#include <iostream> using namespace std; class Element; class ElementA; class ElementB; #define USE_LOKI #ifndef USE_LOKI // class Visitor class Visitor { public: virtual void VisitElementA(ElementA&) = 0 ; virtual void VisitElementB(ElementB&) = 0 ; } ; // class Visitor1 class Visitor1 : public Visitor { public: virtual void VisitElementA(ElementA& pA) { cout << "Visitor1::VisitElementA" << endl; } virtual void VisitElementB(ElementB& pB) { cout << "Visitor1::VisitElementB" << endl; } } ; // class Visitor2 class Visitor2 : public Visitor { public: virtual void VisitElementA(ElementA& pA) { cout << "Visitor2::VisitElementA" << endl; } virtual void VisitElementB(ElementB& pB) { cout << "Visitor2::VisitElementB" << endl; } } ; // class Element class Element { public: virtual void Accept(Visitor&) = 0 ; } ; // class ElementA class ElementA : public Element { public: virtual void Accept(Visitor& v) { v.VisitElementA(*this) ; } } ; // class ElementB class ElementB : public Element { public: virtual void Accept(Visitor& v) { v.VisitElementB(*this) ; } } ; #else #include "Visitor.h" using namespace Loki; typedef CyclicVisitor<void, TYPELIST_3(Element, ElementA, ElementB)> MyVisitor; // class Visitor1 class Visitor1 : public MyVisitor { public: virtual void Visit(Element&) {} virtual void Visit(ElementA& pA) { cout << "Visitor1::VisitElementA" << endl; } virtual void Visit(ElementB& pB) { cout << "Visitor1::VisitElementB" << endl; } } ; // class Visitor2 class Visitor2 : public MyVisitor { public: virtual void Visit(Element&) {} virtual void Visit(ElementA& pA) { cout << "Visitor2::VisitElementA" << endl; } virtual void Visit(ElementB& pB) { cout << "Visitor2::VisitElementB" << endl; } } ; // class Element class Element { public: virtual void Accept(MyVisitor&) = 0; }; // class ElementA class ElementA : public Element { public: DEFINE_CYCLIC_VISITABLE(MyVisitor); } ; // class ElementB class ElementB : public Element { public: DEFINE_CYCLIC_VISITABLE(MyVisitor); }; #endif int main() { Visitor1 v1 ; //算法1 Visitor2 v2 ; //算法2 ElementA e1 ; //对象1 ElementB e2 ; //对象2 e1.Accept(v1) ; //对象1 + 算法1 e1.Accept(v2) ; //对象1 + 算法2 e2.Accept(v1) ; //对象2 + 算法1 e2.Accept(v2) ; //对象2 + 算法2 }

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