Script

本类阅读TOP10

·一个简单的javascript菜单
·网站流量统计代码
·可编辑的 HTML JavaScript 表格控件 DataGrid II
·JavaScript通用库(一)
·在网页中控制wmplayer播放器
·层遇到select框时
·TYPEING TEST ON LINE 在线打字测试 Free Software Javascript (aiiiq)
·javascript表单之间的数据传递!
·让网页自动穿上外套
·搜索gb2312汉字在网上的频率

分类导航
VC语言Delphi
VB语言ASP
PerlJava
Script数据库
其他语言游戏开发
文件格式网站制作
软件工程.NET开发
JavaScript 寫遊戲 : 俄羅斯方塊

作者:未知 来源:月光软件站 加入时间:2005-2-28 月光软件站

應該看得懂吧?

沒時間寫注釋。。。:(

這個差不多美的啦!只要向Block裏面添加或修改就能改變方塊的形狀。:)

 

 

<!--
http://dwin.net
http://dewin.tk


Copyright(c) 1998-2004 dewin all rights reserved

Start 2002-09-20 14:45
Finish  2002-10-31 23:50
Last Edit 2003-08-14 01:25
-->
<body>
<script>

var Rows = 17;
var Cells = 10;
var ObjW = ObjH = 20;

var Scores= 0;
var Marks = [100,400,900,1600];

var BaseBW = 5;
var BaseBGColor = 'white';

var BlockBW = 2;
var BlockBS = 'inset';
var BlockBC = 'orange';

var GlowColor = '#ffff00';
var GlowStrength = 5;

var oSpeed = 151;

 

//方塊數據

Block = [];
Block[0]=[
'   ',
'  1',
'111']
Block[0].change = 4;
Block[0].color = 'red';

Block[1]=[
'   ',
'1  ',
'111']
Block[1].change = 4;
Block[1].color = 'green';

Block[2]=[
'   ',
' 1 ',
'111']
Block[2].change = 4;
Block[2].color = 'orange';

Block[3]=[
' 11',
'11 ']
Block[3].change = 2;
Block[3].color = 'fuchsia';

Block[4]=[
'11 ',
' 11']
Block[4].change = 2;
Block[4].color = 'yellow';

Block[5]=[
'1111']
Block[5].change = 2;
Block[5].color = 'lime';

Block[6]=[
'11',
'11']
Block[6].change = 1;
Block[6].color = 'blue';


Block[7]=[
'1']
Block[7].change = 1;
Block[7].color = 'gold';

Block[8]=[
'   ',
'1 1',
'111']
Block[8].change = 4;
Block[8].color = 'pink';

Block[9]=[
'111',
' 1 ',
' 1 ']
Block[9].change = 4;
Block[9].color = 'black';

 

 

 

 

//方塊准備下落
function ReadyForDown(obj1,obj2){
obj1.k = parseInt(Math.random()*Block.length);
if(!NewBlock[obj1.k].length){
 switch(Block[obj1.k].change){
  case 1:Change0(obj1.k);break;
  case 2:Change0(obj1.k);Change1(obj1.k);break;
  case 4:Change0(obj1.k);Change1(obj1.k);Change2(obj1.k);break;
  }
 }
obj1.Change = parseInt(Math.random()*Block[obj1.k].change);
obj2.innerHTML = NewBlock[obj1.k][obj1.Change].iHtml;
obj1.GapX = parseInt(NewBlock[obj1.k][obj1.Change][0].length/2);
CheckObjGapY(obj1,NewBlock[obj1.k][obj1.Change].length);
obj1.X = parseInt(Cells/2);
obj1.Y = 0;
}

function CheckObjGapY(obj,k){
if(!NewBlock[obj.k][obj.Change][k-1].join('').match(/\d+/)){
 obj.GapY = 1-k;
 CheckObjGapY(obj,k-1);
 }
else obj.GapY = -k;
}

