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NVIDIA Accelerated Linux Driver Set README & Installation Guide

作者:未知 来源:月光软件站 加入时间:2005-5-13 月光软件站

NVIDIA Accelerated Linux Driver Set README & Installation Guide

Last Updated: $Date: 2004/10/27 $
Most Recent Driver: 1.0-6629


The NVIDIA Accelerated Linux Driver Set brings both accelerated 2D
functionality and high performance OpenGL support to Linux x86 with the
use of NVIDIA graphics processing units (GPUs).

These drivers provide optimized hardware acceleration of OpenGL
applications via a direct-rendering X Server and support nearly all
NVIDIA graphics chips (please see APPENDIX A for a complete list of
supported chips).  TwinView, TV-Out and flat panel displays are also
supported.

This README describes how to install, configure, and use the NVIDIA
Accelerated Linux Driver Set.  This file is posted on NVIDIA's web site
(www.nvidia.com), and is installed in /usr/share/doc/NVIDIA_GLX-1.0/.


__________________________________________________________________________

CONTENTS:

        (sec-01) CHOOSING THE NVIDIA PACKAGES APPROPRIATE FOR YOUR SYSTEM
        (sec-02) INSTALLING THE NVIDIA DRIVER
        (sec-03) EDITING YOUR X CONFIG FILE
        (sec-04) FREQUENTLY ASKED QUESTIONS
        (sec-05) CONTACTING US
        (sec-06) FURTHER RESOURCES

        (app-a)  APPENDIX A: SUPPORTED NVIDIA GRAPHICS CHIPS
        (app-b)  APPENDIX B: MINIMUM SOFTWARE REQUIREMENTS
        (app-c)  APPENDIX C: INSTALLED COMPONENTS
        (app-d)  APPENDIX D: X CONFIG OPTIONS
        (app-e)  APPENDIX E: OPENGL ENVIRONMENT VARIABLE SETTINGS
        (app-f)  APPENDIX F: CONFIGURING AGP
        (app-g)  APPENDIX G: ALI SPECIFIC ISSUES
        (app-h)  APPENDIX H: TNT SPECIFIC ISSUES
        (app-i)  APPENDIX I: CONFIGURING TWINVIEW
        (app-j)  APPENDIX J: CONFIGURING TV-OUT
        (app-k)  APPENDIX K: CONFIGURING A LAPTOP
        (app-l)  APPENDIX L: PROGRAMMING MODES
        (app-m)  APPENDIX M: FLIPPING AND UBB
        (app-n)  APPENDIX N: KNOWN ISSUES
        (app-o)  APPENDIX O: PROC INTERFACE
        (app-p)  APPENDIX P: XVMC SUPPORT
        (app-q)  APPENDIX Q: GLX SUPPORT
        (app-r)  APPENDIX R: CONFIGURING MULTIPLE X SCREENS ON ONE CARD
        (app-s)  APPENDIX S: POWER MANAGEMENT SUPPORT
        (app-t)  APPENDIX T: DISPLAY DEVICE NAMES
        (app-u)  APPENDIX U: THE COMPOSITE X EXTENSION
        (app-v)  APPENDIX V: NVIDIA-SETTINGS

Please note that, in order to keep the instructions more concise, most
caveats and frequently encountered problems are not detailed in the
installation instructions, but rather in the FREQUENTLY ASKED QUESTIONS
section.  Therefore, it is recommended that you read this entire README
before proceeding to perform any of the steps described.


__________________________________________________________________________

(sec-01) CHOOSING THE NVIDIA PACKAGES APPROPRIATE FOR YOUR SYSTEM
__________________________________________________________________________

NVIDIA has a unified driver architecture model; this means that one driver
set can be used with all supported NVIDIA graphics chips.  Please see
Appendix A for a list of the NVIDIA graphics chips supported by the
current drivers.

Driver release 1.0-4349 introduced a new packaging
and installation mechanism, which greatly simplifies the
installation process.  There is only a single file to download:
NVIDIA-Linux-x86-1.0-6629-pkg1.run.  This contains
everything previously contained by the old NVIDIA_kernel and NVIDIA_GLX
packages.

Driver release 1.0-6629 introduces a package suffix ("-pkg#") to
the .run file.  This is used to distinguish between packages containing
the same driver, but with different precompiled kernel interfaces.
If there is any confusion, just download the .run file with the largest
pkg number.

__________________________________________________________________________

(sec-02) INSTALLING THE NVIDIA DRIVER
__________________________________________________________________________

BEFORE YOU BEGIN DRIVER INSTALLATION

Before beginning the driver installation, you should exit the X server.
In addition you should set your default run level so you will boot to a
vga console and not boot directly into X (please consult the documentation
that came with your Linux distribution if you are unsure how to do this;
this is normally done by modifying your /etc/inittab file).  This will
make it easier to recover if there is a problem during the installation.
After installing the driver you must edit your X config file before
the newly installed driver will be used.  See the section below entitled
EDITING YOUR X CONFIG FILE.


INTRODUCTION TO THE NEW NVIDIA DRIVER INSTALLER

After you have downloaded NVIDIA-Linux-x86-1.0-6629-pkg1.run,
begin installation by exiting X, cd'ing into the directory containing
the downloaded file, and run:

    sh NVIDIA-Linux-x86-1.0-6629-pkg1.run

The .run file is a self-extracting archive.  When the .run file is
executed, it extracts the contents of the archive, and runs the contained
`nvidia-installer` utility, which will walk you through installation of
the NVIDIA driver.

The .run file accepts many commandline options.  Here are a few of the
more common options:

    --info
        Print embedded info about the .run file and exit.

    --check
        Check integrity of the archive and exit.

    --extract-only
        Extract the contents of ./NVIDIA-Linux-x86-1.0-6629.run,
        but do not run 'nvidia-installer'.

    --help
        Print usage information for the common commandline options
        and exit.

    --advanced-options
        Print usage information for the common commandline options as
        well as the advanced options, and then exit.

Installation will also install the utility `nvidia-installer`, which may
be later used to uninstall drivers, auto-download updated drivers, etc.


KERNEL INTERFACES

The NVIDIA kernel module has a kernel interface layer which must be
compiled specifically for the configuration and version of the kernel
you are running.  NVIDIA distributes the source code to this kernel
interface layer, as well as a precompiled version for many of the kernels
distributed by some popular distributions.
 
When the installer is run, it will determine if it has a precompiled
kernel interface for the kernel you are running.  If it does not have
one, it will check if there is one on the NVIDIA ftp site (assuming you
have an internet connection), and download it.

If a precompiled kernel interface is found that matches your kernel,
then that will be linked[1] against the binary portion of the NVIDIA
kernel module.  The result of this operation will be a kernel module
appropriate for your kernel.

If no matching precompiled kernel interface is found, then the installer
will compile the kernel interface for you.  However, first it will
check that you have the correct kernel headers intalled on your system.
If the installer must compile the kernel interface, then you must install
the kernel-sources package for your kernel.

[1] NOTE: installation requires that you have a linker installed.
The linker, usually '/usr/bin/ld', is part of the binutils package;
please be sure you have this package installed prior to installing the
NVIDIA driver.


FEATURES OF NVIDIA-INSTALLER

o Uninstall: Driver installation will backup any conflicting files
  and record what new files are installed on the system.  You may run:

    nvidia-installer --uninstall
 
  to uninstall the current driver; this will remove any files that
  were installed on the system, and restore any backed up files.
  Installing new drivers implicitly uninstalls any previous drivers.

o Auto-Updating: If you run:

    nvidia-installer --latest
 
  the utility will connect to NVIDIA's FTP site, and report the latest
  driver version and the url to the latest driver file.
 
  If you run:

    nvidia-installer --update
 
  the utility will connect to NVIDIA's FTP site, download the most recent
  driver file, and install it.

o Multiple user interfaces: The installer will use an ncurses-based
  user interface if it can find the correct ncurses library, otherwise,
  it will fall back to a simple commandline user interface.  To disable
  use of the ncurses user interface, use the option '--ui=none'.

o Updated Kernel Interfaces: The installer has the ability to
  download updated precompiled kernel interfaces from the NVIDIA
  FTP site (for kernels that were released after the NVIDIA driver
  release).


NVIDIA-INSTALLER FAQ

Q: How do I extract the contents of the .run file without actually
   installing the driver?

