystems at http://wireless.java.sun.com. As well there are few IDEs available for J2ME development. Some of these IDEs provide full integration options with other development kits. For example Sun One Studio Mobile Edition can easily be integrated with SprintPC J2ME SDK, SDK from Sun, SDK from Nokia and SDK from Siemens. What Else is Out There? Aside from the regular tools and IDEs provided by various software organizations, manufacturers and carriers there are other tools/software packages that may be of interest to you. 3D Though presently most games are presented with only 2D graphics due the constraints of mobile devices there are higher end devices that are capable of 3D. As well as the technology improves 3D will be common as it is now on both gaming consoles and PC desktop. There is JSR in progress that supports 3D graphics for J2ME. It is quite possible with the next release after MIDP 2.0 3D JSR 184 Mobile 3D Graphics API for J2METM to find out more visit http://jcp.org/en/jsr/detail?id=184 : As well the widely used OpenGL now as mobile version named OpenES with focus on providing 3D graphics for mobile handsets, for more information visit http://www.khronos.org/embeddedapi/index.html. The company FatHammer, http://www.fathammer.com, has integrated the OpenGL ES-accelerated OMAP platform into their X-Forge 3D Game Engine SDK. There is also the MoPhun 3D engine available at http://www.mophun.com. As you can see 3D is may not be quite here yet for mobile devices but it is sure on its way. Beyond Stand-Alone Game Aside from developing stand-alone games there are various other technologies that will enable you to develop multiplayer games. By default with J2ME you are able to communicate over HTTP/HTTPS. Another option is to communicate using the Jini the surrogate J2ME architecture. As well if the carriers support socket communication you are able to implement socket networking between games. However, it takes a lot more then just the communication protocol, there needs to be a gaming server that can handle and provide various features, some of these features could be but not inclusive to the following: • Game Lobby • Game Rooms • Track User interaction • Authentication • Chat Rooms • Instant Messaging • Monitoring and statistics Tools The Game Room itself acts some like a mediator/traffic cop that relays information back and forth to the clients and to the respective game in play. It is definitely a lot of work to implement this. However, there are other companies that save you the trouble with their already pre-made game servers: • DemiVision –http://www.demivision.com (recently acquired by JamDat.com) • MformaTM – http://www.mforma.com • Xadra – http://www.xadra.com • Butterfly.net – http://www.butterfly.net • TerraPlay – http://www.terraplya.com Aside from producing games for wide area networks you can produce games for personal area networks, technology better known as Bluetooth. The idea is the same has a game over HTTP but within a confined local area. Some great links to Bluetooth and J2ME are: • Zucotto Wireless – http://www.zucotto.com • RococoSoft – http://www.rococosoft.com Two other technologies that can bring mobile gaming a new twist is Peer to Peer famously advertised by the success of Napster. For more information on Peer to Peer using Java visit http://www.jxta.org and http://jxme.jxta.org/. Another interesting P2P technology developed by Apple is Rendezvous that enables automatic broadcasting and discovering services between clients/servers. 
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