//改變方塊形狀
function ChangeBlock(){
if(Block[Obj1.k].change > 1){
 Obj1.TestChange = (Obj1.Change+1 >= Block[Obj1.k].change)?0:Obj1.Change+1;
 Obj1.TestGapX = parseInt(NewBlock[Obj1.k][Obj1.TestChange][0].length/2);
 Obj1.TestGapY = -NewBlock[Obj1.k][Obj1.TestChange].length;
 Obj1.TestL = Obj1.X-Obj1.TestGapX;
 Obj1.TestT = Obj1.Y+Obj1.TestGapY;
 var k1 = k2 = Areas;
 for(var i=Obj1.TestL;i>=0 && i>Obj1.TestL-NewBlock[Obj1.k][Obj1.TestChange].lg;i--){if((k1=CheckChangeBlock(i))!=Areas)break}
 for(var i=Obj1.TestL+1;i<Cells && i<Obj1.TestL+NewBlock[Obj1.k][Obj1.TestChange].lg;i++){if((k2=CheckChangeBlock(i))!=Areas)break}
 if(k1 == k2) return;
 Obj1.L = (Math.abs(Obj1.TestL-k1)>Math.abs(Obj1.TestL-k2))?k2:k1;
 Obj1.T = Obj1.TestT;
 Obj1.GapX = Obj1.TestGapX;
 Obj1.GapY = Obj1.TestGapY;
 Obj1.X = Obj1.L+Obj1.GapX;
 Obj1.Y = Obj1.T-Obj1.GapY;
 Obj1.Change = Obj1.TestChange;
 SkinDiv.style.left = Obj1.L*ObjW;
 SkinDiv.style.top = Obj1.T*ObjH;
 SkinDiv.innerHTML = NewBlock[Obj1.k][Obj1.Change].iHtml;
 }
}

 

檢測改變後,方塊相對於左邊的值。

function CheckChangeBlock(lefts){
for(var y=0;y<NewBlock[Obj1.k][Obj1.TestChange].length;y++){
 for(var x=0;x<NewBlock[Obj1.k][Obj1.TestChange][0].length;x++){
  if(NewBlock[Obj1.k][Obj1.TestChange][y][x]==1){
   try{if(Map[Obj1.TestT+y][lefts+x] != ' ') return Areas}
   catch(e){}
   }
  }
 }
return lefts;
}

 

 

//方向控制

function Dir(xx,yy){
var special = false
if(NewBlock[Obj1.k][Obj1.Change].length==1 && NewBlock[Obj1.k][Obj1.Change][0]==1)
 for(var y=Obj1.T+1;y<Rows-1;y++)
  if(Map[y+yy][Obj1.L]==" "){
   special = true
   break;
   }
for(var y=NewBlock[Obj1.k][Obj1.Change].length-1;y>=0;y--){
 for(var x=NewBlock[Obj1.k][Obj1.Change][0].length-1;x>=0;x--){
  if(NewBlock[Obj1.k][Obj1.Change][y][x]==1){
   try{
   if(yy==0 && (Obj1.L+x+xx<0 || Obj1.L+x+xx>=Cells || Map[Obj1.T+y][Obj1.L+x+xx]==1)) return;//橫
   if(Obj1.T+y+yy>=Rows || (!special && Map[Obj1.T+y+yy][Obj1.L+x+xx]==1)) return CreateBlockInMap();//豎
   }
   catch(e){}
   }
  }
 }
SkinDiv.style.left = (Obj1.L=(Obj1.X+=xx)-Obj1.GapX)*ObjW;
SkinDiv.style.top = (Obj1.T=(Obj1.Y+=yy)+Obj1.GapY)*ObjH;
}

 

//開始創造地圖啦。
function CreateBlockInMap(){
for(var y=0;y<NewBlock[Obj1.k][Obj1.Change].length;y++){
 for(var x=0;x<NewBlock[Obj1.k][Obj1.Change][0].length;x++){
  try{
  if(NewBlock[Obj1.k][Obj1.Change][y][x]==1){
   Map[Obj1.T+y][Obj1.L+x] = NewBlock[Obj1.k][Obj1.Change][y][x];
   BaseDiv.childNodes[Areas-(Obj1.T+y)*Cells+Obj1.L+x].style.background = Block[Obj1.k].color;
   BaseDiv.childNodes[Areas-(Obj1.T+y)*Cells+Obj1.L+x].style.visibility = 'visible';
   }
  }
  catch(e){return GameOver()}
  }
 }
CheckBlockAppear();
ReadyForDown(Obj2,ReadyBlockDiv);
}