A: Run:

    sh NVIDIA-Linux-x86-1.0-6629-pkg1.run --extract-only

   This will create the directory NVIDIA-Linux-x86-1.0-6629-pkg1
   which contains the uncompressed contents of the .run file.


Q: How can I see the source code to the kernel interface layer?

A: The source files to the kernel interface layer are in the usr/src/nv
   directory of the extracted .run file.  To get to these sources, run:

    sh NVIDIA-Linux-x86-1.0-6629-pkg1.run --extract-only
    cd NVIDIA-Linux-x86-1.0-6629-pkg1/usr/src/nv/


Q: I just upgraded my kernel, and now the NVIDIA kernel module will not
   load.  What is wrong?

A: The kernel interface layer of the NVIDIA kernel module must be
   compiled specifically for the configuration and version of your kernel.
   If you upgrade your kernel, then the simplest solution is to reinstall
   the driver.

   ADVANCED: You can install the NVIDIA kernel module for a non
   running kernel (for example: in the situation where you just built
   and installed a new kernel, but have not rebooted yet) with a command
   line such as this:

    sh NVIDIA-Linux-x86-1.0-6629-pkg1.run --kernel-name='KERNEL_NAME'

   Where 'KERNEL_NAME' is what `uname -r` would report if the target
   kernel were running.


Q: Why does NVIDIA not provide rpms anymore?

A: Not every Linux distribution uses rpm, and NVIDIA wanted a single
   solution that would work across all Linux distributions.  As indicated
   in the NVIDIA Software License, Linux distributions are welcome to
   repackage and redistribute the NVIDIA Linux driver in whatever package
   format they wish.


Q: nvidia-installer does not work on my computer.  How can I install the
   driver contained within the .run file?

A: To install the NVIDIA driver contained within the .run file without
   using nvidia-installer, you can use the included Makefile:

       sh ./NVIDIA-Linux-x86-1.0-6629-pkg1.run --extract-only
       cd NVIDIA-Linux-x86-1.0-6629-pkg1
       make install

   This method of installation is not recommended, and is only provided
   as a last resort, should nvidia-installer not work correctly on
   your system.


Q: Can the nvidia-installer use a proxy server?

A: Yes, because the ftp support in nvidia-installer is based on snarf,
   it will honor the FTP_PROXY, SNARF_PROXY, and PROXY environment
   variables.


Q: What is the significance of the "pkg#" suffix on the .run file?

A: The "pkg#" suffix is used to distinguish between .run files containing
   the same driver, but different sets of precompiled kernel interfaces.
   If a distribution releases a new kernel after an NVIDIA driver is
   released, the current NVIDIA driver can be repackaged to include
   a precompiled kernel interface for that newer kernel (in addition
   to all the precompiled kernel interfaces that were included in the
   previous package of the driver).

   .run files with the same version number, but different pkg numbers,
   only differ in what precompiled kernel interfaces are included.
   Additionally, .run files with higher pkg numbers will contain
   everything the .run files with lower .pkg numbers contain.


Q: I have already installed NVIDIA-Linux-x86-1.0-6629-pkg1.run,
   but I see that NVIDIA-Linux-x86-1.0-6629-pkg2.run was just
   posted on the NVIDIA Linux driver download page.  Should I download
   and install NVIDIA-Linux-x86-1.0-6629-pkg2.run?

A: This is not necessary.  The driver contained within all
   1.0-6629 .run files will be identical.  There is no need
   to reinstall.


Q: Can I add my own precompiled kernel interfaces to a .run file?

A: Yes, the "--add-this-kernel" .run file option will unpack the .run
   file, build a precompiled kernel interface for the currently running
   kernel, and repackage the .run file, appending "-custom" to the file
   name.  This may be useful, for example. if you administer multiple
   Linux machines, each running the same kernel.


Q: Where can I find the source code for the nvidia-installer utility?

A: The nvidia-installer utility is released under the
   GPL.  The latest source code for it is available at:
   ftp://download.nvidia.com/XFree86/nvidia-installer/


NVIDIA-INSTALLER ACKNOWLEDGEMENTS

nvidia-installer was inspired by the loki_update tool:
(http://www.lokigames.com/development/loki_update.php3.)

The ftp and http support in nvidia-installer is based upon snarf 7.0:
(http://www.xach.com/snarf/).

The self-extracting archive (aka ".run file") is generated using
makeself.sh: (http://www.megastep.org/makeself/)


__________________________________________________________________________

(sec-03) EDITING YOUR X CONFIG FILE
__________________________________________________________________________

In April of 2004, the X.org Foundation released an X server based on
the XFree86 X server.  Many Linux distributions will use the X.org
X server in the future, rather than XFree86.  The differences between
the two X servers should have no impact on NVIDIA Linux users with
two exceptions:

    1) The X.org configuration file name, though it uses the same syntax
       as XFree86's XF86Config file, is called /etc/X11/xorg.conf;
       this README refers generically to these configuration files as
       "the X config file".

    2) The X.org log file, though its output is nearly identical
       to the XFree86.0.log file, is called /var/log/Xorg.0.log; this
       README refers generically to these files as "the X log file".


When XFree86 4.0 was released, it used a slightly different XF86Config
file syntax than the 3.x series did, and so to allow both 3.x and 4.x
versions of XFree86 to co-exist on the same system, it was decided that
XFree86 4.x was to use the configuration file "/etc/X11/XF86Config-4"
if it existed, and only if that file did not exist would the file
"/etc/X11/XF86Config" be used (actually, that is an over-simplification
of the search criteria; please see the XF86Config man page for a
complete description of the search path).  Please make sure you know
what configuration file your X server is using.  If you are in doubt,
look for a line beginning with "(==) Using config file:" in your X log
file ("/var/log/XFree86.0.log" or "/var/log/Xorg.0.log").

If you do not have a working X config file, there are several ways
to start: there is a sample config file that comes with XFree86,
and there is a sample config file included with the NVIDIA driver
package (it gets installed in /usr/share/doc/NVIDIA_GLX-1.0/).
You could also use a program like 'xf86config'; some distributions
provide their own tool for generating an X config file.  For more
on X config file syntax, please refer to the man page (`man XF86Config`,
or `man xorg.conf`).

If you already have an X config file working with a different driver
(such as the 'nv' or 'vesa' driver), then all you need to do is find
the relevant Device section and replace the line:

        Driver "nv"
    (or Driver "vesa")

with

        Driver "nvidia" 

In the Module section, make sure you have:

        Load   "glx"

You should also remove the following lines:
     
        Load  "dri"
        Load  "GLcore"

if they exist.  There are also numerous options that can be added to the
X config file to fine-tune the NVIDIA X driver.  Please see Appendix D
for a complete list of these options.

Once you have configured your X config file, you are ready to restart X
and begin using the accelerated OpenGL libraries.  After you restart X,
you should be able to run any OpenGL application and it will automatically
use the new NVIDIA libraries.  If you encounter any problems, please
see the FREQUENTLY ASKED QUESTIONS section below.


__________________________________________________________________________

(sec-04) FREQUENTLY ASKED QUESTIONS
__________________________________________________________________________


Q: Where should I start when diagnosing display problems?

A: One of the most useful tools for diagnosing problems is the X
   log file in /var/log (the file is named: "/var/log/XFree86.<#>.log" or
   "/var/log/Xorg.<#>.log" where "<#>" is the server number -- usually 0).
   Lines that begin with "(II)" are information, "(WW)" are warnings, and
   "(EE)" are errors.  You should make sure that the correct config file
   (ie the config file you are editing) is being used; look for the line
   that begins with: "(==) Using config file:".  Also check that the
   NVIDIA driver is being used, rather than the 'nv' or 'vesa' driver;
   you can look for: "(II) LoadModule: "nvidia"", and lines from the
   driver should begin with: "(II) NVIDIA(0)".


Q: How can I increase the amount of data printed in the X log file?

A: By default, the NVIDIA X driver prints relatively few messages to
   stderr and the X log file.  If you need to troubleshoot, then it may
   be helpful to enable more verbose output by using the X command line
   options "-verbose" and "-logverbose" which can be used to set the
   verbosity level for the stderr and log file messages, respectively.
   The NVIDIA X driver will output more messages when the verbosity
   level is at or above 5 (X defaults to verbosity level 1 for stderr
   and level 3 for the log file).  So, to enable verbose messaging from
   the NVIDIA X driver to both the log file and stderr, you could start
   X by doing the following: 'startx -- -verbose 5 -logverbose 5'.


