public class DataPoke {
String pokeFace;//牌面 String pokepoint;//点数 String pokeColor;//花色 String pokeImgPath;//扑克图片对应地址 boolean useFlag = false;//是否使用标记false未使用,true使用中
public DataPoke() { } public void setuserFlag(boolean flag){ this.useFlag = flag; } public boolean getuserFlag(){ return this.useFlag; } public String getPoint(){ return this.pokepoint; } public String getColor(){ return this.pokeColor; } public String getImgPath(){ return this.pokeImgPath; } public String getpokeFace(){ return this.pokeFace; }
}
///////////////////////////////////////////////////////////////////////
import java.util.*;
public class pokeBean { private String [] color = {"black","red","flower","sequa"}; private String pokeImgurl = "/m/g/bj/images/"; private LinkedList pokeList = new LinkedList();//poke链表列表 DataPoke[] dataPoke = new DataPoke[52]; public pokeBean() { } public void initPokeList(){ for(int i=0; i<=51; i++) { dataPoke[i] = new DataPoke();//初始化52个datapoke类变量存储 } int over = 10; int count=0; for(int i=1; i<=13; i++){ for(int j=1; j<=4; j++){ if(i<10) dataPoke[count].pokepoint = "" + i;//点数1-10 else dataPoke[count].pokepoint = "" + over; //点数11-13 dataPoke[count].pokeFace = ""+i;//牌面 dataPoke[count].pokeColor = color[j-1];//牌色1-4: 黑 红 梅 方 dataPoke[count].pokeImgPath = pokeImgurl+Integer.toString(i)+"/"+Integer.toString(j)+".png"; dataPoke[count].setuserFlag(false); pokeList.add(count,dataPoke[count]);//将用内部类DataPoke初始化好的52张牌放置于LinkedList中 //System.out.println("after insert poke --------- = "+count); count=count+1; } } } //初始化完毕后,进行洗牌//这里暂且不用此功能 public void washPokeList(){ int temp1 = 0; int temp2 = 0; LinkedList pokeListtemp = new LinkedList(); for(int i=0; i<this.pokeList.size(); i++){ temp1 = (int)(Math.random()*100)%51;//取1-52之间的随机数 while(temp2 == temp1) temp1 = (int)(Math.random()*100)%51;//如果出现重复的随机数,重新取 pokeListtemp.add(i,this.pokeList.get(temp1));//依次将乱序的pokeData对象插入 temp2 = temp1; } setuserLinklist(pokeListtemp); }
public LinkedList getuserLinklist(){ return this.pokeList; } public void setuserLinklist(LinkedList pokeListtemp){ this.pokeList=pokeListtemp; } public void printBack(){ LinkedList temp = getuserLinklist(); for(int i=0; i<temp.size(); i++){ DataPoke tempDP = (DataPoke)temp.get(i); System.out.println("********************"+i+"*********************"); System.out.println("------------牌面 "+tempDP.pokeFace); System.out.println("------------点数 "+tempDP.pokepoint); System.out.println("------------花色 "+tempDP.pokeColor); System.out.println("------------地址 "+tempDP.pokeImgPath); System.out.println("------------是否使用中 "+tempDP.useFlag); } } }
/////////////////////////////////////////////////////////////////////////////
public class packageDb { private String userName;//用户名 private String userPswd;//密码 private long numuserguid;//用户GUID private long numsex;//用户性别 private long numage;//用户年龄 private long nummoney;//用户点数 private long numwincount;//用户胜利局数 private long numlostcount;//用户失败局数 public packageDb() { } //////////////////////////////////////////numwincount public long getNumwincount() { return this.numwincount; } public void setNumwincount(long numwincount) { this.numwincount = numwincount; } //////////////////////////////////////////numlostcount public long getNumlostcount() { return this.numlostcount; } public void setNumlostcount(long numlostcount) { this.numlostcount = numlostcount; } //////////////////////////////////////////numuserguid