[原创]利用橡皮条技术画图
在进行有绘制图形功能的软件开发中都会面临橡皮条技术,所谓橡皮条技术就是在绘制过程中出现鼠标移动的记录,当鼠标松开时绘制完整的图形。下面给出一个简单的橡皮条技术的应用,该应用是在APPLET上绘制一个矩形,并且只能绘制一个矩形,这对于图象裁剪很有帮助:
/** * @(#) xortest.java * * Copyright 2004 Opensource Develop Team. All rights reserved. */ import java.applet.Applet; import java.awt.*; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionAdapter;
/** * 在APPLET上绘制一个矩形,当要进行第二次绘制时,上次绘制的矩形消失。 * @author ODT * @see java.applet.Applet * @since JDK 1.3 * @version 1.0 07/05/2004 */ public class xortest extends Applet { Point pressed, last; // 记录图形起点和鼠标不停移动时终点坐标 boolean firstRect; // 只画一个矩形
public void init() { addMouseListener(new MouseAdapter() { public void mousePressed(MouseEvent e) { firstRect = true; // 确保一个矩形 pressed = e.getPoint(); // 获得起点坐标 }
public void mouseReleased(MouseEvent e) { if (pressed != null) { Point released = e.getPoint(); Rectangle clip = new Rectangle(); // clip为最终确定的矩形 Graphics g = getGraphics(); Dimension size = getSize();
try { clip.x = pressed.x; clip.y = pressed.y; clip.width = Math.abs(released.x - pressed.x); clip.height = Math.abs(released.y - pressed.y);
g.clearRect(0, 0, size.width, size.height); g.drawRect(clip.x, clip.y, clip.width, clip.height); // 画最后的矩形 } finally { g.dispose(); } } }
public void mouseClicked(MouseEvent e) { repaint(); } });
addMouseMotionListener(new MouseMotionAdapter() { public void mouseDragged(MouseEvent e) { Point loc = e.getPoint(); // 鼠标当前位置 Graphics g = getGraphics();
try { g.setXORMode(getBackground()); // 设置绘图模式为XOR,橡皮条颜色为背景灰色 if (firstRect) { firstRect = false; // 如果有矩形的画则设置为FALSE } else { g.drawRect(pressed.x, pressed.y, Math.abs(pressed.x - last.x), Math.abs(pressed.y - last.y)); } g.drawRect(pressed.x, pressed.y, Math.abs(loc.x - pressed.x), Math.abs(loc.y - pressed.y)); last = e.getPoint(); } finally { g.dispose(); } } }); } }

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