Q: My X server fails to start, and my X log file contains the error:

   "(EE) NVIDIA(0): Failed to initialize the NVIDIA kernel module!"

A: Nothing will work if the NVIDIA kernel module does not function
   properly.  If you see anything in the X log file like "(EE)
   NVIDIA(0): Failed to initialize the NVIDIA kernel module!" then
   there is most likely a problem with the NVIDIA kernel module.
   First, you should verify that if you installed from rpm that
   the rpm was built specifically for the kernel you are using.
   You should also check that the module is loaded ('/sbin/lsmod');
   if it is not loaded try loading it explicitly with 'insmod' or
   'modprobe' (be sure to exit the X server before installing a new
   kernel module).  If you receive errors about unresolved symbols,
   then the kernel module has most likely been built using header files
   for a different kernel revision than what you are running.  You can
   explicitly control what kernel header files are used when building
   the NVIDIA kernel module with the --kernel-include-dir option (see
   `sh NVIDIA-Linux-x86-1.0-6629-pkg1.run --advanced-options`
   for details).

   Please note that the convention for the location of kernel header
   files changed approximately at the time of the 2.4.0 kernel release,
   as did the location of kernel modules.  If the kernel module fails to
   load properly, modprobe/insmod may be trying to load an older kernel
   module (assuming you have upgraded).  cd'ing into the directory with
   the new kernel module and doing 'insmod ./nvidia.o' may help.

   Another cause may be that the /dev/nvidia* device files may be missing.

   Finally, the NVIDIA kernel module may print error messages indicating
   a problem -- to view these messages please check /var/log/messages, or
   wherever syslog is directed to place kernel messages.  These messages
   are prepended with "NVRM".


Q: X starts for me, but OpenGL applications terminate immediately.

A: If X starts, but OpenGL causes problems, you most likely have a
   problem with other libraries in the way, or there are stale symlinks.
   See Appendix C for details.  Sometimes, all it takes is to rerun
   'ldconfig'.

   You should also check that the correct extensions are present;
   'xdpyinfo' should show the "GLX" and "NV-GLX" extensions present.
   If these two extensions are not present, then there is most likely
   a problem with the glx module getting loaded or it is unable to
   implicitly load GLcore.  Check your X config file and make sure that
   you are loading glx (see "Editing Your X config File" above). If your X
   config file is correct, then check the X log file for warnings/errors
   pertaining to GLX.  Also check that all of the necessary symlinks
   are in place (refer to Appendix C).


Q: Installing the NVIDIA kernel module gives an error message like:
        #error Modules should never use kernel-headers system headers
        #error but headers from an appropriate kernel-source

A: You need to install the source for the Linux kernel.  In most
   situations you can fix this problem by installing the kernel-source
   package for your distribution


Q: OpenGL applications exit with the following error message:

        Error: Could not open /dev/nvidiactl because the permissions
        are too restrictive.  Please see the FREQUENTLY ASKED QUESTIONS
        section of /usr/share/doc/NVIDIA_GLX-1.0/README for steps
        to correct.

A: It is likely that a security module for the PAM system may be
   changing the permissions on the NVIDIA device files.  In most cases
   this security system works, but it can get confused.  To correct this
   problem it is recommended that you disable this security feature.
   Different Linux distributions have different files to control this;
   please consult with your distributor for the correct method of
   disabling this security feature.  As an example, if your system has
   the file
        /etc/security/console.perms
   then you should edit the file and remove the line that starts with
   "<dri>" (we have also received reports that additional references to
   <dri> in console.perms must be removed, but this has not been verified
   by NVIDIA).  If instead your system has the file
        /etc/logindevperms
   then you should edit the file and remove the line that lists
   /dev/nvidiactl.  The above steps will prevent the PAM security system
   from modifying the permissions on the NVIDIA device files.  Next,
   you will need to reset the permissions on the device files back
   to their original permissions and owner.  You can do that with the
   following commands:
        chmod 0666 /dev/nvidia* chown root /dev/nvidia*


Q: OpenGL applications crash and print out the following warning:
   
        WARNING: Your system is running with a buggy dynamic loader.
        This may cause crashes in certain applications.  If you
        experience crashes you can try setting the environment
        variable __GL_SINGLE_THREADED to 1.  For more information
        please consult the FREQUENTLY ASKED QUESTIONS section in
        the file /usr/share/doc/NVIDIA_GLX-1.0/README.

A: The dynamic loader on your system has a bug which will cause
   applications linked with pthreads, and that dlopen() libGL multiple
   times, to crash.  This bug is present in older versions of the dynamic
   loader.  Distributions that shipped with this loader include but
   are not limited to Red Hat Linux 6.2 and Mandrake Linux 7.1.  Version
   2.2 and later of the dynamic loader are known to work properly.  If
   the crashing application is single threaded then setting the environment
   variable __GL_SINGLE_THREADED to 1 will prevent the crash.
   In the bash shell you would enter:
        export __GL_SINGLE_THREADED=1
   and in csh and derivatives use:
        setenv __GL_SINGLE_THREADED 1
   Previous releases of the NVIDIA Accelerated Linux Driver Set attempted
   to work around this problem, however the workaround caused problems with
   other applications and was removed after version 1.0-1541.


Q: When I run Quake3, it crashes when changing video modes; what is wrong?

A: You are probably experiencing the problem described above.  Please
   check the text output for the "WARNING" message describe in the
   previous hint.  Setting __GL_SINGLE_THREADED to 1 as described
   above, before running Quake3  will fix the problem.


Q: My system runs, but seems unstable.  What is wrong?

A: Your stability problems may be AGP-related.  See Appendix F for
   details.


Q: The kernel module does not get loaded dynamically when X starts;
   I always have to do 'modprobe nvidia' first.  What is wrong?

A: Make sure the line "alias char-major-195 nvidia" appears in
   your module configuration file, generally one of "/etc/conf.modules",
   "/etc/modules.conf" or "/etc/modutils/alias".  With 2.6 kernels,
   this file is normally /etc/modprobe.conf.  The correct way to update
   this file is distribution dependant, and it is often not a good idea
   to edit this file directly.  Please consult the documentation that
   came with your distribution for details.


Q: I cannot build the NVIDIA kernel module, or I can build the NVIDIA
   kernel module, but modprobe/insmod fails to load the module into
   my kernel.  What is wrong?

A: These problems are generally caused by the build using the wrong kernel
   header files (ie header files for a different kernel version than
   the one you are running).  The convention used to be that kernel
   header files should be stored in "/usr/include/linux/", but that
   is deprecated in favor of "/lib/modules/`uname -r`/build/include".
   The nvidia-installer should be able to determine the location on your
   system; however, if you encounter a problem you can force the build
   to use certain header files by using the --kernel-include-dir option.
   Obviously, for this to work, you need the appropriate kernel header
   files installed on your system.  Consult the documentation that came
   with your distribution; some distributions do not install the kernel
   header files by default, or they install headers that do not coincide
   properly with the kernel you are running.


Q: Why do OpenGL applications run so slow?

A: The application is probably using a different library still on your
   system, rather than the NVIDIA supplied OpenGL library.  Please see
   APPENDIX C for details.


Q: There are problems running Quake2.

A: Quake2 requires some minor setup to get it going.  First, in the Quake2
   directory, the install creates a symlink called libGL.so that points
   at libMesaGL.so.  This symlink should be removed or renamed.  Then,
   to run Quake2 in OpenGL mode, you would type: 'quake2 +set vid_ref glx
   +set gl_driver libGL.so'.  Quake2 does not seem to support any kind of
   full-screen mode, but you can run your X server at whatever resolution
   Quake2 runs at to emulate full-screen mode.


Q: There are problems running Heretic II.

A: Heretic II also installs, by default, a symlink called libGL.so in
   the application directory.  You can remove or rename this symlink, since
   the system will then find the default libGL.so (which our
   drivers install in /usr/lib).  From within Heretic II you
   can then set your render mode to OpenGL in the video menu.
   There is also a patch available to Heretic II from lokigames at:
   http://www.lokigames.com/products/heretic2/updates.php3


Q: Where can I get gl.h or glx.h so I can compile OpenGL programs?