public long getNumuserguid() { return this.numuserguid; } public void setNumuserguid(long numuserguid) { this.numuserguid = numuserguid; } ///////////////////////////////////////////numsex public long getNumsex() { return this.numsex; } public void setNumsex(long numsex) { this.numsex = numsex; } ////////////////////////////////////////////numage public long getNumage() { return this.numage; } public void setNumage(long numage) { this.numage = numage; } ////////////////////////////////////////////nummoney public long getNummoney() { return this.nummoney; } public void setNummoney(long nummoney) { this.nummoney = nummoney; } ////////////////////////////////////////////userName public String getUserName() { return this.userName; } public void setUserName(String userName) { this.userName = userName; } ////////////////////////////////////////////取出用户基本信息,需先setUserGuid() public void getUserInfo()throws Exception{ String sql = "select * from USER where NUMUSERGUID = '"+numuserguid+"'"; try{ DBOB DBwork = new DBOB(); DBwork.execute(sql); if(DBwork.result.next()) { setUserName(DBwork.result.getString("VC2USERNAME")); setNummoney(DBwork.result.getLong("NUMMONEY")); setNumage(DBwork.result.getLong("NUMAGE")); setNumsex(DBwork.result.getLong("NUMSEX")); setNumlostcount(DBwork.result.getLong("NUMLOSTCOUNT")); setNumwincount(DBwork.result.getLong("NUMWINCOUNT")); } DBwork.releaseResource(); }catch(Exception e){ System.out.println("getUserInfo取出用户基本信息出错"+e); } } /////////////////////////////////////////////检查新用户注册名是否占用 public boolean checkUserInfo(String userNameNew)throws Exception{ String sql = "select * from USER where VC2USERNAME = '"+userNameNew+"'"; //System.out.println("-------------before-sql : "+sql); boolean temp = true; try{ DBOB DBwork = new DBOB(); DBwork.execute(sql); //System.out.println("-------------after-sql : "+sql); if(DBwork.result.next()) { temp = true; }else{ temp = false; } DBwork.releaseResource(); }catch(Exception e){ System.out.println("checkUserInfo 检查新用户注册名是否占用出错"+e); } return temp;//用户名已经被占用,返回true,否则返回false; } /////////////////////////////////////////////插入新用户注册信息 public void insertUserNew(String userNamenew, String password, long sex, long age)throws Exception{ String sql = "insert into USER(NUMUSERGUID,VC2USERNAME,VC2PASSWORD,NUMSEX,NUMAGE) values ("; sql = sql + "MOBJSEQ.NEXTVAL, '"; sql = sql + userNamenew + "', '"; sql = sql + password + "', "; sql = sql + sex + ", "; sql = sql + age + ")"; //System.out.println("-------------before-sql : "+sql); try{ DBOB DBwork = new DBOB(); DBwork.execute(sql); //System.out.println("------------after--sql : "+sql); DBwork.releaseResource(); }catch(Exception e){ System.out.println("insertUserNew 插入新用户注册信息出错"+e); } } /////////////////////////////////////////////根据用户名得到用户guid public long getUserGuid(String un)throws Exception{ String sql = "select NUMUSERGUID from USER where VC2USERNAME = '"+un+"'";// long temp = 0; try{ DBOB DBwork = new DBOB(); DBwork.execute(sql); if(DBwork.result.next()) { temp = DBwork.result.getLong("NUMUSERGUID"); } DBwork.releaseResource(); }catch(Exception e){ System.out.println("getUserGuid 根据用户名得到用户guid出错"+e); } return temp; }
