//说明, 这段代码我用了很久, 我删除了自动调整规模的代码(因为他还不成熟) /****************************************************************** * Thread Pool For Win32 * VC++ 6, BC++ 5.5(Free), GCC(Free) * Update : 2004.6.9 llBird [email protected]
Use: 1): void threadfunc(void *p) { //... } ThreadPool tp; for(i=0; i<100; i++) tp.Call(threadfunc);
ThreadPool tp(20);//20为初始线程池规模 tp.Call(threadfunc, lpPara); tp.AdjustSize(50);//增加50 tp.AdjustSize(-30);//减少30
2): class MyThreadJob : public ThreadJob //线程对象从ThreadJob扩展 { public: virtual void DoJob(void *p)//自定义的虚函数 { //.... } }; MyThreadJob mt[10]; ThreadPool tp; for(i=0; i<100 i++) tp.Call(mt + i);//tp.Call(mt + i, para);
*******************************************************************/ #ifndef _ThreadPool_H_ #define _ThreadPool_H_
#pragma warning(disable: 4530) #pragma warning(disable: 4786)
#include <cassert> #include <vector> #include <queue> #include <windows.h>
class ThreadJob //工作基类 { public: //供线程池调用的虚函数 virtual void DoJob(void *pPara) = 0; };
class ThreadPool {
public: //dwNum 线程池规模 ThreadPool(DWORD dwNum = 4) : _lThreadNum(0), _lRunningNum(0) { InitializeCriticalSection(&_csThreadVector); InitializeCriticalSection(&_csWorkQueue);
_EventComplete = CreateEvent(0, false, false, NULL); _EventEnd = CreateEvent(0, true, false, NULL); _SemaphoreCall = CreateSemaphore(0, 0, 0x7FFFFFFF, NULL); _SemaphoreDel = CreateSemaphore(0, 0, 0x7FFFFFFF, NULL);
assert(_SemaphoreCall != INVALID_HANDLE_VALUE); assert(_EventComplete != INVALID_HANDLE_VALUE); assert(_EventEnd != INVALID_HANDLE_VALUE); assert(_SemaphoreDel != INVALID_HANDLE_VALUE);
AdjustSize(dwNum <= 0 ? 4 : dwNum); }
~ThreadPool() { DeleteCriticalSection(&_csWorkQueue);
CloseHandle(_EventEnd); CloseHandle(_EventComplete); CloseHandle(_SemaphoreCall); CloseHandle(_SemaphoreDel); vector<ThreadItem*>::iterator iter; for(iter = _ThreadVector.begin(); iter != _ThreadVector.end(); iter++) { if(*iter) delete *iter; }
DeleteCriticalSection(&_csThreadVector); } //调整线程池规模 int AdjustSize(int iNum) { if(iNum > 0) { ThreadItem *pNew; EnterCriticalSection(&_csThreadVector); for(int _i=0; _i<iNum; _i++) { _ThreadVector.push_back(pNew = new ThreadItem(this)); assert(pNew); pNew->_Handle = CreateThread(NULL, 0, DefaultJobProc, pNew, 0, NULL); assert(pNew->_Handle); } LeaveCriticalSection(&_csThreadVector); } else { iNum *= -1; ReleaseSemaphore(_SemaphoreDel, iNum > _lThreadNum ? _lThreadNum : iNum, NULL); } return (int)_lThreadNum; } //调用线程池 void Call(void (*pFunc)(void *), void *pPara = NULL) { assert(pFunc);
EnterCriticalSection(&_csWorkQueue); _JobQueue.push(new JobItem(pFunc, pPara)); LeaveCriticalSection(&_csWorkQueue);
ReleaseSemaphore(_SemaphoreCall, 1, NULL); } //调用线程池 inline void Call(ThreadJob * p, void *pPara = NULL) { Call(CallProc, new CallProcPara(p, pPara)); } //结束线程池, 并同步等待 bool EndAndWait(DWORD dwWaitTime = INFINITE) { SetEvent(_EventEnd); return WaitForSingleObject(_EventComplete, dwWaitTime) == WAIT_OBJECT_0; } //结束线程池 inline void End() { SetEvent(_EventEnd); } inline DWORD Size() { return (DWORD)_lThreadNum; } inline DWORD GetRunningSize() { return (DWORD)_lRunningNum; } bool IsRunning() { return _lRunningNum > 0; }