A: Most systems come with these header files preinstalled.  However,
   NVIDIA provides its own gl.h and glx.h files which get installed
   in /usr/share/doc/NVIDIA_GLX-1.0/include/GL/.  To use these
   files, either manually copy them into /usr/include/GL/,
   or instruct the installer to install these files in
   /usr/include/GL/ by passing the '--opengl-headers' option to the
   NVIDIA-Linux-x86-1.0-6629-pkg1.run file during installation.


Q: Can I receive email notification of new NVIDIA Accelerated Linux
   Driver Set releases?

A: Yes.  Fill out the form at:
   http://www.nvidia.com/view.asp?FO=driver_update


Q: My system hangs when vt-switching if I have rivafb enabled.

A: Using both rivafb and the NVIDIA kernel module at the same time is
   currently broken.  In general, using two independent software drivers
   to drive the same piece of hardware is a bad idea.


Q: Compiling the NVIDIA kernel module gives this error:

        You appear to be compiling the NVIDIA kernel module with
        a compiler different from the one that was used to compile
        the running kernel. This may be perfectly fine, but there
        are cases where this can lead to unexpected behaviour and
        system crashes.

        If you know what you are doing and want to override this
        check, you can do so by setting IGNORE_CC_MISMATCH.

        In any other case, set the CC environment variable to the
        name of the compiler that was used to compile the kernel.

A: You should compile the NVIDIA kernel module with the same compiler
   version that was used to compile your kernel.  Some Linux kernel data
   structures are dependent on the version of gcc used to compile it;
   for example, in include/linux/spinlock.h:

        ...
        * Most gcc versions have a nasty bug with empty initializers.
        */
        #if (__GNUC__ > 2)
          typedef struct { } rwlock_t;
          #define RW_LOCK_UNLOCKED (rwlock_t) { }
        #else
          typedef struct { int gcc_is_buggy; } rwlock_t;
          #define RW_LOCK_UNLOCKED (rwlock_t) { 0 }
        #endif

   If the kernel is compiled with gcc 2.x, but gcc 3.x is used when the
   kernel interface is compiled (or vice versa), the size of rwlock_t
   will vary, and things like ioremap will fail.

   To check what version of gcc was used to compile your kernel, you
   can examine the output of:

        cat /proc/version

   To check what version of gcc is currently in your $PATH, you can
   examine the output of:

        gcc -v


Q: X fails with error "Failed to allocate LUT context DMA"

A: This is one of the possible consequences of compiling the NVIDIA
   kernel interface with a different gcc version than used to compile
   the Linux kernel (see above).


Q: What is NVIDIA's policy towards development series Linux kernels?

A: NVIDIA does not officially support development series kernels.
   However, all the kernel module source code that interfaces with the
   Linux kernel is available in the usr/src/nv/ directory of the .run file.
   NVIDIA encourages members of the Linux community to develop patches
   to these source files to support development series kernels.  A google
   search will most likely yield several community supported patches.


Q: I recently updated various libraries on my system using my Linux
   distributor's update utility, and the NVIDIA graphics driver no
   longer works.  What is wrong?

A: Conflicting libraries may have been installed by your
   distribution's update utility; please see APPENDIX C: INSTALLED
   COMPONENTS for details on how to diagnose this.


Q: `rpm --rebuild` gives an error "unknown option".

A: Recent versions of rpm no longer support the "--rebuild" option;
   if you have such a version of rpm, you should instead use the command
   `rpmbuild --rebuild`.  The `rpmbuild` executable is provided by the
   rpm-build package.


Q: I am using either nForce of nForce2 internal graphics, and I see
   warnings like this in my X log file:

    Not using mode "1600x1200" (exceeds valid memory bandwidth usage)

A: Integrated graphics have stricter memory bandwidth limitations
   that restrict the resolution and refresh rate of the modes you
   request.  To work around this, you can reduce the maximum refresh
   rate by lowering the upper value of the "VertRefresh" range in the
   Monitor section of your X config file.  Though not recommended,
   you can disable the memory bandwidth test with the "NoBandWidthTest"
   X config file option.


Q: I have rebuilt the NVIDIA kernel module, but when I try to insert
   it, I get a message telling me I have unresolved symbols.

A. Unresolved symbols are most often caused by a mismatch between your
   kernel sources and your running kernel.  They must match for the
   NVIDIA kernel module to build correctly.  Please make sure your kernel
   sources are installed and configured to match your running kernel.


Q: How do I tell if I have my kernel sources installed?

A: If you are running on a distro that uses RPM (Red Hat, Mandrake, SuSE,
   etc), then you can use RPM to tell you.  At a shell prompt, type:

    `rpm -qa | grep kernel`

   and look at the output.  You should see a package that corresponds
   to your kernel (often named something like kernel-2.4.18-3)
   and a kernel source package with the same version (often named
   something like kernel-source-2.4.18-3).  If none of the lines seem
   to correspond to a source package, then you will probably need to
   install it.  If the versions listed mismatch (ex: kernel-2.4.18-10 vs.
   kernel-source-2.4.18-3), then you will need to update the kernel-source
   package to match the installed kernel.  If you have multiple kernels
   installed, you need to install the kernel-source package that
   corresponds to your *running* kernel (or make sure your installed
   source package matches the running kernel).  You can do this by
   looking at the output of 'uname -r' and matching versions.


Q: Why am I unable to load the NVIDIA kernel module that I compiled
   for the Red Hat Linux 7.3 2.4.18-3bigmem kernel?

A: The kernel header files Red Hat Linux distributes for Red Hat Linux 7.3
   2.4.18-3bigmem kernel are misconfigured.  NVIDIA's precompiled kernel
   module for this kernel can be loaded, but if you wish to compile the
   NVIDIA kernel interface files yourself for this kernel, then you will
   need to perform the following:

    cd /lib/modules/`uname -r`/build/
    make mrproper
    cp configs/kernel-2.4.18-i686-bigmem.config .config
    make oldconfig dep

   Note: Red Hat Linux ships kernel header files that are simultaneously
   configured for ALL of their kernels for a particular distribution
   version.  A header file generated at boot time sets up a few parameters
   that select the correct configuration.  Rebuilding the kernel headers
   with the above commands will create header files suitable for the
   Red Hat Linux 7.3 2.4.18-3bigmem kernel configuration only, thus trashing
   the header files for the other configurations.


Q: X takes a long time to start (possibly several minutes).  What can
   I do?

A: Most of the startx delay problems we have found are caused by incorrect
   data in video BIOSes about what display devices are possibly connected
   or what i2c port should be used for detection.  You can work around
   these problems with the X config option "IgnoreDisplayDevices"
   (please see the description in (app-d) APPENDIX D: X CONFIG OPTIONS).


Q: Why does X use so much memory?

A: When measuring any application's memory usage, you must be
   careful to distinguish between physical system RAM used and virtual
   mappings of shared resources.  For example, most shared libraries exist
   only once in physical memory but are mapped into multiple processes.
   This memory should only be counted once when computing total memory
   usage.  In the same way, the video memory on a graphics card or
   register memory on any device can be mapped into multiple processes.
   These mappings do not consume normal system RAM.

   This has been a frequently discussed topic on XFree86 mailing
   lists; see, for example:

    http://marc.theaimsgroup.com/?l=xfree-xpert&m=96835767116567&w=2

   The `pmap` utility described in the above thread and available here:

    http://web.hexapodia.org/~adi/pmap.c

   is a useful tool in distinguishing between types of memory mappings.
   For example, while `top` may indicate that X is using several hundred
   MB of memory, the last line of output from pmap:

    mapped:   287020 KB writable/private: 9932 KB shared: 264656 KB

   reveals that X is really only using roughly 10MB of system RAM
   (the "writable/private" value).

   Note, also, that X must allocate resources on behalf of X clients (the
   window manager, your web browser, etc); X's memory usage will increase
   as more clients request resources such as pixmaps, and decrease as
   you close X applications.


Q: OpenGL applications leak significant amounts of memory on my system!

A: If your kernel is making use of the -rmap VM, the system may be leaking
   memory due to a memory management optimization introduced in -rmap14a.
   The -rmap VM has been adopted by several popular distributions, the
   memory leak is known to be present in some of the distribution kernels;
   it has been fixed in -rmap15e.

   If you suspect that your system is affected, please try upgrading your
   kernel or contact the distribution's vendor for assistance.


Q: Some OpenGL applications (like Quake3 Arena) crash when I start them
   on Red Hat Linux 9.0.