/////////////////////////////////////////////检查老用户登陆 public boolean checkUserOld(String userNameOld, String password)throws Exception{ String sql = "select * from USER where VC2USERNAME='"+userNameOld+"' and VC2PASSWORD='"+password+"'"; boolean temp = true; try{ DBOB DBwork = new DBOB(); DBwork.execute(sql); if(DBwork.result.next()) { temp = true; }else{ temp = false; } DBwork.releaseResource(); }catch(Exception e){ System.out.println("checkUserOld 检查老用户登陆出错"+e); } return temp;//老用户的登陆用户名和密码正确无误,返回true,否则返回false; } /////////////////////////////////////////////更新用户数据 public void updateUser(long userGuid, long userMoney, long winCount, long lostCount)throws Exception{ String sql = "update USER set NUMMONEY="+userMoney+",NUMWINCOUNT="+winCount+",NUMLOSTCOUNT="+lostCount+"where NUMUSERGUID="+userGuid; try{ DBOB DBwork = new DBOB(); DBwork.execute(sql); DBwork.releaseResource(); }catch(Exception e){ System.out.println("updateUser 更新用户数据出错"+e); } } }
///////////////////////////////////////////////////////
import javax.servlet.http.*; import javax.servlet.ServletRequest; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpSession; import javax.servlet.jsp.PageContext; import java.util.*;//随机数需要使用 import java.lang.*;
public class gamePai{ private HttpSession paiSession; private pokeBean userPokeBean; public gamePai(){ } //取点数user public int getPointuser(PageContext pagecontext){ HttpSession session = pagecontext.getSession(); LinkedList pokeLuser = (LinkedList) session.getAttribute("pokeuser"); int userValue = 0; //用户点数计算 for(int i=0; i<pokeLuser.size(); i++){ userValue = userValue + Integer.parseInt(((DataPoke)pokeLuser.get(i)).getPoint()); } return userValue; } //取点数pc public int getPointpc(PageContext pagecontext){ HttpSession session = pagecontext.getSession(); LinkedList pokeLpc = (LinkedList) session.getAttribute("pokepc"); int pcValue = 0; //电脑点数计算 for(int i=0; i<pokeLpc.size(); i++){ pcValue = pcValue + Integer.parseInt(((DataPoke)pokeLpc.get(i)).getPoint()); } return pcValue; }
//判断是否还有牌//不用作了,因为加了判断标志位 public boolean getPaiStatus(PageContext pagecontext) { HttpSession session = pagecontext.getSession(); LinkedList pokeLall = (LinkedList)session.getAttribute("poketotal"); if(pokeLall.size()<=4)//小于四张牌,就要重新洗牌了 return true; return false; } //继续起牌,玩家调用,每次起牌之后,需要jsp叶面进行判断是否爆牌,是否跳转等 public void getNextPaiuser(PageContext pageContext){ HttpSession session = pageContext.getSession(); LinkedList pokeLall = (LinkedList)session.getAttribute("poketotal"); LinkedList pokeLuser = (LinkedList)session.getAttribute("pokeuser");
int temp = (int)(Math.random()*100)%51;//取1-52之间的随机数 while( ((DataPoke)pokeLall.get(temp)).getuserFlag() ){ temp = (int) (Math.random() * 100) % 51; }
pokeLuser.add(pokeLall.get(temp)); ((DataPoke)pokeLall.get(temp)).setuserFlag(true);
session.setAttribute("pokeuser",pokeLuser);//插入用户得到的牌 session.setAttribute("poketotal",pokeLall);//更新总牌 } //判断电脑的分数是否低于16点,低于16点,就返回真,需要电脑自动加牌 //这里应该有jsp叶面调用 public boolean judgeAddPc16(PageContext pageContext){ HttpSession session = pageContext.getSession(); LinkedList pokeLpc = (LinkedList)session.getAttribute("pokepc");
int pcValue = 0; //用户点数计算 for(int i=0; i<pokeLpc.size(); i++){ pcValue = pcValue + Integer.parseInt(((DataPoke)pokeLpc.get(i)).getPoint()); } if( pcValue<=16 && pcValue <= 21 )//满足小于16,然后加了牌之后满足小于21,就再加 return true;
return false; } //判断电脑的分数是否高于17点,低于21点,就返回真,需要电脑自动加牌 //这里应该有jsp叶面调用 public boolean judgeAddPc21(PageContext pageContext){ HttpSession session = pageContext.getSession(); LinkedList pokeLpc = (LinkedList)session.getAttribute("pokepc");
