#include <windows.h> #include <gl\gl.h> // Header File For The OpenGL32 Library #include <gl\glu.h> // Header File For The GLu32 Library #include <gl\glaux.h> // Header File For The GLaux Library
#pragma comment(lib, "OpenGL32.lib") #pragma comment(lib, "GLu32.lib") #pragma comment(lib, "GLaux.lib")
void main(void) { auxInitDisplayMode(AUX_SINGLE|AUX_RGBA); auxInitPosition(0,0,500,500); auxInitWindow("simple");
glClearColor(0.0,0.0,0.0,0.0); glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,0.0,0.0); glRectf(-0.5,-0.5,0.5,0.5);
glFlush(); _sleep(1000); }

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