A: Some versions of the glibc package shipped by Red Hat that support
   TLS do not properly handle using dlopen() to access shared libraries
   which utilize some TLS models.  This problem is exhibited, for example,
   when Quake3 Area dlopen()'s NVIDIA's libGL library.  Please obtain
   at least glibc-2.3.2-11.9 which is available as an update from Red Hat.


Q: I have installed the driver, but my Enable 3D Acceleration checkbox
   is still greyed out!  What did I do wrong?

A: Most distribution-provided configuration applets are not aware of
   the NVIDIA accelerated driver, and consequently will not update
   themselves when you install the driver.  Your driver, if it has been
   installed properly, should function fine.


Q: Where can I find the tarballs?

A: Plain tarballs are no longer available.  The .run file is a
   tarball with a shell script prepended.  You can execute the .run
   file with the '--extract-only' option to unpack the tarball.


Q: Where can I find older driver versions?

A: Please visit ftp://download.nvidia.com/XFree86_40/.


Q: X does not restore the vga console when run on a TV.  I get this
   error message in my X log file:

    Unable to initialize the X int10 module; the console may not be
    restored correctly on your TV.

A: The NVIDIA X driver uses the X Int10 module to save
   and restore console state on TV out, and will not be able to restore
   the console correctly if it cannot use the Int10 module.  If you
   have built the X server yourself, please be sure you have built the
   Int10 module.  If you are using a build of the X server provided by a
   Linux distribution, and are missing the Int10 module, please contact
   your distributor,


Q: When changing settings in games like Quake 3 Arena, or Wolfenstein
   Enemy Territry, the game crashes and I see this error:

        ...loading libGL.so.1: QGL_Init: dlopen libGL.so.1 failed:
        /usr/lib/tls/libGL.so.1: shared object cannot be dlopen()ed:
        static TLS memory too small

A: These games close and reopen the NVIDIA OpenGL driver (via
   dlopen()/dlclose()) when settings are changed.  On some versions of
   glibc (such as the one shipped with Red Hat Linux 9), there is a bug
   that leaks static TLS entries.  This glibc bug causes subsequent
   re-loadings of the OpenGL driver to fail.  This is fixed in more
   recent versions of glibc; see Red Hat bug #89692:

        https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=89692


Q: X crashes during `startx`, and my X log file contains this
   error message:

    (EE) NVIDIA(0): Failed to obtain a shared memory identifier.

A: The NVIDIA OpenGL driver and the NVIDIA X driver require shared memory
   to communicate; you must have CONFIG_SYSVIPC enabled in your kernel.


Q: When I try to install the driver, the installer claims that X is
   running, even though I have exited X.  What is wrong?

A: The installer detects the presence of an X server by checking for
   X's lock files: /tmp/.X[n]-lock, where [n] is the number of the X
   Display (the installer checks for X Displays 0-7).  If you have exited
   X, but one of these files have been left behind, then you will need
   to manually delete the lock file.  DO NOT remove this file is X is
   still running.


Q: Fonts are incorrectly sized after installing the NVIDIA driver.

A: Incorrectly sized fonts are generally caused by a monitor
   reporting an incorrect physical size, which causes various X
   applications to render fonts at the wrong size.  You can check what
   X thinks the physical size of your monitor is, by running:

    xdpyinfo | grep dimensions

   This will report the size in pixels, and in millimeters.  If the
   sizes in millimeters are drastically incorrect, then you can correct
   this by adding the DisplaySize field to the monitor section of your
   X config file (see the XF86Config or xorg.conf manpages for details).

   You can check what your monitor reports its physical size is by
   running X with verbose logging: `startx -- -logverbose`.  Then,
   search your X log file for a line that looks like:

    (II) NVIDIA(0): Max H-Image Size [cm]: horiz.: 36  vert.: 27

   (the numbers will be different)  The NVIDIA driver uses these
   values to compute the DPI.


Q: I want to use Valgrind with OpenGL applications, but my
   distribution uses ELF TLS, and Valgrind cannot yet deal with NVIDIA's
   ELF TLS OpenGL.
 
A: You can set the environment variable LD_ASSUME_KERNEL to something
   below "2.3.99" (for example: `export LD_ASSUME_KERNEL 2.3.98`).
 
   NVIDIA's OpenGL libraries contain an OS ABI ELF note that indicates
   the minimum kernel version that is required to use the library.
   The ELF TLS OpenGL libraries have an OS ABI of 2.3.99 (the first
   Linux kernel that contained the necessary LDT support for ELF TLS),
   while the non ELF TLS OpenGL libraries contain an OS ABI of 2.2.5.

   The run-time loader will not load libraries with an OS ABI greater
   than the current kernel version.  The LD_ASSUME_KERNEL environment
   variable can be used to override the kernel version that the run-time
   loader uses in this test.

   By setting LD_ASSUME_KERNEL to any kernel version below 2.3.99,
   you can force the loader to not use the ELF TLS OpenGL libraries,
   and fall back to the regular OpenGL libraries.

   If, for some reason, you need to remove this OS ABI note from the
   NVIDIA OpenGL libraries, you can do so by passing the .run file the
   "--no-abi-note" option during installation.


__________________________________________________________________________

(sec-05) CONTACTING US
__________________________________________________________________________


There is an NVIDIA Linux Driver web forum.  You can access it by going
to www.nvnews.net and following the "Forum" and "Linux Discussion Area"
links.  This is the preferable tool for seeking help; users can post
questions, answer other users' questions, and search the archives of
previous postings.

If all else fails, you can contact NVIDIA for support at:
linux-bugs@nvidia.com.  But please, only send email to this address
after you have followed the FREQUENTLY ASKED QUESTIONS section in this
README and asked for help on the nvnews.net web forum.  When emailing
linux-bugs@nvidia.com, please include the nvidia-bug-report.log file
generated by the nvidia-bug-report.sh script (which is installed as part
of driver installation).


__________________________________________________________________________

(sec-06) FURTHER RESOURCES
__________________________________________________________________________

Linux OpenGL ABI
http://oss.sgi.com/projects/ogl-sample/ABI/

NVIDIA Linux HowTo
http://www.tldp.org/HOWTO/XFree86-Video-Timings-HOWTO/index.html

OpenGL
www.opengl.org

The XFree86 Project
www.xfree86.org

#nvidia (irc.freenode.net)


__________________________________________________________________________

(app-a) APPENDIX A: SUPPORTED NVIDIA GRAPHICS CHIPS
__________________________________________________________________________