int pcValue = 0; //用户点数计算 for(int i=0; i<pokeLpc.size(); i++){ pcValue = pcValue + Integer.parseInt(((DataPoke)pokeLpc.get(i)).getPoint()); } if( pcValue >= 17 && pcValue<=21 ) return true; return false; }
//电脑要牌 public void getNextPaipc(PageContext pageContext){ HttpSession session = pageContext.getSession(); LinkedList pokeLall = (LinkedList)session.getAttribute("poketotal"); LinkedList pokeLpc = (LinkedList)session.getAttribute("pokepc");
int temp = (int)(Math.random()*100)%51;//取1-52之间的随机数 while( ((DataPoke)pokeLall.get(temp)).getuserFlag() ){ temp = (int) (Math.random() * 100) % 51; }
pokeLpc.add(pokeLall.get(temp)); ((DataPoke)pokeLall.get(temp)).setuserFlag(true);
session.setAttribute("pokepc",pokeLpc);//插入用户得到的牌 session.setAttribute("poketotal",pokeLall);//更新总牌 }
//jsp叶面调用 判断user是否爆牌,true,爆牌,在叶面进行跳转到爆牌叶面 public boolean judgeBusrtuser(PageContext pageContext){ HttpSession session = pageContext.getSession(); LinkedList pokeLuser = (LinkedList)session.getAttribute("pokeuser"); int userValue = 0; for(int i=0; i<pokeLuser.size(); i++){ userValue = userValue + Integer.parseInt(((DataPoke)pokeLuser.get(i)).getPoint()); if(userValue > 21) return true; } return false; } //判断pc是否爆牌,true,爆牌 public boolean judgeBusrtpc(PageContext pageContext){ HttpSession session = pageContext.getSession(); LinkedList pokeLpc = (LinkedList)session.getAttribute("pokepc"); int pcValue = 0; for(int i=0; i<pokeLpc.size(); i++){ pcValue = pcValue + Integer.parseInt(((DataPoke)pokeLpc.get(i)).getPoint()); if(pcValue > 21) return true; } return false; }
//取得扑克牌列表user public ArrayList getPaiListUser(PageContext pageContext){ ArrayList templistuser = new ArrayList(); HttpSession session = pageContext.getSession(); LinkedList pokeLuser = (LinkedList)session.getAttribute("pokeuser"); for(int i=0; i<pokeLuser.size(); i++){ templistuser.add( ((DataPoke)pokeLuser.get(i)).getImgPath() ); } return templistuser; } //取得扑克牌列表pc public ArrayList getPaiListPc(PageContext pageContext){ ArrayList templistpc = new ArrayList(); HttpSession session = pageContext.getSession(); LinkedList pokeLpc = (LinkedList)session.getAttribute("pokepc"); for(int i=0; i<pokeLpc.size(); i++){ templistpc.add( ((DataPoke)pokeLpc.get(i)).getImgPath() ); } return templistpc; } //开牌描述封装 public String getKaiPaiDesc(int resultPai){ if(resultPai==2){return "玩家胜!";} if(resultPai==3){return "庄家胜!";} if(resultPai==4){return "庄家 BlackJack, 庄家胜!";} if(resultPai==5){return "玩家 BlackJack, 玩家胜!";} if(resultPai==6){return "玩家爆牌!庄家胜!";} if(resultPai==7){return "庄家爆牌!玩家胜!";} return ""; } //开牌 public int kaiPai(PageContext pagecontext){ HttpSession session = pagecontext.getSession(); LinkedList pokeLuser = (LinkedList) session.getAttribute("pokeuser"); LinkedList pokeLpc = (LinkedList) session.getAttribute("pokepc"); int userValue = 0; int pcValue = 0; //用户点数计算 for(int i=0; i<pokeLuser.size(); i++){ //DataPoke pokeuser = (DataPoke)pokeLuser.get(i); userValue = userValue + Integer.parseInt(((DataPoke)pokeLuser.get(i)).getPoint()); } //电脑点数计算 for(int i=0; i<pokeLpc.size(); i++){ //DataPoke pokepc = (DataPoke)pokeLpc.get(i); pcValue = pcValue + Integer.parseInt(((DataPoke)pokeLpc.get(i)).getPoint()); } //电脑blackJack,电脑胜利 if(pokeLpc.size()==2){ //DataPoke pokepcF = (DataPoke)pokeLpc.getFirst(); //DataPoke pokepcL = (DataPoke)pokeLpc.getLast(); if(((DataPoke)pokeLpc.getFirst()).getpokeFace().equals("1")&&((DataPoke)pokeLpc.getLast()).getpokeFace().equals("11")|| ((DataPoke)pokeLpc.getFirst()).getpokeFace().equals("1")&&((DataPoke)pokeLpc.getLast()).getpokeFace().equals("11")){ return 4;//电脑blackJack,电脑胜利 } } //玩家blackJack,玩家胜利,分数加倍 if(pokeLuser.size()==2){ //DataPoke pokeuserF = (DataPoke)pokeLuser.getFirst(); //DataPoke pokeuserL = (DataPoke)pokeLuser.getLast(); if(((DataPoke)pokeLuser.getFirst()).getpokeFace().equals("1")&&((DataPoke)pokeLuser.getLast()).getpokeFace().equals("11")|| ((DataPoke)pokeLuser.getLast()).getpokeFace().equals("1")&&((DataPoke)pokeLuser.getFirst()).getpokeFace().equals("11")){ return 5;//玩家blackJack,玩家胜利,分数加倍 } } if( userValue > pcValue ) return 2;//2为玩家胜利 if( userValue <= pcValue && pcValue <= 21) return 3;//3为电脑胜利 if( userValue > 21 ) return 6;//玩家爆牌 if( pcValue > 21 && userValue <= 21 ) return 7;//电脑爆牌
return 0; } public void initPai(PageContext pagecontext) { userPokeBean = new pokeBean(); paiSession = pagecontext.getSession();//初始化得到session userPokeBean.initPokeList();//初始化52扑克 LinkedList pokelistAll = userPokeBean.getuserLinklist(); LinkedList pokelistuser = new LinkedList(); LinkedList pokelistpc = new LinkedList(); //userPokeBean.washPokeList();//初始化之后洗扑克,有问题,不能洗牌 paiSession.setAttribute("poketotal",pokelistAll);//将初始化并洗好的扑克放置于该玩家session中 paiSession.setAttribute("pokeuser",pokelistuser);//初始化用户扑克数据 paiSession.setAttribute("pokepc",pokelistpc);//初始化电脑扑克数据 //userPokeBean.printBack();//打出牌看看 } //大印出来检测一下 public void printPai() { userPokeBean.printBack(); } //每次重新开局,都要将52张扑克牌的使用标志置为false,未使用 public void resetPai(PageContext pagecontext){ HttpSession session = pagecontext.getSession(); LinkedList pokeList = (LinkedList)session.getAttribute("poketotal"); for(int i=0; i<pokeList.size(); i++){ ((DataPoke)pokeList.get(i)).setuserFlag(false);//所有的牌置为false,未使用 } session.setAttribute("poketotal",pokeList);//更新总牌 } //第一次起牌,在扑克牌中随机抽取四张,分别派给玩家和电脑 public void getFirstPaiuser(PageContext pagecontext) { HttpSession session = pagecontext.getSession(); //先取得用户的数据 LinkedList pokeListtempuser = (LinkedList)session.getAttribute("pokeuser"); pokeListtempuser.clear();//清空用户扑克数据列表 //LinkedList pokeListtempPC = new LinkedList(); //先从52张点数牌中随机抽取4张,分别为玩家的两张和庄家的两张 int inttemp1 = 0; int inttemp2 = 0; //先将总牌取出 //paiSession LinkedList pokeListtempall1 = (LinkedList)session.getAttribute("poketotal");
//给玩家的牌 //for(int i=0; i<2; i++){//从中间取2张牌给玩家 //inttemp1 = (int)(Math.random()*100)%51;//取1-52之间的随机数 //inttemp2 = (int)(Math.random()*100)%51; while(inttemp1==inttemp2){ inttemp1 = (int)(Math.random()*100)%51;//取1-52之间的随机数 inttemp2 = (int)(Math.random()*100)%51; } pokeListtempuser.add(pokeListtempall1.get(inttemp1)); pokeListtempuser.add(pokeListtempall1.get(inttemp2)); ((DataPoke)pokeListtempall1.get(inttemp1)).setuserFlag(true); ((DataPoke)pokeListtempall1.get(inttemp2)).setuserFlag(true);
//while( inttemp2 == inttemp1 && (((DataPoke)pokeListtempall1.get(inttemp1)).getuserFlag()) )//如果出现重复的随机数或者该牌已经被取,重新取 // inttemp1 = (int)(Math.random()*100)%51; //pokeListtempuser.add(pokeListtempall1.get(inttemp1)); //System.out.println("给玩家的牌的地址:"+((DataPoke)pokeListtempall1.get(inttemp1)).getImgPath()); //System.out.println("给玩家的牌的牌面点数:"+((DataPoke)pokeListtempall1.get(inttemp1)).getpokeFace()); //System.out.println("******************************************************"); //pokeListtempuser.a //将取到的牌置为使用状态 //((DataPoke)pokeListtempall1.get(inttemp1)).setuserFlag(true); //inttemp2 = inttemp1; //} session.setAttribute("pokeuser",pokeListtempuser);//插入用户得到的牌到用户的session中 session.setAttribute("poketotal",pokeListtempall1);//更新总牌