function CheckBlockAppear(){
clearInterval(GoTime2);
GoTime2=0
var NewMap = [];
var iHtml = '';
var k = Rows-1;
var kk = -1;
for(var y=Rows-1;y>=0;y--){
 if(Map[y].join('') != FullString){NewMap[k--] = Map[y]}
 else{
  kk++;
  for(var x=0;x<Cells;x++){
   BaseDiv.childNodes[Areas-(y+kk)*Cells].removeNode(true);
   iHtml += "<span style='width:"+ObjW+";height:"+ObjH+";border:"+BlockBW+" "+BlockBS+" "+BlockBC+";overflow:hidden;visibility:hidden;'></span>";
   }
  }
 }
for(;k>=0;k--){
 NewMap[k] = [];
 for(var x=0;x<Cells;x++){
  NewMap[k][x] = ' ';
  }
 }
if(kk!=-1) ScoreDiv.innerHTML = (Scores+=Marks[kk]);//Cal the Scores
for(var i=0;i<Rows;i++){Map[i]=NewMap[i]}
BaseDiv.innerHTML += iHtml;
for(i in Obj2){Obj1[i] = Obj2[i]}//Obj2 => Obj1
SkinDiv.innerHTML = NewBlock[Obj1.k][Obj1.Change].iHtml;
SkinDiv.style.left = (Obj1.L = Obj1.X-Obj1.GapX)*ObjW;
SkinDiv.style.top = (Obj1.T = Obj1.GapY)*ObjH;
}


function GameOver(){
if(confirm('Game Over , ReStart ?')) window.location.reload();
else window.close();
}

 

//初始化方塊的變形數組

function Change0(k){
NewBlock[k] = [];
NewBlock[k][0] = [];
NewBlock[k][0].iHtml = '';
for(var y=0;y<Block[k].length;y++){
 NewBlock[k][0][y] = [];
 for(var x=0;x<Block[k][0].length;x++){
  NewBlock[k][0].iHtml += ((NewBlock[k][0][y][x]=Block[k][y].charAt(x)) == 1)?BlockHtml(x,y,k):"";
  }
 }
CheckBlockLong(k,0);
}

function Change1(k){
NewBlock[k][1] = [];
NewBlock[k][1].iHtml = '';
for(var y=0;y<Block[k][0].length;y++){
 NewBlock[k][1][y] = [];
 for(var x=0;x<Block[k].length;x++){
  NewBlock[k][1].iHtml += ((NewBlock[k][1][y][x]=Block[k][Block[k].length-x-1].charAt(y)) == 1)?BlockHtml(x,y,k):"";
  }
 }
CheckBlockLong(k,1);
}

function Change2(k){
NewBlock[k][2] = [];
NewBlock[k][3] = [];
NewBlock[k][2].iHtml = '';
NewBlock[k][3].iHtml = '';
for(var y=0;y<Block[k].length;y++){
 NewBlock[k][2][y] = [];
 for(var x=0;x<Block[k][0].length;x++){
  NewBlock[k][2].iHtml += ((NewBlock[k][2][y][x]=Block[k][Block[k].length-y-1].charAt(Block[k][0].length-x-1)) == 1)?BlockHtml(x,y,k):"";
  }
 }
for(var y=0;y<Block[k][0].length;y++){
 NewBlock[k][3][y] = [];
 for(var x=0;x<Block[k].length;x++){
  NewBlock[k][3].iHtml += ((NewBlock[k][3][y][x]=Block[k][x].charAt(Block[k][0].length-y-1)) == 1)?BlockHtml(x,y,k):"";
  }
 }
CheckBlockLong(k,2);
CheckBlockLong(k,3);
}

function BlockHtml(x,y,k){
return "<span style='position:absolute;left:"+x*ObjW+";top:"+y*ObjH+";width:"+ObjW+";height:"+ObjH+";background:"+Block[k].color+";border:"+BlockBW+" "+BlockBS+" "+BlockBC+";overflow:hidden;'></span>"
}

function CheckBlockLong(k,i){
for(var y=0;y<NewBlock[k][i].length;y++){
 NewBlock[k][i][y].lg = (NewBlock[k][i][y].toString().match(/\d+/)==null)?0:NewBlock[k][i][y].join('').match(/\d+/).toString().length;
 }
NewBlock[k][i].lg = 1;
for(var y=0;y<NewBlock[k][i].length;y++){
 NewBlock[k][i].lg = Math.max(NewBlock[k][i][y].lg,NewBlock[k][i].lg);
 }
}

 

 

 

 