  NVIDIA CHIP NAME                     DEVICE PCI ID

  RIVA TNT                             0x0020
  RIVA TNT2/TNT2 Pro                   0x0028
  RIVA TNT2 Ultra                      0x0029
  Vanta/Vanta LT                       0x002C
  RIVA TNT2 Model 64/Model 64 Pro      0x002D
  Aladdin TNT2                         0x00A0
  GeForce 256                          0x0100
  GeForce DDR                          0x0101
  Quadro                               0x0103
  GeForce2 MX/MX 400                   0x0110
  GeForce2 MX 100/200                  0x0111
  GeForce2 Go                          0x0112
  Quadro2 MXR/EX/Go                    0x0113
  GeForce2 GTS/GeForce2 Pro            0x0150
  GeForce2 Ti                          0x0151
  GeForce2 Ultra                       0x0152
  Quadro2 Pro                          0x0153
  GeForce4 MX 460                      0x0170
  GeForce4 MX 440                      0x0171
  GeForce4 MX 420                      0x0172
  GeForce4 MX 440-SE                   0x0173
  GeForce4 440 Go                      0x0174
  GeForce4 420 Go                      0x0175
  GeForce4 420 Go 32M                  0x0176
  GeForce4 460 Go                      0x0177
  Quadro4 550 XGL                      0x0178
  GeForce4 440 Go 64M                  0x0179
  Quadro NVS                           0x017A
  Quadro4 500 GoGL                     0x017C
  GeForce4 410 Go 16M                  0x017D
  GeForce4 MX 440 with AGP8X           0x0181
  GeForce4 MX 440SE with AGP8X         0x0182
  GeForce4 MX 420 with AGP8X           0x0183
  GeForce4 MX 4000                     0x0185
  Quadro4 580 XGL                      0x0188
  Quadro NVS with AGP8X                0x018A
  Quadro4 380 XGL                      0x018B
  GeForce2 Integrated GPU              0x01A0
  GeForce4 MX Integrated GPU           0x01F0
  GeForce3                             0x0200
  GeForce3 Ti 200                      0x0201
  GeForce3 Ti 500                      0x0202
  Quadro DCC                           0x0203
  GeForce4 Ti 4600                     0x0250
  GeForce4 Ti 4400                     0x0251
  GeForce4 Ti 4200                     0x0253
  Quadro4 900 XGL                      0x0258
  Quadro4 750 XGL                      0x0259
  Quadro4 700 XGL                      0x025B
  GeForce4 Ti 4800                     0x0280
  GeForce4 Ti 4200 with AGP8X          0x0281
  GeForce4 Ti 4800 SE                  0x0282
  GeForce4 4200 Go                     0x0286
  Quadro4 980 XGL                      0x0288
  Quadro4 780 XGL                      0x0289
  Quadro4 700 GoGL                     0x028C
  GeForce FX 5800 Ultra                0x0301
  GeForce FX 5800                      0x0302
  Quadro FX 2000                       0x0308
  Quadro FX 1000                       0x0309
  GeForce FX 5600 Ultra                0x0311
  GeForce FX 5600                      0x0312
  GeForce FX 5600XT                    0x0314
  GeForce FX Go5600                    0x031A
  GeForce FX Go5650                    0x031B
  Quadro FX Go700                      0x031C
  GeForce FX 5200                      0x0320
  GeForce FX 5200 Ultra                0x0321
  GeForce FX 5200                      0x0322
  GeForce FX 5200LE                    0x0323
  GeForce FX Go5200                    0x0324
  GeForce FX Go5250                    0x0325
  GeForce FX 5500                      0x0326
  GeForce FX 5100                      0x0327
  GeForce FX Go5200 32M/64M            0x0328
  Quadro NVS 280 PCI                   0x032A
  Quadro FX 500/600 PCI                0x032B
  GeForce FX Go53xx                    0x032C
  GeForce FX Go5100                    0x032D
  GeForce FX 5900 Ultra                0x0330
  GeForce FX 5900                      0x0331
  GeForce FX 5900XT                    0x0332
  GeForce FX 5950 Ultra                0x0333
  GeForce FX 5900ZT                    0x0334
  Quadro FX 3000                       0x0338
  Quadro FX 700                        0x033F
  GeForce FX 5700 Ultra                0x0341
  GeForce FX 5700                      0x0342
  GeForce FX 5700LE                    0x0343
  GeForce FX 5700VE                    0x0344
  GeForce FX Go5700                    0x0347
  GeForce FX Go5700                    0x0348
  Quadro FX Go1000                     0x034C
  Quadro FX 1100                       0x034E
  GeForce 6800 Ultra                   0x0040
  GeForce 6800                         0x0041
  GeForce 6800 GT                      0x0045
  Quadro FX 4000                       0x004E
  GeForce 6800/GeForce 6800 Ultra      0x00F0
  GeForce 6600/GeForce 6600 GT         0x00F1
  GeForce 6600 GT                      0x00F2
  Quadro FX 3400                       0x00F8
  GeForce 6800 Ultra                   0x00F9
  GeForce PCX 5750                     0x00FA
  GeForce PCX 5900                     0x00FB
  Quadro FX 330/GeForce PCX 5300       0x00FC
  Quadro NVS 280 PCI-E/Quadro FX 330   0x00FD
  Quadro FX 1300                       0x00FE
  GeForce PCX 4300                     0x00FF


__________________________________________________________________________

(app-b) APPENDIX B: MINIMUM SOFTWARE REQUIREMENTS
__________________________________________________________________________

  o linux kernel     2.4.0    # cat /proc/version
  o XFree86          4.0.1    # XFree86 -version, or
    Xorg             6.7      # Xorg -version
  o Kernel modutils  2.1.121  # insmod -V

    If you need to build the NVIDIA kernel module:

  o binutils         2.9.5    # size --version
  o GNU make         3.77     # make --version
  o gcc              2.91.66  # gcc --version
  o glibc            2.0      # /lib/libc.so.6

    If you build from source rpms:

  o spec-helper rpm           # rpm -qi spec-helper

All official stable kernel releases from 2.4.0 and up are supported;
"prerelease" versions such as "2.4.3-pre2" are not supported, nor are
development series kernels such as 2.3.x or 2.5.x.  The linux kernel
can be downloaded from www.kernel.org or one of its mirrors.

binutils and gcc can be retrieved from www.gnu.org or one of its mirrors.

If you are using XFree86, but do not have a file /var/log/XFree86.0.log,
then you probably have a 3.x version of XFree86 and must upgrade.

If you are setting up XFree86 4.x for the first time, it is often easier
to begin with one of the open source drivers that ships with XFree86
(either 'nv', 'vga' or 'vesa').  Once XFree86 is operating properly with
the open source driver, then it is easier to switch to the nvidia driver.

Note that newer NVIDIA GPUs may not work with older versions of the "nv"
driver shipped with XFree86.  For example, the "nv" driver that shipped
with XFree86 version 4.0.1 did not recognize the GeForce2 family and
the Quadro2 MXR GPUs.  However, this was fixed in XFree86 version 4.0.2
(XFree86 can be retrieved from www.xfree86.org).

These software packages may also be available through your linux
distributor.


__________________________________________________________________________

(app-c) APPENDIX C: INSTALLED COMPONENTS
__________________________________________________________________________

The NVIDIA Accelerated Linux Driver Set consists of the following
components (the file in parenthesis is the full name of the component
after installation; "x.y.z" denotes the current version -- in these
cases appropriate symlinks are created during installation):

  o An X driver (/usr/X11R6/lib/modules/drivers/nvidia_drv.o);
    this driver is needed by the X server to use your NVIDIA hardware.
    The nvidia_drv.o driver is binary compatible with XFree86 4.0.1 and
    greater, as well as the Xorg X server.

  o A GLX extension module for X
    (/usr/X11R6/lib/modules/extensions/libglx.so.x.y.z); this module is
    used by the X server to provide server-side glx support.

  o An OpenGL library (/usr/lib/libGL.so.x.y.z); this library
    provides the API entry points for all OpenGL and GLX function calls.
    It is linked to at run-time by OpenGL applications.

  o An OpenGL core library (/usr/lib/libGLcore.so.x.y.z); this
    library is implicitly used by libGL and by libglx.  It contains the
    core accelerated 3D functionality.  You should not explicitly load
    it in your X config file -- that is taken care of by libglx.

  o Two XvMC (X-Video Motion Compensation) libraries: a static library
    and a shared library (/usr/X11R6/lib/libXvMCNVIDIA.a,
    /usr/X11R6/lib/libXvMCNVIDIA.so.x.y.z); please see (app-p) APPENDIX P:
    XVMC SUPPORT for details.

  o A kernel module (/lib/modules/`uname -r`/video/nvidia.o
    or /lib/modules/`uname -r`/kernel/drivers/video/nvidia.o); this
    kernel module provides low-level access to your NVIDIA hardware for
    all of the above components.  It is generally loaded into the kernel
    when the X server is started, and is used by the X driver and OpenGL.
    nvidia.o consists of two pieces: the binary-only core, and a kernel
    interface that must be compiled specifically for your kernel version.
    Note that the linux kernel does not have a consistent binary interface
    like the X server, so it is important that this kernel interface be
    matched with the version of the kernel that you are using.  This can
    either be accomplished by compiling yourself, or using precompiled
    binaries provided for the kernels shipped with some of the more
    common linux distributions.

  o OpenGL and GLX header files
    (/usr/share/doc/NVIDIA_GLX-1.0/include/GL/gl.h, and
    /usr/share/doc/NVIDIA_GLX-1.0/include/GL/glx.h); these files can also
    be installed in /usr/include/GL/ by passing the "--opengl-headers"
    option to the .run file during installation.

  o The nvidia-tls libraries (/usr/lib/libnvidia-tls.so.x.y.z and
    /usr/lib/tls/libnvidia-tls.so.x.y.z); these files provide thread
    local storage support for the NVIDIA OpenGL libraries (libGL,
    libGLcore, and libglx).  Each nvidia-tls library provides support
    for a particular thread local storage model (such as ELF TLS),
    and the one appropriate for your system will be loaded at run time.

  o The application nvidia-installer (/usr/bin/nvidia-installer) is
    NVIDIA's tool for installing and updating NVIDIA drivers.  Please see
    (sec-02) INSTALLING THE NVIDIA DRIVER for a more thorough description.