//从取后的牌中再取2张给电脑 //int inttemp3 = 0; //int inttemp4 = 0; //再将总牌取出 //LinkedList pokeListtempall2 = (LinkedList)session.getAttribute("poketotal"); //for(int i=0; i<2; i++){//从取后的总牌中再取2张牌给电脑 // inttemp3 = (int)(Math.random()*100)%51;//取1-52之间的随机数 1 // while(inttemp4 == inttemp3 && (((DataPoke)pokeListtempall2.get(inttemp3)).getuserFlag()) )//如果出现重复的随机数或者该牌已经被取,重新取 // inttemp3 = (int)(Math.random()*100)%51; // pokeListtempPC.add(i,pokeListtempall2.get(inttemp3)); //将取到的牌置为使用状态 // ((DataPoke)pokeListtempall2.get(inttemp3)).setuserFlag(true); // inttemp4 = inttemp3; //} //session.setAttribute("pokepc",pokeListtempPC);//插入电脑得到的牌到用户的session中 //session.setAttribute("poketotal",pokeListtempall2);//更新总牌 try{ Thread.sleep(30); }catch (Exception ex){ ex.printStackTrace(); }
} public void getFirstPaipc(PageContext pagecontext) { HttpSession session = pagecontext.getSession(); //LinkedList pokeListtempuser = new LinkedList(); LinkedList pokeListtempPC = (LinkedList)session.getAttribute("pokepc"); pokeListtempPC.clear(); //先从52张点数牌中随机抽取4张,分别为玩家的两张和庄家的两张 //int inttemp1 = 0; //int inttemp2 = 0; //先将总牌取出 //paiSession //LinkedList pokeListtempall1 = (LinkedList)session.getAttribute("poketotal");
//给玩家的牌 //for(int i=0; i<2; i++){//从中间取2张牌给玩家 // inttemp1 = (int)(Math.random()*100)%51;//取1-52之间的随机数 1 // while(inttemp2 == inttemp1 && (((DataPoke)pokeListtempall1.get(inttemp1)).getuserFlag()) )//如果出现重复的随机数或者该牌已经被取,重新取 // inttemp1 = (int)(Math.random()*100)%51; // pokeListtempuser.add(i,pokeListtempall1.get(inttemp1)); //将取到的牌置为使用状态 // ((DataPoke)pokeListtempall1.get(inttemp1)).setuserFlag(true); // inttemp2 = inttemp1; //} //session.setAttribute("pokeuser",pokeListtempuser);//插入用户得到的牌到用户的session中 //session.setAttribute("poketotal",pokeListtempall1);//更新总牌 //再将总牌取出 LinkedList pokeListtempall = (LinkedList)session.getAttribute("poketotal");
int inttemp1 = 0; int inttemp2 = 0; while(inttemp1==inttemp2 || ((DataPoke)pokeListtempall.get(inttemp1)).getuserFlag()==true || ((DataPoke)pokeListtempall.get(inttemp2)).getuserFlag()==true ) { inttemp1 = (int)(Math.random()*100)%51;//取1-52之间的随机数 inttemp2 = (int)(Math.random()*100)%51; } pokeListtempPC.add(pokeListtempall.get(inttemp1)); pokeListtempPC.add(pokeListtempall.get(inttemp2)); ((DataPoke)pokeListtempall.get(inttemp1)).setuserFlag(true); ((DataPoke)pokeListtempall.get(inttemp2)).setuserFlag(true);
//从取后的牌中再取2张给电脑
//for(int i=0; i<2; i++){//从取后的总牌中再取2张牌给电脑 // inttemp3 = (int)(Math.random()*100)%51;//取1-52之间的随机数 1 // while( inttemp4 == inttemp3 && (((DataPoke)pokeListtempall2.get(inttemp3)).getuserFlag())==true )//如果出现重复的随机数或者该牌已经被取,重新取 // inttemp3 = (int)(Math.random()*100)%51; // pokeListtempPC.add(pokeListtempall2.get(inttemp3)); // System.out.println("给电脑的牌的地址:"+((DataPoke)pokeListtempall2.get(inttemp3)).getImgPath()); // System.out.println("给电脑的牌的牌面点数:"+((DataPoke)pokeListtempall2.get(inttemp3)).getpokeFace());
//将取到的牌置为使用状态 // ((DataPoke)pokeListtempall2.get(inttemp3)).setuserFlag(true); // inttemp4 = inttemp3; //} session.setAttribute("pokepc",pokeListtempPC);//插入电脑得到的牌到用户的session中 session.setAttribute("poketotal",pokeListtempall);//更新总牌 try{ Thread.sleep(30); }catch (Exception ex){ ex.printStackTrace(); }
}
}

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