 

function document.onkeydown(){
switch(event.keyCode){
 case 34:clearInterval(GoTime);oSpeed+=10;if(GoTime>0){Dir(0,1);GoTime=setInterval('Dir(0,1)',oSpeed)};break;//page up
 case 33:if(oSpeed-10>0){clearInterval(GoTime);oSpeed-=5};if(GoTime>0){Dir(0,1);GoTime=setInterval('Dir(0,1)',oSpeed);};break;//page down
 case 38:if(GoTime>0)GoTime2=setInterval("Dir(0,1)",1);break;//up
 case 37:CheckKeyDown(-1,0,150,20);break;//left
 case 39:CheckKeyDown(1,0,150,20);break;//right
 case 40:CheckKeyDown(0,1,150,20);break;//down
 case 96:if(GoTime>0)ChangeBlock();break;//0
 case 83:CheckStart();break;
 }
}

 

function document.onkeyup(){
DoKeyDown=false
}

function CheckKeyDown(x,y,t1,t2){
if(GoTime>0 && !DoKeyDown){
 Dir(x,y)
 DoKeyDown=true
 setTimeout("if(DoKeyDown)KeyDownAgain("+x+","+y+","+t2+");",t1)
 }
}

function KeyDownAgain(x,y,t2){
if(GoTime>0 && DoKeyDown){
 Dir(x,y)
 setTimeout("KeyDownAgain("+x+","+y+","+t2+")",t2)
 }
}

 


function CheckStart(){
if(GoTime == -1){
 CheckBlockAppear();
 GoTime = 0;
 ReadyForDown(Obj2,ReadyBlockDiv);
 }
if(!GoTime){
 Dir(0,1);
 GoTime = setInterval('Dir(0,1)',oSpeed);
 }
else{
 clearInterval(GoTime);
 GoTime = 0;
 }
}


var Map = [];
var NewBlock = [];
var Areas = 0;
var GoTime = -1, GoTime2;
var FullString = '';
var Obj1 = new Object();
var Obj2 = new Object();
var DoKeyDown=false

 

window.focus();
var iHtml = '';
var BaseWidth = Cells*ObjW;
var BaseHeight = Rows*ObjH;
var MainMapWidth = 2*BaseBW+Cells*ObjW;
var MainMapHeight = 2*BaseBW+Rows*ObjH;
document.body.innerHTML += "<font color=red>press \"s\" button to Star or Stop<br>press \"0\" button to Change Quadrel into Another Shape<br>press \"Page Up\" to Speed up<br>press \"Page Down\" to Speed down</font><span style='position:absolute;left:"+(document.body.clientWidth-MainMapWidth)/2+";top:"+(document.body.clientHeight-MainMapHeight)/2+";width:"+MainMapWidth+";height:"+MainMapHeight+";overflow:visible;border:"+BaseBW+" inset #0000CC;'><span style='position:absolute;left:0;top:0;width:"+BaseWidth+";height:"+BaseHeight+";filter:glow(color="+GlowColor+",strength="+GlowStrength+");'><span id='BaseDiv' style='position:absolute;left:0;top:0;width:"+BaseWidth+";height:"+BaseHeight+";filter:flipv;'></span></span><span id=SkinDiv style='position:absolute;'></span><span id='ReadyBlockDiv' style='position:absolute;left:"+MainMapWidth+";top:0;'></span><span id=ScoreDiv style='position:absolute;left:"+(MainMapWidth+50)+";top:"+(MainMapHeight-20)+";'>"+Scores+"</span></span>";
for(var i=0,k=Cells*Rows;i<k;i++){iHtml += "<span style='width:"+ObjW+";height:"+ObjH+";border:"+BlockBW+" "+BlockBS+" "+BlockBC+";overflow:hidden;visibility:hidden;'></span>"}
for(var i=0;i<Block.length;i++) NewBlock[i]=[]
FullString = new Array(Cells+1).join("1")
for(var y=0;y<Rows;y++){
 Map[y] = [];
 for(var x=0;x<Cells;x++) Map[y][x]=' ';
 }
Areas = Cells*(Rows-1);
BaseDiv.innerHTML = iHtml;
ReadyForDown(Obj2,ReadyBlockDiv);

</script>




相关文章

相关软件




月光软件程序下载编程文档电脑教程网站设计网址导航网络文学游戏天地幽默笑话生活休闲写作范文安妮宝贝
电脑技术编程开发网络专区谈天说地情感世界游戏元素分类游戏热门游戏体育运动手机专区业余爱好影视沙龙
音乐天地数码广场教育园地科学大观古今纵横谈股论金人文艺术医学保健动漫图酷二手专区地方风情各行各业

月光软件站·版权所有