建立一个基于对话框的工程(名称:OpenGL)
并且在设置的Link里加入库opengl32.lib glu32.lib glaux.lib
为对话框添加picture control 控件,ID:IDC_RENDER
主要程序:
// OpenGLDlg.cpp : implementation file //
#include "stdafx.h" #include "OpenGL.h" #include "OpenGLDlg.h"
#include <gl\gl.h> #include <gl\glu.h> #include <gl\glaux.h>
#ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif
///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About
class CAboutDlg : public CDialog { public: CAboutDlg();
// Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA
// ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL
// Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() };
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP }
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP()
///////////////////////////////////////////////////////////////////////////// // COpenGLDlg dialog
COpenGLDlg::COpenGLDlg(CWnd* pParent /*=NULL*/) : CDialog(COpenGLDlg::IDD, pParent) { //{{AFX_DATA_INIT(COpenGLDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
PixelFormat=0; m_yRotate = 0; m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); }
void COpenGLDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(COpenGLDlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP }
BEGIN_MESSAGE_MAP(COpenGLDlg, CDialog) //{{AFX_MSG_MAP(COpenGLDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_WM_TIMER() //}}AFX_MSG_MAP END_MESSAGE_MAP()
///////////////////////////////////////////////////////////////////////////// // COpenGLDlg message handlers
BOOL COpenGLDlg::OnInitDialog() { CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } }
// Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon ///////////////////////OPENGL INIT///////////////////////// CWnd *wnd=GetDlgItem(IDC_RENDER); hrenderDC=::GetDC(wnd->m_hWnd); if(SetWindowPixelFormat(hrenderDC)==FALSE) return 0; if(CreateViewGLContext(hrenderDC)==FALSE) return 0; glPolygonMode(GL_FRONT,GL_FILL); glPolygonMode(GL_BACK,GL_FILL); ///////////////////////////////////////////
glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glViewport(0,0,259,231); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45,1,0.1,100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glShadeModel(GL_SMOOTH); // Enable Smooth Shading glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background glClearDepth(1.0f); // Depth Buffer Setup glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do ///////////////////////////////////////////////////////////////////////// glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY);
SetTimer(1,10,0);
////////////////////////////////////////////////////////////////
// TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control }
void COpenGLDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } }
// If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework.
void COpenGLDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } }
// The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR COpenGLDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; }
BOOL COpenGLDlg::SetWindowPixelFormat(HDC hDC) { PIXELFORMATDESCRIPTOR pixelDesc;
pixelDesc.nSize = sizeof(PIXELFORMATDESCRIPTOR); pixelDesc.nVersion = 1;
pixelDesc.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_TYPE_RGBA;
pixelDesc.iPixelType = PFD_TYPE_RGBA; pixelDesc.cColorBits = 32; pixelDesc.cRedBits = 0; pixelDesc.cRedShift = 0; pixelDesc.cGreenBits = 0; pixelDesc.cGreenShift = 0; pixelDesc.cBlueBits = 0; pixelDesc.cBlueShift = 0; pixelDesc.cAlphaBits = 0; pixelDesc.cAlphaShift = 0; pixelDesc.cAccumBits = 0; pixelDesc.cAccumRedBits = 0; pixelDesc.cAccumGreenBits = 0; pixelDesc.cAccumBlueBits = 0; pixelDesc.cAccumAlphaBits = 0; pixelDesc.cDepthBits = 0; pixelDesc.cStencilBits = 1; pixelDesc.cAuxBuffers = 0; pixelDesc.iLayerType = PFD_MAIN_PLANE; pixelDesc.bReserved = 0; pixelDesc.dwLayerMask = 0; pixelDesc.dwVisibleMask = 0; pixelDesc.dwDamageMask = 0;
PixelFormat = ChoosePixelFormat(hDC,&pixelDesc); if(PixelFormat==0) // Choose default { PixelFormat = 1; if(DescribePixelFormat(hDC,PixelFormat, sizeof(PIXELFORMATDESCRIPTOR),&pixelDesc)==0) { return FALSE; } }
if(SetPixelFormat(hDC,PixelFormat,&pixelDesc)==FALSE)
{ return FALSE; }
return TRUE; }
BOOL COpenGLDlg::CreateViewGLContext(HDC hDC) { hrenderRC = wglCreateContext(hDC);
if(hrenderRC==NULL) return FALSE;
if(wglMakeCurrent(hDC,hrenderRC)==FALSE) return FALSE;
return TRUE; }
void COpenGLDlg::RenderScene() {
///////////////////////////////////////////////// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity(); glTranslatef(0.0f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 glRotated(m_yRotate, 0.0, 1.0, 0.0); glBegin(GL_TRIANGLES); // Drawing Using Triangles glVertex3f( 0.0f, 1.0f, 0.0f); // Top glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right glEnd(); // Finished Drawing The Triangle SwapBuffers(hrenderDC); }
void COpenGLDlg::OnTimer(UINT nIDEvent) //实时绘制场景 { // TODO: Add your message handler code here and/or call default RenderScene(); m_yRotate +=3; CDialog::OnTimer(nIDEvent); }
// OpenGLDlg.h : header file //
#if !defined(AFX_OPENGLDLG_H__8E962FCE_4DD3_4AE0_BA13_D93DE3FBA4A1__INCLUDED_) #define AFX_OPENGLDLG_H__8E962FCE_4DD3_4AE0_BA13_D93DE3FBA4A1__INCLUDED_
#if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000
///////////////////////////////////////////////////////////////////////////// // COpenGLDlg dialog
class COpenGLDlg : public CDialog { // Construction public: COpenGLDlg(CWnd* pParent = NULL); // standard constructor
BOOL SetWindowPixelFormat(HDC hDC); //设定象素格式 BOOL CreateViewGLContext(HDC hDC); //View GL Context void RenderScene(); //绘制场景
HDC hrenderDC; //DC HGLRC hrenderRC; //RC float m_yRotate; //转速
int PixelFormat;
// Dialog Data //{{AFX_DATA(COpenGLDlg) enum { IDD = IDD_OPENGL_DIALOG }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA
// ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(COpenGLDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL
// Implementation protected: HICON m_hIcon;
// Generated message map functions //{{AFX_MSG(COpenGLDlg) virtual BOOL OnInitDialog(); afx_msg void OnSysCommand(UINT nID, LPARAM lParam); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); afx_msg void OnTimer(UINT nIDEvent); //}}AFX_MSG DECLARE_MESSAGE_MAP() };
//{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OPENGLDLG_H__8E962FCE_4DD3_4AE0_BA13_D93DE3FBA4A1__INCLUDED_)
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