protected:
//工作线程 static DWORD WINAPI DefaultJobProc(LPVOID lpParameter = NULL) { ThreadItem *pThread = static_cast<ThreadItem*>(lpParameter); assert(pThread);
ThreadPool *pThreadPoolObj = pThread->_pThis; assert(pThreadPoolObj);
InterlockedIncrement(&pThreadPoolObj->_lThreadNum);
HANDLE hWaitHandle[3]; hWaitHandle[0] = pThreadPoolObj->_SemaphoreCall; hWaitHandle[1] = pThreadPoolObj->_SemaphoreDel; hWaitHandle[2] = pThreadPoolObj->_EventEnd;
JobItem *pJob; bool fHasJob; for(;;) { DWORD wr = WaitForMultipleObjects(3, hWaitHandle, false, INFINITE);
//响应删除线程信号 if(wr == WAIT_OBJECT_0 + 1) break; //从队列里取得用户作业 EnterCriticalSection(&pThreadPoolObj->_csWorkQueue); if(fHasJob = !pThreadPoolObj->_JobQueue.empty()) { pJob = pThreadPoolObj->_JobQueue.front(); pThreadPoolObj->_JobQueue.pop(); assert(pJob); } LeaveCriticalSection(&pThreadPoolObj->_csWorkQueue);
//受到结束线程信号 确定是否结束线程(结束线程信号 && 是否还有工作) if(wr == WAIT_OBJECT_0 + 2 && !fHasJob) break;
if(fHasJob && pJob) { InterlockedIncrement(&pThreadPoolObj->_lRunningNum); pThread->_dwLastBeginTime = GetTickCount(); pThread->_dwCount++; pThread->_fIsRunning = true; pJob->_pFunc(pJob->_pPara); //运行用户作业 delete pJob; pThread->_fIsRunning = false; InterlockedDecrement(&pThreadPoolObj->_lRunningNum); } }
//删除自身结构 EnterCriticalSection(&pThreadPoolObj->_csThreadVector); pThreadPoolObj->_ThreadVector.erase(find(pThreadPoolObj->_ThreadVector.begin(), pThreadPoolObj->_ThreadVector.end(), pThread)); LeaveCriticalSection(&pThreadPoolObj->_csThreadVector);
delete pThread;
InterlockedDecrement(&pThreadPoolObj->_lThreadNum);
if(!pThreadPoolObj->_lThreadNum) //所有线程结束 SetEvent(pThreadPoolObj->_EventComplete);
return 0; } //调用用户对象虚函数 static void CallProc(void *pPara) { CallProcPara *cp = static_cast<CallProcPara *>(pPara); assert(cp); if(cp) { cp->_pObj->DoJob(cp->_pPara); delete cp; } } //用户对象结构 struct CallProcPara { ThreadJob* _pObj;//用户对象 void *_pPara;//用户参数 CallProcPara(ThreadJob* p, void *pPara) : _pObj(p), _pPara(pPara) { }; }; //用户函数结构 struct JobItem { void (*_pFunc)(void *);//函数 void *_pPara; //参数 JobItem(void (*pFunc)(void *) = NULL, void *pPara = NULL) : _pFunc(pFunc), _pPara(pPara) { }; }; //线程池中的线程结构 struct ThreadItem { HANDLE _Handle; //线程句柄 ThreadPool *_pThis; //线程池的指针 DWORD _dwLastBeginTime; //最后一次运行开始时间 DWORD _dwCount; //运行次数 bool _fIsRunning; ThreadItem(ThreadPool *pthis) : _pThis(pthis), _Handle(NULL), _dwLastBeginTime(0), _dwCount(0), _fIsRunning(false) { }; ~ThreadItem() { if(_Handle) { CloseHandle(_Handle); _Handle = NULL; } } }; std::queue<JobItem *> _JobQueue; //工作队列 std::vector<ThreadItem *> _ThreadVector; //线程数据
CRITICAL_SECTION _csThreadVector, _csWorkQueue; //工作队列临界, 线程数据临界
HANDLE _EventEnd, _EventComplete, _SemaphoreCall, _SemaphoreDel;//结束通知, 完成事件, 工作信号, 删除线程信号 long _lThreadNum, _lRunningNum; //线程数, 运行的线程数
};
#endif //_ThreadPool_H_

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