Problems will arise if applications use the wrong version of a library.
This can be the case if there are either old libGL libraries or stale
symlinks left lying around.  If you think there may be something awry
in your installation, check that the following files are in place
(these are all the files of the NVIDIA Accelerated Linux Driver Set,
plus their symlinks):

        /usr/X11R6/lib/modules/drivers/nvidia_drv.o

        /usr/X11R6/lib/modules/extensions/libglx.so.x.y.z
        /usr/X11R6/lib/modules/extensions/libglx.so -> libglx.so.x.y.z

        /usr/lib/libGL.so.x.y.z
        /usr/lib/libGL.so.x -> libGL.so.x.y.z
        /usr/lib/libGL.so -> libGL.so.x

        /usr/lib/libGLcore.so.x.y.z
        /usr/lib/libGLcore.so.x -> libGLcore.so.x.y.z

        /lib/modules/`uname -r`/video/nvidia.o, or
        /lib/modules/`uname -r`/kernel/drivers/video/nvidia.o

Installation will also create the /dev files:

        crw-rw-rw-    1 root     root     195,   0 Feb 15 17:21 nvidia0
        crw-rw-rw-    1 root     root     195,   1 Feb 15 17:21 nvidia1
        crw-rw-rw-    1 root     root     195,   2 Feb 15 17:21 nvidia2
        crw-rw-rw-    1 root     root     195,   3 Feb 15 17:21 nvidia3
        crw-rw-rw-    1 root     root     195, 255 Feb 15 17:21 nvidiactl

If there are other libraries whose "soname" conflicts with that of
the NVIDIA libraries, ldconfig may create the wrong symlinks.  It is
recommended that you manually remove or rename conflicting libraries
(be sure to rename clashing libraries to something that ldconfig will
not look at -- we have found that prepending "XXX" to a library name
generally does the trick), rerun 'ldconfig', and check that the correct
symlinks were made.  Some libraries that often create conflicts are
"/usr/X11R6/lib/libGL.so*" and "/usr/X11R6/lib/libGLcore.so*".

If the libraries checks out, then verify that the application is using
the correct libraries.  For example, to check that the application
/usr/X11R6/bin/gears is using the NVIDIA libraries, you would do:

$ ldd /usr/X11R6/bin/gears
        libglut.so.3 => /usr/lib/libglut.so.3 (0x40014000)
        libGLU.so.1 => /usr/lib/libGLU.so.1 (0x40046000)
        libGL.so.1 => /usr/lib/libGL.so.1 (0x40062000)
        libc.so.6 => /lib/libc.so.6 (0x4009f000)
        libSM.so.6 => /usr/X11R6/lib/libSM.so.6 (0x4018d000)
        libICE.so.6 => /usr/X11R6/lib/libICE.so.6 (0x40196000)
        libXmu.so.6 => /usr/X11R6/lib/libXmu.so.6 (0x401ac000)
        libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x401c0000)
        libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x401cd000)
        libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x401d6000)
        libGLcore.so.1 => /usr/lib/libGLcore.so.1 (0x402ab000)
        libm.so.6 => /lib/libm.so.6 (0x4048d000)
        libdl.so.2 => /lib/libdl.so.2 (0x404a9000)
        /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)
        libXt.so.6 => /usr/X11R6/lib/libXt.so.6 (0x404ac000)

Note the files being used for libGL and libGLcore -- if they are something
other than the NVIDIA libraries, then you will need to either remove the
libraries that are getting in the way, or adjust your ld search path.
If any of this seems foreign to you, then you may want to read the man
pages for "ldconfig" and "ldd" for pointers.


__________________________________________________________________________

(app-d) APPENDIX D: X CONFIG OPTIONS
__________________________________________________________________________

The following driver options are supported by the NVIDIA X driver.
They may be specified either in the Screen or Device sections of the X
config file.

        Option "NvAGP" "integer"
                Configure AGP support. Integer argument can be one of:
                0 : disable agp
                1 : use NVIDIA's internal AGP support, if possible
                2 : use AGPGART, if possible
                3 : use any agp support (try AGPGART, then NVIDIA's AGP)
                Please note that NVIDIA's internal AGP support cannot
                work if AGPGART is either statically compiled into your
                kernel or is built as a module, but loaded into your
                kernel (some distributions load AGPGART into the kernel
                at boot up).  Default: 3 (the default was 1 until after
                1.0-1251).

        Option "NoLogo" "boolean"
                Disable drawing of the NVIDIA logo splash screen at
                X startup.  Default: the logo is drawn.

        Option "RenderAccel" "boolean"
                Enable or disable hardware acceleration of the RENDER
                extension.  THIS OPTION IS EXPERIMENTAL.  ENABLE IT AT YOUR
                OWN RISK.  There is no correctness test suite for the
                RENDER extension so NVIDIA can not verify that RENDER
                acceleration works correctly.   Default: hardware
                acceleration of the RENDER extension is disabled.

        Option "NoRenderExtension" "boolean"
                Disable the RENDER extension.  Other than recompiling
                the X-server, XFree86 does not seem to have another way of
                disabling this.  Fortunatly, we can control this from the
                driver so we export this option.  This is useful in depth
                8 where RENDER would normally steal most of the default
                colormap. Default: RENDER is offered when possible.

        Option "UBB" "boolean"
                Enable or disable Unified Back Buffer on any Quadro
                based GPUs (Quadro4 NVS excluded); please see
                Appendix M for a description of UBB.  This option has
                no affect on non-Quadro chipsets.  Default: UBB is on
                for Quadro chipsets.

        Option "NoFlip" "boolean"
                Disable OpenGL flipping; please see Appendix M for
                a description.  Default: OpenGL will swap by flipping
                when possible.

        Option "DigitalVibrance" "integer"
                Enables Digital Vibrance Control.  The range of valid
                values are 0 through 255.  This feature is not available
                on products older than GeForce2.  Default: 0.

        Option "Dac8Bit" "boolean"
                Most Quadro parts by default use a 10 bit color look
                up table (LUT) by default; setting this option to TRUE forces
                these graphics chips to use an 8 bit (LUT).  Default:
                a 10 bit LUT is used, when available.

        Option "Overlay" "boolean"
                Enables RGB workstation overlay visuals.  This is only
                supported on Quadro4 and Quadro FX chips (Quadro4 NVS
                excluded) in depth 24.  This option causes the server to
                advertise the SERVER_OVERLAY_VISUALS root window property
                and GLX will report single and double buffered, Z-buffered
                16 bit overlay visuals.  The transparency key is pixel
                0x0000 (hex).  There is no gamma correction support in
                the overlay plane.  This feature requires XFree86 version
                4.1.0 or newer (or the Xorg X server).  NV17/18 based
                Quadros (ie. 500/550 XGL) have additional restrictions,
                namely, overlays are not supported in TwinView mode
                or with virtual desktops larger than 2046x2047 in any
                dimension (eg.  it will not work in 2048x1536 modes).
                Quadro 7xx/9xx and Quadro FX will offer overlay visuals
                in these modes (TwinView, or virtual desktops larger
                than 2046x2047), but the overlay will be emulated with
                a substantial performance penalty.  RGB workstation
                overlays are not supported when the Composite extension is
                enabled.  Default: off.

        Option "CIOverlay" "boolean"
                Enables Color Index workstation overlay visuals with
                identical restrictions to Option "Overlay" above.
                The server will offer visuals both with and without a
                transparency key.  These are depth 8 PseudoColor visuals.
                Enabling Color Index overlays on X servers older than
                XFree86 4.3 will force the RENDER extension to be disabled
                due to bugs in the RENDER extension in older X servers.
                Color Index workstation overlays are not supported when the
                Composite extension is enabled.  Default: off.

        Option "TransparentIndex" "integer"
                When color index overlays are enabled, use this option
                to choose which pixel is used for the transparent pixel
                in visuals featuring transparent pixels.  This value
                is clamped between 0 and 255 (Note: some applications
                such as Alias's Maya require this to be zero
                in order to work correctly).  Default: 0.

        Option "OverlayDefaultVisual" "boolean"
                When overlays are used, this option sets the default
                visual to an overlay visual thereby putting the root
                window in the overlay.  This option is not recommended
                for RGB overlays.  Default: off.

        Option "SWCursor" "boolean"
                Enable or disable software rendering of the X cursor.
                Default: off.

        Option "HWCursor" "boolean"
                Enable or disable hardware rendering of the X cursor.
                Default: on.

