我只是个JAVA的初学者找了本英文书来看。这里主要是一些摘要,帮助自己记忆理解,放到BLOG里只是为了督促自己坚持下去。 
对于觉得不相干的朋友表示道歉:) 
如果大家有更好的学习方法,请赐教!非常感谢:) 
1.2 An object has an interface 
Aristotle 
Simula, simulationlanguage 
Class is a collection of objects, which has similar characteristic and behaviour. 
Class is the type of objects. (ADT-abstract data type) 
In object-oriented program, we create new data type using the exsting data type specific to our needs. The programming system gives them all the care and type-checking that it gives to built-in types. 
Any program is a simulation of the system. But objet-oriented approach is not limited to building simulations. The use of OOP techniques can easily reduce a large set of problem to a simple solution. How? 
One of the challenges of object-oriented programming is to create one-to-one mapping between the lements in the problem space and objects in the solution space. 
All the requests that is the functions of an object or a certain type of object/class are defined by its interface, and the type is what determins the interface. 
  
   
 
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