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C++语法游戏 : 模仿C#的 using(...){}

作者:未知 来源:月光软件站 加入时间:2005-2-28 月光软件站

游戏而已,,可以用来锻炼脑筋。。~~

//using.h
#pragma once
//for IUnknown
#include "atlbase.h"
#define USING_SCOPE_ASSERT(x) ATLASSERT(x);
#define USING_SCOPE_INLINE inline
#define Using(expression) if(UsingScope UsingScope_LocalVar=(expression))
class UsingScope
{
 class Container
 {
 public:
  virtual ~Container()
  {
  }
 };
 Container* pc;
public:
 USING_SCOPE_INLINE operator bool ()
 {
  return true;
 }
 USING_SCOPE_INLINE ~UsingScope()
 {
  delete pc;
 }
 template
 class SimplePointerContainer:public Container
 {
  T* p;
 public:
  SimplePointerContainer(T* p)
  {
   USING_SCOPE_ASSERT(p!=NULL);
   this->p=p;
  }
  virtual ~SimplePointerContainer()
  {
   delete p;
  }
 };
 template
 USING_SCOPE_INLINE UsingScope(T* p)
 {
  pc=new SimplePointerContainer(p);
 }
 class IUnknownContainer:public Container
 {
  IUnknown* punk;
 public:
  IUnknownContainer(IUnknown* punk)
  {
   USING_SCOPE_ASSERT(punk!=NULL);
   this->punk=punk;
  }
  virtual ~IUnknownContainer()
  {
   punk->Release();
  }
 };
 USING_SCOPE_INLINE UsingScope(IUnknown* punk)
 {
  pc=new IUnknownContainer(punk);
 }
 class BSTRContainer:public Container
 {
  BSTR bstr;
 public:
  BSTRContainer(BSTR bstr)
  {
   USING_SCOPE_ASSERT(bstr!=NULL);
   this->bstr=bstr;
  }
  virtual ~BSTRContainer()
  {
   SysFreeString(bstr);
  }
 };
 USING_SCOPE_INLINE UsingScope(BSTR bstr)
 {
  pc=new BSTRContainer(bstr);
 }
 //vc7 m 可以为System::IDisposable* 添加 .Dispose() 的调用
 //以支持所有的dotnet System::IDisposable的实现者
};


//usingT.h
#include "Using.h"
#define UsingT(type,varname,expression) if(UsingScopeT varname=(expression))
template
class UsingScopeT
{
 template
 class Container
 {
 public:
  T* p;
  Container(T* p)
  {
   USING_SCOPE_ASSERT(p!=NULL);
   this->p=p;
  }
  virtual ~Container(){}
 };
 Container* pc;
public:
 USING_SCOPE_INLINE operator bool ()
 {
  return true;
 }
 USING_SCOPE_INLINE T* operator -> ()
 {
  return (pc->p);
 }
 USING_SCOPE_INLINE operator T*() const
 {
  return (T*)(pc->p);
 }
 USING_SCOPE_INLINE T& operator*() const
 {
  return *(pc->p);
 }
 USING_SCOPE_INLINE T** operator&()
 {
  return &(pc->p);
 }
 USING_SCOPE_INLINE bool operator==(T* pT) const
 {
  return (pc->p) == pT;
 }
 USING_SCOPE_INLINE ~UsingScopeT()
 {
  delete pc;
 }
 template
 class SimplePointerContainer:public Container
 {
 public:
  SimplePointerContainer(T* p):Container(p)
  {
  }
  virtual ~SimplePointerContainer()
  {
   delete p;
  }
 };
 template
 USING_SCOPE_INLINE UsingScopeT(T* p)
 {
  pc=new SimplePointerContainer(p);
 }
 class IUnknownContainer:public Container
 {
 public:
  IUnknownContainer(IUnknown* punk):Container(punk)
  {
  }
  virtual ~IUnknownContainer()
  {
   p->Release();
  }
 };
 USING_SCOPE_INLINE UsingScopeT(IUnknown* punk)
 {
  pc=new IUnknownContainer(punk);
 }
 class BSTRContainer:public Container
 {
 public:
  BSTRContainer(BSTR bstr):Container(bstr)
  {
  }
  virtual ~BSTRContainer()
  {
   SysFreeString(p);
  }
 };
 USING_SCOPE_INLINE UsingScopeT(BSTR bstr)
 {
  pc=new BSTRContainer(bstr);
 }
 //vc7 m 可以为System::IDisposable* 添加 .Dispose() 的调用
 //以支持所有的dotnet System::IDisposable的实现者
};


//Using.Cpp
// Using.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "atlbase.h"
#include "Using.h"
#include "UsingT.h"
class ClassA
{
public:
 ClassA()
 {
  _tprintf(_T("ClassA()\n"));
 }
 virtual ~ClassA()
 {
  _tprintf(_T("~ClassA()\n"));
 }
 virtual void Write()
 {
  _tprintf(_T("ClassA::Write\n"));
 }
};
class ClassB:public ClassA
{
public:
 virtual void Write()
 {
  _tprintf(_T("ClassB::Write\n"));
 }
};
ClassA* CreateClassA()
{
 return new ClassB();
}
IUnknown* ReturnUnknown()
{
 HRESULT hres;
 IUnknown* p;
 CLSID cid;
 hres=CLSIDFromProgID(L"JScript",&cid);
 hres=CoGetClassObject(cid,CLSCTX_INPROC_SERVER,NULL,IID_IClassFactory,(void**)&p);
 return p;
}
void DoIt()
{
 CoInitialize(NULL);
 IUnknown* punk;
 Using(punk=ReturnUnknown())
 {
  ClassA* pa;
  Using(pa=CreateClassA())
  {
   _tprintf(_T("DoWork\n"));
   pa->Write();
  }
 }
 UsingT(ClassB,pb,new ClassB())
 {
  pb->Write();
  ClassA* pa=pb;
  if(pa==pb)
   pa->Write();
 }
 UsingT(IUnknown,p,ReturnUnknown())
 {
  //p->..
 }
 CoUninitialize();
}

int main(int argc, char* argv[])
{
 DoIt();
 return 0;
}



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