        Option "CursorShadow" "boolean" Enable or disable use of a
                shadow with the hardware accelerated cursor; this is a
                black translucent replica of your cursor shape at a
                given offset from the real cursor.  This option is
                only available on GeForce2 or better hardware (ie
                everything but TNT/TNT2, GeForce 256, GeForce DDR and
                Quadro).  Default: no cursor shadow.

        Option "CursorShadowAlpha" "integer"
                The alpha value to use for the cursor shadow; only
                applicable if CursorShadow is enabled.  This value must
                be in the range [0, 255] -- 0 is completely transparent;
                255 is completely opaque.  Default: 64.

        Option "CursorShadowXOffset" "integer"
                The offset, in pixels, that the shadow image will be
                shifted to the right from the real cursor image; only
                applicable if CursorShadow is enabled.  This value must
                be in the range [0, 32].  Default: 4.

        Option "CursorShadowYOffset" "integer"
                The offset, in pixels, that the shadow image will be
                shifted down from the real cursor image; only applicable
                if CursorShadow is enabled.  This value must be in the
                range [0, 32].  Default: 2.

        Option "ConnectedMonitor" "string"
                Allows you to override what the NVIDIA kernel module
                detects is connected to your video card.  This may
                be useful, for example, if you use a KVM (keyboard,
                video, mouse) switch and you are switched away when
                X is started.  In such a situation, the NVIDIA kernel
                module cannot detect what display devices are connected,
                and the NVIDIA X driver assumes you have a single CRT.

                Valid values for this option are "CRT" (cathode ray
                tube), "DFP" (digital flat panel), or "TV" (television);
                if using TwinView, this option may be a comma-separated
                list of display devices; e.g.: "CRT, CRT" or "CRT, DFP".

                NOTE: anything attached to a 15 pin VGA connector is
                regarded by the driver as a CRT.  "DFP" should only be
                used to refer to flatpanels connected via a DVI port.

                Default: string is NULL.

        Option "UseEdidFreqs" "boolean"
                This option causes the X server to use the HorizSync
                and VertRefresh ranges given in a display device's EDID,
                if any.  EDID provided range information will override
                the HorizSync and VertRefresh ranges specified in the
                Monitor section.  If a display device does not provide an
                EDID, or the EDID does not specify an hsync or vrefresh
                range, then the X server will default to the HorizSync
                and VertRefresh ranges specified in the Monitor section.

        Option "IgnoreEDID" "boolean"
                Disable probing of EDID (Extended Display Identification
                Data) from your monitor.  Requested modes are compared
                against values gotten from your monitor EDIDs (if any)
                during mode validation.  Some monitors are known to lie
                about their own capabilities.  Ignoring the values that
                the monitor gives may help get a certain mode validated.
                On the other hand, this may be dangerous if you do not
                know what you are doing.  Default: Use EDIDs.

        Option "NoDDC" "boolean"
                Synonym for "IgnoreEDID"

        Option "FlatPanelProperties" "string"
                Requests particular properties of any connected flat
                panels as a comma-separated list of property=value pairs.
                Currently, the only two available properties are 'Scaling'
                and 'Dithering'.   The possible values for 'Scaling' are:
                'default' (the driver will use whatever scaling state
                is current), 'native' (the driver will use the flat
                panel's scaler, if it has one), 'scaled' (the driver
                will use the NVIDIA scaler, if possible), 'centered'
                (the driver will center the image, if possible),
                and 'aspect-scaled' (the driver will scale with the
                NVIDIA scaler, but keep the aspect ratio correct).
                The possible values for 'Dithering' are: 'default'
                (the driver will decide when to dither), 'enabled' (the
                driver will always dither when possible), and 'disabled'
                (the driver will never dither).  If any property is not
                specified, it's value shall be 'default'.  An example
                properties string might look like:

                "Scaling = centered, Dithering = enabled"

        Option "UseInt10Module" "boolean"
                Enable use of the X Int10 module to soft-boot all
                secondary cards, rather than POSTing the cards through
                the NVIDIA kernel module.  Default: off (POSTing is done
                through the NVIDIA kernel module).

        Option "TwinView" "boolean"
                Enable or disable TwinView.  Please see APPENDIX I for
                details. Default: TwinView is disabled.

        Option "TwinViewOrientation" "string"
                Controls the relationship between the two display devices
                when using TwinView.  Takes one of the following values:
                "RightOf" "LeftOf" "Above" "Below" "Clone".  Please see
                APPENDIX I for details. Default: string is NULL.

        Option "SecondMonitorHorizSync" "range(s)"
                This option is like the HorizSync entry in the Monitor
                section, but is for the second monitor when using
                TwinView.  Please see APPENDIX I for details. Default:
                none.

        Option "SecondMonitorVertRefresh" "range(s)"
                This option is like the VertRefresh entry in the Monitor
                section, but is for the second monitor when using
                TwinView.  Please see APPENDIX I for details. Default:
                none.

        Option "MetaModes" "string"
                This option describes the combination of modes to use
                on each monitor when using TwinView. Please see APPENDIX
                I for details. Default: string is NULL.

        Option "NoTwinViewXineramaInfo" "boolean"
                When in TwinView, the NVIDIA X driver normally provides
                a Xinerama extension that X clients (such as window
                managers) can use to to discover the current TwinView
                configuration.  Some window mangers can get confused by
                this information, so this option is provided to disable
                this behavior.  Default: TwinView Xinerama information
                is provided.

        Option "TVStandard" "string"
                Please see (app-j)  APPENDIX J: CONFIGURING TV-OUT.

        Option "TVOutFormat" "string"
                Please see (app-j)  APPENDIX J: CONFIGURING TV-OUT.

        Option "TVOverScan" "Decimal value in the range 0.0 to 1.0"
                Valid values are in the range 0.0 through 1.0; please see
                (app-j)  APPENDIX J: CONFIGURING TV-OUT.

        Option "Stereo" "integer"
                Enable offering of quad-buffered stereo visuals on Quadro.
                Integer indicates the type of stereo glasses being used:
 
                1 - DDC glasses.  The sync signal is sent to the glasses
                    via the DDC signal to the monitor.  These usually
                    involve a passthrough cable between the monitor and
                    video card.

                2 - "Blueline" glasses.  These usually involve
                    a passthrough cable between the monitor and video
                    card.  The glasses know which eye to display based
                    on the length of a blue line visible at the bottom
                    of the screen.  When in this mode, the root window
                    dimensions are one pixel shorter in the Y dimension
                    than requested.  This mode does not work with virtual
                    root window sizes larger than the visible root window
                    size (desktop panning).

                3 - Onboard stereo support.  This is usually only found
                    on professional cards.  The glasses connect via a
                    DIN connector on the back of the video card.

                4 - TwinView clone mode stereo (aka "passive" stereo).
                    On video cards that support TwinView, the left eye
                    is displayed on the first display, and the right
                    eye is displayed on the second display.  This is
                    normally used in conjuction with special projectors
                    to produce 2 polarized images which are then viewed
                    with polarized glasses.  To use this stereo mode,
                    you must also configure TwinView in clone mode with
                    the same resolution, panning offset, and panning
                    domains on each display.

                Stereo is only available on Quadro cards.  Stereo
                options 1, 2, and 3 (aka "active" stereo) may be used
                with TwinView if all modes within each metamode have
                identical timing values.  Please see (app-l)  APPENDIX
                L: PROGRAMMING MODES for suggestions on making sure the
                modes within your metamodes are identical.  The identical
                modeline requirement is not necessary for Stereo option 4
                ("passive" stereo).  Currently, stereo operation may
                be "quirky" on the original Quadro (NV10) chip and
                left-right flipping may be erratic.  We are trying
                to resolve this issue for a future release.  Default:
                Stereo is not enabled.

                Stereo options 1, 2, and 3 (aka "active" stereo) are not
                supported on Digital Flatpanels.

        Option "AllowDFPStereo" "boolean"
                By default, the NVIDIA X driver performs a check which
                disables active stereo (stereo options 1, 2, and 3)
                if the X screen is driving a DFP.  The "AllowDFPStereo"
                option bypasses this check.

        Option "NoBandWidthTest" "boolean"
                As part of mode validation, the X driver tests if a
                given mode fits within the hardware's memory bandwidth
                constraints.  This option disables this test.  Default:
                the memory bandwidth test is performed.

        Option "IgnoreDisplayDevices" "string"<